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Everything posted by wowbagger
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Or, perhaps, for people who have to balance an actual real life with simming, or maybe for those who simply don't enjoy the button pressing monotony. It's possible someone who has no responsibilities, no friends, no family, and leads a lonely existence of sitting in a dark room all day with VR goggles strapped to their face might enjoy repetitively pressing the same sequence of simulated buttons over and over. But it's not for everyone. edit: For the confused person, this post shows the idiocy and inappropriateness of commenting on how others choose to enjoy DCS - something the poster above hasn't yet grasped.
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One thing many air start Quick Missions for various modules suffer from is spawning you in about 10 feet from the target - giving you almost no time to prepare: get your bearings, get your plane set up, get your weapons setup, decide your run in etc. So, even if they are quick I prefer a little more separation at spawn. Cheers
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Have to agree, there is a bland look to the cockpit textures of the A8. It might just be the shade of grey that was chosen and the way light hits it, but it definitely looks washed-out, smeary to my eyes.
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Yes, I meant the user doesn't have the option, sorry if that wasn't completely obvious. You can't modify purchased campaigns and save the changes, so you have to load each mission into the editor and change it each time you fly it. And then it's no longer a campaign with tracked progress. But we all know all this stuff. The most sensible is a pre-warmed option in settings - much like a pre-aligned option some modules already have. And there's already take-off assistance available in the warbirds, so I can't imagine, conceptually, this would be such a big deal to implement. It would be a significant improvement in my opinion.
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Well, to be fair, with campaigns you have no option to spawn with the engine already running.
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Bumping this. Tonight I fired up the Anton, thought I let her warm up enough, took off, engine seized shortly thereafter..., switched to the Tomcat. I really like the Fw190-A8, but the more I fly her, the more annoying the engine warm up is getting. Would love a 'fun enhancing' pre-warmed option in the settings. Cheers
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But, if going inverted starts playing that soundtrack in cockpit, don't change anything please.
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[AS INTENDED] Razbam - Moving genuine bugs to resolved
wowbagger replied to Hawkeye_UK's topic in Resolved Bugs
Yep. Mine have disappeared without comment or notification as well. Apparently it's the "... new page in RAZBAM’s books and paves the way for how we interact ...". -
DCS: UH-1H Huey Detent (VPC MongoosT-50CM3 Throttle)
wowbagger replied to WarmRed's topic in VIRPIL Controls
Nice! Thanks for sharing. I was thinking it would be great to have a thread for sharing useful controller 3d printables. I made a quick and dirty solution to flying aircraft that don't have afterburners, without having to change the detents. These spacers just pop in and hold the rollers above the detents. Edit: Updated with final version. CM3Lifts.zip -
[AS INTENDED] Razbam - Moving genuine bugs to resolved
wowbagger replied to Hawkeye_UK's topic in Resolved Bugs
We've learned that it doesn't really matter how bugs are reported - what matters is what the developers decide to do with them. A community bug tracker could be useful so users can check what is actually working/present/bugged/missing vs what they might be doing wrong as they learn the module. But Razbam can choose to look at any bug tracking system and treat whatever they like as fixed or future implementation. All we can do is make noise in this forum - which can be ignored or not. -
Also, it's a game, so ... There are, and should be, some accommodations made to extract maximum enjoyment for everyone involved.
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[SOLVED] TDC Slew as Controller Axis Deadzones
wowbagger replied to tech_op2000's topic in Resolved Bugs
Mine behaves in exactly the same way as you describe - frustratingly annoying. -
[SOLVED] TDC Slew as Controller Axis Deadzones
wowbagger replied to tech_op2000's topic in Resolved Bugs
Even more difficult to understand how it can still exist in the Resolved Bugs forum ... -
Sounds awesome! Champing at the bit, can't wait for this one.
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{ ED INVESTIGATING } MFD Text and symbology messy with latest update
wowbagger replied to Foogle's topic in Problems and Bugs
I asked a similar question last week about the TDC AXIS not working well in a three year old thread (moved to resolved), but so far have got no reply; I hope you fare better. The communication on these issues is not what I had hoped for or expected. -
{ ED INVESTIGATING } MFD Text and symbology messy with latest update
wowbagger replied to Foogle's topic in Problems and Bugs
That could well be true. In which case I would have expected something like: As it is I still don't know if they recognize the scope of the issue, and I don't know how to apply the fix or if the fix is indeed meant to work for a normal, 2d, non-exported display. All it would take is a few answers to questions in these threads and one clearly worded reply. -
[AS INTENDED] Razbam - Moving genuine bugs to resolved
wowbagger replied to Hawkeye_UK's topic in Resolved Bugs
Case in point. -
{ ED INVESTIGATING } MFD Text and symbology messy with latest update
wowbagger replied to Foogle's topic in Problems and Bugs
I can't understand A) how this is a fix {what file is being referred to?}, and B) how this is a case by case basis. Isn't everyone seeing the same change in the MFDs' text ... on their normal main displays and in VR? Is it resolution dependent? Again, this isn't only about exporting the MFDs. It feels like this fact is being willfully ignored in an attempt to just make the problem go away. -
Can we get any kind of reply on this issue? It is not resolved. Should we open another new thread on this exact problem in the Problems and Bugs forum?
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{ ED INVESTIGATING } MFD Text and symbology messy with latest update
wowbagger replied to Foogle's topic in Problems and Bugs
Even on a normal 2d screen this looks a major step backwards in terms of legibility to me. I'm not talking about exports - simply playing the game on a single, 2D, flat, pancake screen (in this case 2560x1440 if that matters). I eagerly look forwards to a more comprehensive and inclusive reply on this problem from the dev. -
{ ED INVESTIGATING } MFD Text and symbology messy with latest update
wowbagger replied to Foogle's topic in Problems and Bugs
It's been a week now. Has the developer commented on the results of this change at all? (@RAZBAM_ELMO) Also, anyone know if there is a lua file to set the default settings for contrast and gain? I am simply NOT going to sit there there clicking my mouse 60 times every time I want to hop into the Harrier. Cheers -
Virpil CM3 throttle – setting up detents and comparison with CM2
wowbagger replied to imacken's topic in VIRPIL Controls
Brilliant! Big thanks. -
Sounds good. Thanks again for the continued support, updates, and workarounds.
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I was slightly disappointed to not see any mention of FLAK balancing by ED in the patch. Do your updates make things manageable, or would you recommend waiting for ED to fix the FLAK itself? Thanks much for the continual updates, and the new, awesome looking campaign. Cheers
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Agreed. This always drives me crazy in many of the forums here. The F-14 has 16 pinned threads ... and that's after they cleaned it up last year. Pinned threads should have their own subforum called "SUPER IMPORTANT, READ THIS FIRST !!!!!!!!" And leave the normal forum free for topics of current discussion.