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Ala12Rv-Tundra

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Everything posted by Ala12Rv-Tundra

  1. Oh sorry I misunderstood you. You got a 2way amp? You need from a secondary audio card from you computer, to the amp input. Then connect two shakers to the amp output
  2. Nice! I wish I had the knowledge for cad or 3d design. Isn't the seat a common ground with f16 seats? There are plenty of files from that seat online.
  3. I think you need to pay simshaker sound module addon. So you can connect up to 6 shakers
  4. For adding pushbuttons and switches, is ordering the bit registers mandatory? I already have my cougar upgraded with the new pcb standalone and magnetic sensor
  5. So just wondering if I'm able to add some switches at the cougar throttle with the upgrade I bought several months ago. Refuel door, battery and jfs, not much.
  6. Awesome, that´s what Im going to work at these days till coming back to my job. thanks!! have a great 2022!!
  7. yes i will be using stereo option from soundmodule. I wanted to put left and rigth but had to gave up the idea because of the frame of the seat being two small to place the two shakers together. so it´s seat(butt area) and backrest.
  8. Pointing out how to set the 2 shakers left-right stereo system to a front-back system
  9. hi there Andre, I want add two shakers to my rig, one at the seat base, and another attached to the seat backrest. On the guide you mention this: Could you please elaborate how I modify that left-right setting?
  10. I´m afraid I didn´t save the track sir. Thanks for pointing out my mistake with the clock startup.
  11. Just flew this mission again today with Viper. I have previously flown Harrier and CF-18 versions. After reaching wp3, I no longer are asked to switch freqs. I manually insert the freq for darkstar while flying to the marshall point. I cold started the viper and might have comitted a failure, but regular clock by the right console, and DED digital clock don´t read the same time. Digital is about 2 minutes out, meaning it´s not good for push time, which according to the voiceovers, matches the analog clock. Got shot down on my way to TGT area, so I will have another run tomorrow. And mission 2 for the very first time for the weekend. Turbulence are really noticeable by the way. thank you for your work and commitment. You bring a lot of joy to my DCS experience.
  12. I believe the BK might provide a better effect for single, powerful effects, like afterburner, touchdown... right?
  13. You mean the Warthog stick is not for sale, unless I misunderstood your post, sir?
  14. I think the s shudders are some vibrations when the airframe is transonic and about to go supersonic but I might be wrong. There is a zone where even flight instruments get confusing readouts like in the tomcat. Good thing for trying effects is that you can change them on the fly while within dcs, so quick feedback. For hornet I like engine about 20/30%, didn't try the new effect which strengths the effect only while on ground though. Most effects I set to 50% and try them to feel them. Sometimes I increase speed brakes because that's something I definitely want to feel just in case u forget them opened. I uncheck damage but purely personal. Gun and dropping stores, about 80/100%. Try not to increase too much effects which are likely to apply together, like when taking off, you have : Ground roll Ground bumps Engine Afterburner Flaps Gear turbulence and up All at the same time, so they add up and at some point, saturate the signal. Fine tuning is mandatory, I like a lot feeling the wheels leave the ground even with the afterburner kicking. Also very important g load onset. Mine begins about +1.5G, I like to notice even 2g turns, some prefer no vibration till 3g, and so on. Also climb vertical till your speed is zero to check stall warning, critical for dogfighting. Have good fun testing touchdown and hook arrestor for carrier ops.. And finally, fly 30 mins or so, then turn the Jetseat off, and you will notice how empty and lacking the sim feels!!!! It's an awesome inmersion booster!!
  15. Hi there sir, any update on this campaign being available on Steam?
  16. Decent pricetag though!
  17. I think it´s real f18 stick design. It´s designed to be hold in the upper part, much higher than warthog´s. Also notice a rest for your right thumb over the CMS hat. It´s like your whole wrist forming a pincer may be positioned right under the head. Also bear in mind your seat and the height of your base, extensions...
  18. they look fantastic! all the best for you and your family, @MilesD the new PCB got home just in time for xmas, thank you!!
  19. that will be fantastic for long CAP missions
  20. welcome to DCS madness. it´s always a good idea, enter DCS - Options - Controls - then choose your module. Then from the right menu, choose "stick", and look what controls and actions the real stick has, so most likely you will need those for your stick as well. Same for "throttle" or whatever name. For A-10 stick, from the top of my head you would need: 4way hat trim 4way DMS 4way TMS 4/5 way DMS a button for NWS a button for IIRC fov/expand/uncage 2 stage trigger for lasing and gun a button for dropping bombs most likely a button for modififer and double your functions You could also check masterpiece Chuck A-10 guide from mudspike.com, the initial pages have a detailed hotas config.
  21. Same, no vibrations, no flight for me. e For any chance, f16 gun mission is with unlimited ammo on? Viper gun effect works fine on my side
  22. Worry not, pricetags will be updated by January 1st 2022 to reflect that. They really do, for professional not-so-homme simmers, they offer this: https://realsimulator.com/rs-35-pro/
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