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Esac_mirmidon

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Everything posted by Esac_mirmidon

  1. "The store is not obliged to notify users about the internal kitchen. The problems with RB arose after the module went on sale and from our side until RB left the business there was hope that everything would work out. Now ED independently supports the F-15E module within its competence"
  2. So it seems not a skin fault. Lights has nothing to do with skins textures as far as i know.
  3. So i have found all the correct names on the luas and the textures folder to match the new system. @Tomcatter87 i dont have all the skins from the packages in the files repository, only several ones, my favourite ones, but those like Tomcatter87, the moment he check the content of this pack, it will be easy to adapt the rest. Some hints: 1.-The prefix low_ inside the description.lua of each skin on the left side should be deleted. On the right side is not needed but for clarity you can delete also the same low_ prefix BUT then you must delete the same low_ prefix inside the textures folder of each skin, for every texture file 2.-Inside the description.lua apart from deleting low_ prefix there is a line that is using stock roughmet files. The line is: {"KS-3A_Fus_Back", ROUGHNESS_METALLIC ,"KS_3A_Fus_Back_RoughMet",true}; As you see on the lua , every line is S3BViking, except this one that is KS_3A 3.- For the refueling pod you must delete everything in front of RefuellingPod_Diffuse/Normal/RoughMet And thats all. Im packing and linking some skins working, but those are not all skins available out there. Just extract the folders insidde liveries folder in users on the S-3B tanker folder. If you dont have one, just create the folder. https://drive.google.com/file/d/1zfaeHfcrOcy84S465RF_QZv7XhXQw6sW/view?usp=sharing
  4. Today South Atlantic update is bigger for owners, thats one thing to take care.
  5. The size of the dot in pixels on your screen
  6. Ok, Merry Christmas. Bye
  7. Chill man, people are trying to help you understand that a stock DCS installation is way under those numbers. For me with a lot of Maps and Modules today the update was 20 GB only, so something is not right on your end.
  8. The deck and the wires are there, so its possible to catch one, but not following the AI or radio orders. I dont know if the Carrier knows automatically the T-45 in final changing the crew to recovery, you should test it.
  9. Because is a free mod not developed enough so, its not fully compatible with new SC features
  10. Those 2 new ones are awesome, so nicely done Bandit, thanks mate. This is just great
  11. Wow ¡¡¡ @bandit648 What preset is this masterpiece cloud?
  12. Thats Moses parting the Red Sea
  13. Glad to help mate.
  14. Special Options Tab on the SuperCarrier options
  15. It seems only Broken 3 preset is affected so, i can live with that. There are many more presets, including Blandit weather mod to use flawlessly.
  16. One more and pics Ball Backwards.trk dcs.log
  17. Carrier lights could be nice. The ball lights are inverted. pointing to the other side.
  18. Thanks a lot testing all presets. Thats also my experience. Good catch
  19. Try manual mode, dusk or dawn, Broken 2 preset at 6 thousand. Fog visibility 5000-10.000. Fog Height 1500-3000
  20. Try other presets apart from Broken 3. Didnt tested to much but on the F-16 quick mission-free flight, using other presets i didnt see any noise
  21. Im using MSAA so is interesting , the noise is not AA filtering dependant, but it seems cloud preset changes are.
  22. @BIGNEWY So this is the Instant Action for F-16 on Caucasus. Is using Broken 3 option. Changing weather preset to any other AFAIK doesnt make that noise on clouds. You can see at first how several clouds are catching noise and after changing position and height the noise vanish Cloud Noise.trk
  23. Just use the "Salute" Radio command when you are ready to taxi.
  24. I´m seeing the same "noise" on some clouds, specially on the preset Broken 3
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