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Svend_Dellepude

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Everything posted by Svend_Dellepude

  1. Might have something to do with the inverse ground effect. Let's see what happens when there is a revision.
  2. Remove Pylon #2: No bank. Remove Pylon #3: Right Bank Remove Pylon #5 center: Slight left bank. Remove Pylon #7: No bank. Remove Pylon #8: Left bank. Remove Pylon #3 + 8 Right bank. Remove Pylon #2 + 7: No bank Pylon bug.zip Pylon 2_7.trk Pylon 3_8.trk
  3. @Ironmike Hi Aleks. You really should try the F-5 with the non linear option on. For some reason it just makes sense that the limit of your virtual stick travel always corresponds with the physical one. It makes BFM much more intuitive when you dont have to worry about trim while fighting. I really hope that you will consider this option for this all time great module. Cheers
  4. I guess you have to upload a track or vid, because you must be doing something wrong. It's not an issue for me.
  5. https://forums.eagle.ru/showthread.php?t=282041 Same bug, but different thread.
  6. Here is what i do: 1: Enter a BVR mode. 2: Lock a target. 3: Switch to guns. 4: Undesignate using undesignate/NWS 5: Switch back to BVR mode. Radar axis are now swapped and elevation (now azimuth) is frozen. Radar axis swap.trk
  7. You need to make a report with a track in the bugs section for this to be looked at. I for one have never seen this issue.
  8. Without a track they probably can't.
  9. I've seen this as well, but it has disappeared again. Happened to me adter being in guns mode. Seems like the axis have been swapped.
  10. Excellent! It looks right now. Thanks a bunch!
  11. My vote is on INS alignment gone wrong as well.
  12. Yes I am. Danish. Maybe if I change the language to US? Great program BTW.
  13. @Bailey: For some reason the periods get exchanged with comma's when I use your program. Any ideas? Cheers
  14. Looks great! Gonna check it out! :thumbup:
  15. You will be limited to max 7.5G without override, which wont make your alter ego Gloc. Gloc happens in game above 8G.
  16. Thats what the icon of the tanks does, not the clock.
  17. Could be fun indeed, but you would probably get shot down a lot. :)
  18. Sorry i cant help you. As frustrating as it might be, that is what you have to work with atm. Maybe going from auto to manual might do the trick, but im not sure.
  19. Just move the RF switch yourself. It's on the left side of the left mfd.
  20. If you go RWS before using ACM modes, you probably wont see this. It's not a thing I have come across, TWS or RWS. Might be because of elevation and auto in TWS that you get this issue.
  21. You can pull up the controls overlay with RCTRL+ ENTER and reference instead.
  22. It's a roll rate limiter on the stick. On the real thing it's a detent that you have to push through to reach full deflection in roll axis, but in game there is a button for that. It's not a button in the pit. Call up control overlay with Rctrl+ enter and you will notice tick marks halfway on the roll axis. It's called something like ''stick limiter'' in key mapping.
  23. I think he is talking about the stick limiter and not the damper. Btw, there is AFAIK no roll damper, but only pitch and yaw.
  24. Just tried some night missions and I must say that this looks awesome. Really gives a nice mood for night flying! :thumbup:
  25. It's the TWS function that's broken, not the 120. Fire at one and the missile will guide just fine. If in the F-18 you have a secondary, you need to constantly switch between them using the undesignate button to update missiles flightpath.
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