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fox_111

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Everything posted by fox_111

  1. Tanx a million time!!
  2. I just tested your sound mod. I'm quite happy in general, it's less buggy than the original. The only thing I don't like, is the missil and rocket sound. The original SHhhwoouch! of the Vker sounded more like the real thing (according to the numerous videos I saw.) But they are still enjoyable. I wish I had that big rottor blade, agressive chopping sound like in the Glowing Abram videos.
  3. In the mission brefing, you can set the time in the 24h format. Save and run your mission. You should be able to see the time change. Just in case, it's not in the weather section.
  4. I don't mind paying the 60$CAN and then some I paid for the download. But I'd expect a DVD copy at a discount. I won't pay 40$ for a DVD when I already got the game.
  5. I got several medals, and got promoted to captain. I got about 50h of daytime flight and about 4h of nighttime flight time. I think the key to having rewards and promotion, is killing a lot of things, being damaged and returning home to land with your wingmans. But now it's harder to get medals. I sometime pull off pretty crazy stuff, expecting to have a little something... and niet!
  6. I don't know if it has been discussed before. I'm making a mission where a group of tank make a move when I reach a trigger zone. That trigger also activate a group of artillery to fire on some position. I tried setting a flag that after X amount of time, the flag become true and the artyllerie group stop. There is no option to deactivate group. (I tried using an activation trigger on already active group, to no avail). So, how do you stop a group from firing? Short of activating a sneaky group of insurgent with RPG right on their 6 to silence them! Tanx.
  7. Mouse cursor Not really a bug or a problem, more like a suggestion. Would it be possible, in the next patch, to make the mouse cursor become invisible after 1 or 2 secondes of innactivity. It's anoying, having to move the mouse to a corner in flight. Tanks
  8. Some fixed vehiculs can't be destroyed. IMO, I find this anoying as hell, as I can't make an airfield full of parked planes that won't go anywhere for me to shoot.
  9. This thread turned out to be very interesting. It also inspired me to make a little mission with lot's of SAM sites to test some tactics. It turned out that without fixed wing air cover to bug the SAMS, I got nailed too fast to find and destroy the SAM sites.
  10. Beaming a missil is not just about giving the smallest radar cross section, it's the most eficient way of putting distance and maintaining energy for yourself, and making the missil loos it's energy I think. Since the missil has to manuver to meet you on it's intercept course, and you are just going away from it. Making a simple turn require the missil to turn a lot more to intercept and it has a limited amount of energy. If the game physic is right, this technique should be better than just trying to outrun it. And since most SAMs are guided via a ground radar, beaming the missil will eventually put something in between you and the radar source that will affect the missil kill potential.
  11. Beaming the missil is also a good proceidure. It's done in BVR fights in jets, it could work in helo too. That work on putting the missil on your beam ( 3 o'clock or 9 o'clock) and moving at maximum speed, keeping the missil in this position. That way, the missil has a longer distance to travel to get to you and loose energy while manuvering to track you. If you suplement this technique with getting low to the ground, so your radar and heat signature get mixed with the background noise (ground heat and radar echo) of the ground, you have more chance of surviving that missil. ECMs deployment are to be used acording to the type of threat. When engaging SAM site, I take out the tracking radars and other such equipment, so the lunchers, if able to lunch on their own, have less chance of hitting me. Like it's being said above, having a plan, avoiding too dangerous area and using your wingmans help surviving a SEAD strike.
  12. In the same group... I see! Thanks a buch, I was wondering too! Am I the only one that get this glitch. I choose a unit type, place it on the ground and then, when I deslect it, it chage to something else? It happen often when I'm building a new group. It's anoying, as I have to recheck each units in the group individually.
  13. As soon as I have a 100$ to spend on something else then rent and food, I'll buy a trackIR. It will help with low flying. Flying in general.
  14. If that game get patched and expanded a little, I see it being placed #1 of rotary simulation.
  15. I don't know where to put it. I think it would be nicer if units did not always explode when they are destroyed. When firing at a civilian car, for example, it could just catch fire and lay there to burn. I like how tank slow down and explode after a short time. But when they are shot with something other than a missil, they could only stop and burn and randomly explode much later (amunition cookoff). I say this, because from all the millions of war videos I saw, I think it would be more realistic that way.
  16. I had a pair back in the days when the Voodoo card where the cat @$$... All it gave me was a nasty head ache and eye strain. I had a model that flickered when plugged into my graphic card... Nasty POS.
  17. Good mission. I did not had time to try enough time to succed. I just blasted in there to see how hard it was, and it is hard enough! I play full simulation, and spotting the ennemy among the civilians and friendly is hard! I want to keep my logbook clean of Friendly fire.
  18. When firing at helicopters, I think tanks would use canister shots, wich are super duper shotgun shells. Those don't have tracers. But yeah, Tracers for other types of round would be nice. Sometime, all I see is a puff of smoke... 1 sec later, the game kinda lag for a sec and bouff... in flame I go. It's fun!
  19. I reject this reality and substitute it with my own. :music_whistling: haha
  20. I'm pretty sure they did carry AA missils on their wingtips. As protrayed in Jane's Longbow games. I also saw them in action in some videos. Also used on the Kiowa warrior. Not 100% they are stigners, but sure they are AA ir missils.
  21. If you want A2A, task an escort group of fixed wings or A2A capable chopper. I guess in theory, it could be done, as the AH-64 have 4 stigners on board.
  22. First thing I do once airborn and stabilised, I hit Winkey + T (loose formation). That set my wingmen(s) very far from me and they don't try to follow all my move all the time when I'm in combat, flying around building and valleys.
  23. I'd also like to have the boxed edition with a substantial discount, since I paid more than 60$CAN for this game already. At least, just the official DVD.
  24. In Falcon4 AF, some sings on building read "All your base are belong to us" wich is a nice easter egg relating to the baldy translated japanese game that got made into a nice parody video and many many photoshopped pictures. That's what I call an easter egg and I'd like to see some in DCS:BS.
  25. I noticed that they made the wipers work, but I was wondering if they where usefull in the simulation, since the windows are always clean. I can't wait to see dirt implemented. Speaking of dirt, I'd like to hear the trees brand scratch the chopper belly when I go graise them. And splatered bugs on the Shvall image when doing low flying hehe!
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