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ggrewe

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Everything posted by ggrewe

  1. Good news is Hawkeye60 is alive & well and working on new mods, quietly in the background. Coming to a (war) theater near you soon
  2. Yeah, couple of mths back with one of the updates, OneReTech removed most of the Haifa detail from their Sinai map in the north, something about they were using assets made by Ugra's Syria map. Uproar by the community, got it restored a few days later. So compromise can happen. Barthek did an amazing job on the Caucasus map with full & partial snow - they should draft him in. Snow cover will not be as heavy as your part of the world
  3. ED & Ugra Media have made their money out of you & us - so no more interest in developing Winter version - so "bugger off now & stop begging!" A more creative way of approaching it by ED / Ugra is to possibly make as a paid add-on? For a token fee, like they did when they re-launched Normandy 2.0 with discounted rates for those who had Normandy 1.0 & Channel Map already They don't even need to put precious resources onto it, they could commission talented terrain artists like Barthek or LucShep to do the textures & pay them through the profits? They have already proved their abilities and talents (for free) & would be great to see them get rewarded. Could even do an online poll to check community response & feasibility? Please just don't say NO We have a beautiful map with iconic cities like London & Paris , lets max its usage! While I'm on my high horse - can we get an option to have to have the high detail of the Channel map in Normandy 2.0? I know its 2 different companies bla, bla, but Ugra already shared their Southern assets with OneReTech on the Syria /Sinai maps, so its not on principle? I'll even pay for it, as another add on!
  4. Personally I'm really looking forward to the WWII Mariana's map, which has hopefully been held back for all the accompanying assets to be released together Going to be great, not just for WWII, but a Vietnam stand in, until the real thing. TeTeTe & Eighball have got Vietnam covered with their mods & Hawkeye60, WWII with his Testing Hawkeye60's (Et al) WWII Pacific mods - coming to a (war) theater near you soon!
  5. Crew don't add any functionality, but add a lot of immersion & I love immersion, even at the expense of the some FPS DCS has "forced" me to upgrade my rig & invest in much SSD space, but its all been well worth it Enjoy that DCS has many layers & you can enjoy as a high flyer or ground grunt
  6. So "R" is for rapid-fire and rapid-reverse?
  7. I can PM you the files I did, if you want? Nose decals are fine, but tail has the issue with the new bort numbers obscuring some of the decals (Sorry for low quality pics - ED has a cap on attachments & I'm running out)
  8. I'm not very technical, but looks like some DDS files have now been increase from 1024x1024 to 4096x4096 dimensions Specifically the "B-52H_Main_3_DIFF.DDS" Looks like Scorch's file is 1024x1024 so won't load? Needs to stretch or convert to the 4096 I did a quick stretch of the texture for "B-52H_Main_3_DIFF.DDS" & it seemed to now work But looks like they have added Bort number to the tail, that now obscure some of the decal, a generic "MT" lettering Not sure which custom arguments to apply to remove, as files are now encrypted & can't check with Model Viewer But hope that helps in the meanwhile?
  9. Happy New Year Admiral All the best for the coming year - especially in health Thanks for everything you're done for the community
  10. null 11 hours ago, SharpeXB said: 1. I don’t think most people can tell the difference between a 1940s British or German train. Good one! Although that could also be a problem with the P-47s & Typhoons loitering around the Rail yards waiting for the prompt Germans arriving on time! A WWII Flaming Cliffs module would be bloody marvelous with dumbed down versions of existing modules, like Spitfire V, Me-109 G variant, FW-190 A earlier variants, Mustang B & P-47 earlier variants. - Less development time & resources as based on existing models & simpler functionality (FC capabilities) - More affordable because of above -Commercially viable, because of lower resource costs & wider appeal - potentially IL2 crowd & dumb-asses like me who are to lazy to learn the full fidelity versions -Could boost the WWII community & servers and kick start WWII again
  11. Great documentary on the Air War over Angola made by the Australian Military Aviation History on Youtube. Uses a lot of DCS footage for the air-to-air simulations. South Africa's Forgotten Air Wars
  12. Great idea, but Hawkeye60, who has created the vast majority of the WWII mods, has not been active on forums for the last few months, but hear he is working with the Vietnam Assets Mod crew under TeTeTe. Hopefully he can be coaxed back to doing his WWII stuff again, as he is sorely missed? Working on a few vehicle liveries for WWII Assets pack, that I can share shortly & add some visual candy for WWII missions
  13. LOL sabotaged by the Christmas Grinch! But some good news with possible work- around in this thread Heavy Metal lua callouts?
