

Purg
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Everything posted by Purg
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When I was using my CV1, I could import video - but it's just so much easier to do it in a flat screen when I'm trying to learn the aircraft.
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I also watch video - I've imported Chucks guides to my kneepad but I seem to learn better watching other people do what I need to learn.
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I'll pile on. After a long break from DCS and recently getting the Reverb, have been spending some time the last week learning the F/A-18. Learning the systems has been difficult in VR so I've reverted to my 50" TV for the time being so I can refer instantly to information on a second screen or my iPad. The contrast in immersion is extreme. While spotting ground targets has been much easier on flat screen, I don't think I could ever go back to flying actual missions once I became familiar enough with the airframe. VR makes the whole mission interesting, even when nothing is happening. 2D, I get impatient waiting for the 'action' to begin.
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Carrier take off and circling above it just watching the rest of my flight take off. Best VR flight session ever.
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SWORDFISH's VR Performance increase using second PC
Purg replied to hansangb's topic in Virtual Reality
Seems costly given that you have to purchase the modules, terrain and missions you want to use.. twice. -
I have a pair of gloves in my A-10C cockpit. I only just noticed them when I saw a pair of hands sticking out of my canopy. (Touch was sitting on the edge of my desk..) I guess that was the reason for the smiley.
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Kneeboard working has only been in the last couple of patches in 1.5. Are you sure you're running the latest version?
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Agreed with it being pointless exporting the displays. You're just soaking up valuable GPU and frames on something you're not using. Though, very cool that you're able to position them so that they match the location in the cockpit. Taken a couple of months but my brain no longer freaks out when I move my arms and my in-game arms remain stationary.
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I've resorted to modifying labels so that I can at least determine there's a target there at realistic ranges. I have it so that there's no information on the distance or type of target, it's just a red "." starting at 10nm out. Thinking of changing it to black.
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Absolutely no expert myself but I use it incrementally. It's not VA doing the forward scroll but in-game DCS via UI Layer. I'm sure the same could be achieved through VA just as easily if you defined a button to scroll continuously while you hold it down.
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I go a little deeper with mine, just got it working moments ago before coming here. Using my Warthog and VoiceAttack, pressing in the Mic button causes VA to centre the mouse on screen. Within DCS, I've also set up the Mic button as a modifier. So with the modifier I've mapped my DMS as left click, right click, forward scroll and backward scroll. I've also mapped my pinky switch as Zoom (with and without modifier). So as long as I hold down the Mic button, I can move my head and click and turn switches in cockpit using DMS. Much better than fumbling about for the mouse for a decent amount of buttons and switches.
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[REPORTED]Nevada 2.0.3-big FPS drop when radar is turn on
Purg replied to Grafit164DK's topic in Bugs and Problems
Only doing the instant action but I couldn't recreate the drop in the Mirage when I turned radar on. Running i7 Intel and a GTX1080. -
If you're running the latest Beta, you can set a zoom option in UI Layer (probably last in the list of "controls"). I use a Warthog and set my pinky switch to it. You might also check that your cockpit settings are 1024 which should up the clarity as bit as well. With these two set, there's nothing important that I can't read in the cockpit. Currently I'm diddling with labels (I don't MP much these days) to find a balance between the range I would expect to visually spot targets. Currently editing the labels.lua to reduce that to 2000 on ground targets and trying to come up with a decent figure for air.. considering 7000. Good thing about labels is that they're editable. I'm also only showing them as a ".", no range, no info, just red . or blue . My first test flight in the F-5 was a take-off using instant action, a flight of about 100 miles, then a landing. On a flat screen, I probably would have been bored a couple of minutes after takeoff. In my Rift, I was mesmerised the whole journey.
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For me the CV1 experience will be single player only. Will likely use minimal labels (showing the red or blue dot at close ranges without the info - just have to find out how to set that up again) as spotting targets is much harder given the resolution issues. Dogfighting in VR against someone with a high resolution monitor and TrackIR would put you at a distinct disadvantage, IMO. In a furball, it'd be almost impossible picking friend from foe unless you were right on them. Having said that, I don't think I could go back to playing on monitor again. I tried briefly and the sense of being in a cockpit actually flying the aircraft is just too great to give up. If I do MP in VR, it'd likely be co-op with friends.
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I also use the pinkie button for zoom - the fisheye perspective is a little off-putting but manageable. Target spotting is problematic with VR, even more so with air threats. In ground clutter they're much harder to spot unless up close. At range, they'll not be visible a lot closer than on a high def flat screen and almost impossible to identify. Also having 1:1 look, I can comfortably look 90 degrees each way but not much more. For VR, I'm considering playing it as single player only at the moment and to modify labels so they only show up within a certain (close) range and only as a (red or blue) dot. They're the limitations you have to weigh up as to whether to persevere with the current VR gen or go back to monitor. For me, the sense of being inside a cockpit currently outweighs higher visibility on a flat screen. I don't know if I could go back to a monitor for flight or racing sims.
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Initially I was running on a 780 without too much problems with my Rift. I never got to see how it reacted to pixel density changes since I installed a 1080 in it's place before those changes were made in DCS.
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Another way is to knock it down to 0.5 in game. You'll notice very quickly if the slider is doing anything.
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If these are devices you use while flying, hot adding them after you've started your flight seems to correct it for me. I opt for a cheap alternative to rudder pedals and use my pedals from my G920 wheel - which is a FF device. If I start the flight then plug in the pedals, I can now trim.
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It is in the latest Beta. Works very well. You'll even see the mouse pointer bend on curved surfaces. No more guessing as to what your mouse pointer is pointing at.
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You may have me confused for someone else. Instant Action cold start of the M2000 in 1.5.4, I'm sure most people would be able to achieve 90fps at the start because there's nothing much going on - I never said anything about a steady 90fps. I have a 1080, i7-4750 and a Rift but even when I had my 780, I'm sure I could achieve 90fps at the start of that IA.
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Probably not worth opening a new thread for it now. Inside the Rift, does Ctrl-Enter work for anyone? Brings up your controller axis. Was trying to work out why trim didn't seem to work in the KA-50, turns out that trim appears to be disabled due to force feedback. Problem is, I use my force feedback steering wheel's pedals for my rudder and brake and a Warthog as my HOTAS so I'm unable to set the trimmer.
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Ooh, I have a Kinect and Kinnect 2. Very interesting. Rift vs Vive sales? I'd have thought the Rift would have been well ahead in numbers. They also seem to be on more solid footing with a $2bill cash injection vs HTC that have at times been struggling.
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For me, it's rendered mirror. Instant action cold start in the M2000, as soon as you close the canopy and get your mirror, my frames instantly go from 90 to 30. Click the mirror to stop it rendering, back to 90.
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Damn, I have a G920 connected (as my rudder pedals) which probably explains why I can't trim. Also using an Oculus Rift and I couldn't bring up the ctrl-Enter screen to confirm that trimming was working.
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I second the RTS aspect of CA, I think that has been underestimated by many who see no reason to purchase CA. If we could set up a battlefield, set some strategic goals, take command on one side, let the AI command the other. Co-ordinate ground forces. Set up air packages (just needs a re-arm, re-fuel option which it didn't have last time I looked) We've pretty much got the start of a semi-dynamic campaign. If we could save the state of the map at the end of a mission and be able to task more, perfect. As it is, I was tossing around the idea of running an MP instance within a VM that you could pause when you're done and resume when you came back. I believe the logistics system was fleshed out quite a few patches ago so a conflict of attrition would be possible. CA could open up some exciting avenues for SP and MP force on force. Only 2 players on a server? Doesn't matter if you can schedule your own flights with mission goals!