  14. Good news is that ED have made the HD models available to all Bad news is that it may have porked some of the user made liveries for these models? Seems ED have dropped the "low_" prefix in the Description LUA file & from the skin (DDS files) descriptions. I managed to get the liveries I made for the HD M1A1 & 2 Abrams working again by doing the following: US M1A1 Abrams HD livery Pack 2 for "Operation Desert Storm" US M1A2 Abrams HD livery pack 1 for "Operation Iraqi Freedom" UPDATE: after DCS 2.9.11.4686 patch dated 24.12.2024 Good News: ED has made HD available to all. Bad News: Its messed up LUA file link & description, so these liveries no longer show. Back to the Good News: Easy fix 1.Open specific livery folder e.g. "US Desert 2003 3rd Inf Div All Bout Da Bones, Mud" 2.Remove "low_" from in front of 2 texture (DDS) files e.g. "low_Abrams_M1A2_Bashnya_D" should now read "Abrams_M1A2_Bashnya_D" etc 3.Open description.lua file with text editor (e.g. Notepad) 4.Remove "low_" from the front of each instance in description 5.Can do this in bulk with Replace function under Edit. Type in "low_" in Find bar & leave Replace bar open & press Replace All. Should remove all "low_" with one click. 6.Save & close If you've already downloaded, use above fix. Will have full updated version to replaced this in a few days (Admin usually take a few days to check & verify) (Apologies for idiots guide - but I am one & I act accordingly) Might not be that easy for the rest of the HD models - but will continue investigating. Good news again, is that they have added two new liveries to the B-1B Desert Camo Grey Green Camo Understand ED have the right to protect their intellectual property, by encrypting files, but makes it a mission for skinners to check livery creation in the model viewer & add custom arguments etc. Never mind the poor Modders creating free content to promote the game. Unless there is another way to access the new Shapes & Data files, that I don't know? New LUA Description files for B-1B STD New LUA Description files for B-52H STD Have a great Christmas
  15. Good new ED has added the high-fidelity models & liveries to all with latest patch. Bad news is that it may have messed up the LUA Description links of existing liveries. Hopefully just a matter of editing those LUA Descriptions & not re-doing liveries?
  16. WOW! Eightball, didn't think your assets could get any better - apologies I was mistaken Epic!
  17. Great work & thanks very much for sharing the valuable info. Sorry don't want to hijack your thread, but hopefully can help populate some of the ground assets. Currently uploading liveries for US Abrams MTB units for "Desert Storm" & "Iraqi Freedom" Links: US M1A2 Abrams HD livery pack 1 for "Operation Iraqi Freedom" US M1A1 Abrams HD livery Pack 2 for "Operation Desert Storm" Liveries in tribute to S SGT Booker, who's story I found when researching the units
  18. Good spot! "Thunder Runs" can be thirsty work! Working on Foster Lager & Ukrainian beer as well
  19. Fair point, but some of the un-detailed outer map areas are very plain, especially on the Caucasus map. This map, as the intro free map has so much potential in the outer areas. I know ED has said no to adding Crimea & Ukraine for political purposes, but would love to have this as a WWII area & could be developed as a paid add on, with Russian WWII Assets pack? As we can't currently fly between current maps, makes sense that they have overlap as stand alone maps. I just hope that there will be cross over map assets & terrain - especially when they develop Southern Iraq from Qatar up to Baghdad & these can be made available to the Persian Gulf map ? (ED owns both) Although someone in another thread, said were 2 different map creation technologies involved, I would be prepared to pay for enhancements to Persian Gulf map later. Was so glad OnReTech & Ugra Media came to an agreement on sharing assets across their maps (Sinai & Syria) - a win for all, hopefully this is a prototype for maps going forward. Based on my impressions of the Iraq map I have high hopes ED will get Afghanistan up to this standard and am very happy they are listening to the community already & have extended this map to the sea. The future is bright
  20. Really loving this map Got down and dirty & did a "Thunder Run" into down town Baghdad. Enjoyed that most of the generic building & objects were destructible. P.S. I'm just finishing off the M1A1 & 2 Abrams liveries in the pics & will release as a pack in the next few days Links Added: US M1A2 Abrams HD livery pack 1 for "Operation Iraqi Freedom" US M1A1 Abrams HD livery Pack 2 for "Operation Desert Storm"
  21. Agreed very atmospheric - pun intended. Awesome work - thanks for creating Hopefully ED can focus on the maps, while you do the clouds for them? Really stoked with the double rainbow effect - although probably still not as much as this guy! Youtube: Double Rainbow Appreciation Guy!
  22. Awesome news that you're OK Admiral We were worried about you - but glad that you're well enough to still do modding - hopefully keeps you mind off the pain? Wishing you all the best
  23. Sweet! Got the Middle & Near East pretty covered now. Loving the partial early access to these maps as they develop. My expectations have been raised with the brilliant Syria map & new Iraq map Overlay of DCS Web Viewer with new Iraq (Red, with Blue & Green detailed sections) & expanded Afghanistan maps (Yellow)
  24. Hi CommandT Still working for me as well, but for some reason (I haven't worked out yet?) a few won't load with OVGME. This has always been the case for me, since I've been using OVGME for about 2 years now. For these few mods I still use the older JSGME, which still works. So I use a combination of OVGME (95%) & JSGME (5%) to load all my mods If none are loading with OVGME, might be corrupted & probably need to re-install & do a repair on DCS?
  25. Thanks for clarifying. But hopefully they find a way to port assets across all the cross-over map sections going forward (including older maps) I would be prepared to pay to enhance my existing maps, and if there one thing ED are very good at - its getting money out of us Would significantly improve the Persian Gulf map
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