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Everything posted by wowbagger
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Hornet will do everything very competently - I just find it boring to fly, and tedious to operate. It may be my least favorite cockpit in the game. I'm the same kind of player, too many modules, not enough skill. But I also enjoy ground pounding in planes that weren't specifically designed for it, or at least doing it without staring at a targetting pod screen the whole mission. Find a plane you like to spend time in and go from there. It's supposed to be enjoyable fun after all.
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Best Syria missions and campaigns?
wowbagger replied to CommandT's topic in User Created Missions General
I don't find Liberation performance to be noticeably bad. I don't play VR though. I turned off infantry troops and arty, and I was running an i5 6600k. It died last week and I upgraded to a 5600x, but I haven't had time to run Liberation since then to test it. As for AI, unfortunately DCS AI is pretty bad in everything. Liberation can't use triggers to help fix some of their shortcomings, but apart from that, it's the same as any DCS mission as far as I can tell. I think it's one of the best options for DCS at the moment. -
Best Syria missions and campaigns?
wowbagger replied to CommandT's topic in User Created Missions General
It takes ages and ages for new content to come out (like years). Check out how many campaigns are available for PG. The problem is partly that everyone has Caucasus and far fewer people have the other maps. So most people still make missions just for Caucasus. It is one of DCSs major design deficiencies. I agree though, Syria and Channel are really the best maps - not only in quality, but also they make the most sense realistically for the aircraft we have. ED doesn't do content. They leave that for others to fill in - which drives me crazy. However, Liberation is really great for all maps and is the best option to make the most of Syria right now. -
I already went for it, having owned the module for a couple of years now. For me the limited resource is time to invest in a module. All the things you describe lead me to think that my time is still better invested elsewhere. I'm Baltic Dragon's biggest supporter (at least in my head), but if the module still doesn't have a manual (what's the state of the training missions two years on?)... it says a lot about the developers' attitude toward their patrons. This is in no way a comment on BD - his training missions are the envy of every other module. But if the state of unfinished systems, changes, and bugs renders them ineffective and a manual impossible to write ... Perhaps this isn't the case? I really don't know. I want a working DMT for Cold War Middle East Liberation missions. I have no need for yet another TGP truck. I want a developer to delve into why the TDC slew may not be working for everyone. It sounds like I'm better off waiting ... still. Thanks for the input.
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I'm in the exact same boat and wondering the same thing. Are the training missions working? Is the module working well enough that I can learn it and know when I'm doing something wrong vs it just being another bug? Cheers
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request for unrealistic hud projection hud placement
wowbagger replied to thrustvector's topic in Wishlist
Assign a key for pause/unpause Track IR (in the TrackIR software). Then just pause Track IR, adjust your view position and save it, unpause Track IR - all without ever leaving the game. -
Nice one! I have been repurposing some F-15C and Mirage campaigns for the Viper. This is a welcome addition, thanks for this.
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Thanks man. You are one of the most helpful people on this board. I always enjoy reading your contributions. Cheers
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The Hornet is capable, but not necessarily fun. Everyone has their own preference. For me, the Hornet feels more like homework or doing taxes. I get far more enjoyment from flying the Spitfire, the Huey, especially the Tomcat, the Viper, the Fagot, and the Fishbed - if that helps to illustrate the point.
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Result!
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Sounds like they didn't fully understand the problem and assumed the first threads are stripped (reasonable assumption), instead of threads deeper down - which logically seems unlikely. Very weird situation. I hope you can sort it out easily and I look forward to finding out the solution.
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Yes, that's a concern I have too. I fly the helos and warbirds as much as the Viper and Tomcat. When I first saw the CM3 announcement video I was a little disappointed that the detents needed a wrench to change. I'm not sure how well any of the detents would work when using the throttle as a collective. And aside from the time to unbolt and rebolt, I'm a bit worried about the wear and tear that continual changing might inflict on the mechanism. But I'm glad that all other aspects meet expectation. There isn't yet any other alternative that I would consider getting. Thanks much for the ongoing impressions. For years now I continue to count on you to be an early adopter and provide unbiased, grounded impressions of all things hardware. Cheers!
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The wise course of action, I think. Many times in the past I've thought "what could go wrong," only to then find out precisely what.
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Okay thanks. I hope the issue with your screw is easily solvable. Have you tried unbolting the detent channel from the body to see if there's a foreign obstruction underneath?
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Yes, I'm about to put in an order too, but this has caught my eye. Any other show stoppers or concerns for those about rock , uh ... I mean buy?
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Great, thanks for the update.
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Yep. With copy protected missions you just load them into the mission editor, make the changes, and fly straight from the editor. The only thing to watch for is when you switch the player aircraft from one type to another the mission editor has a strange habit of moving the starting parking position and you can end up spawning into a parked vehicle. So take note of the proper parking spots before you change the aircraft type, or select show all BLUE vehicles, and show Hidden to make sure you won't spawn in the middle of something. The Mirage campaign and any campaign which comes with a module isn't copy protected so you can make your changes and save the missions and fly it as a normal campaign. I like to either write down the default radio frequencies or change them in the new aircraft using the mission editor - sometimes they aren't listed in the briefing or they use aircraft specific designation like 'channel 1, green radio'. I think the Viper has short legs compared to the Eagle so make sure to take plenty of tanks or manage your ingress speed, or your wingman will end up 'punching out' instead of RTBing.
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By the way, I have been flying the Georgian War (F-15C) using the Viper and it works a treat and is lots of fun. I also converted the Mirage base campaign to use the Viper instead.
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Exactly the same for me. The Hornet feels utterly lifeless. So many blinky lights and beeps, but it never feels like I'm sitting in the cockpit of an aircraft. I never had any interest in the Viper but last summer the sale brought it down to less than $30 so I grabbed it. I had very little expectations given the state of early release and my complete lack of interest. But I instantly and continually like it sooo much better than the Hornet. The best view in the game! The cockpit is simple, straightforward, and functional and mostly stays out of your way. Despite FBW it produces the feeling of flying much better than the F-18 in my opinion. Folks always recommend the Hornet because it can 'do anything'. But I'd much rather have the Viper or the Tomcat because they just feel better and are nicer places to spend time in. I really wish the Hornet wasn't the new flagship - because currently many new campaigns and missions are only focusing on the Hornet. Hopefully that will change with time. Eventually I will finish Raven One (I've been on mission 2 since release week) only because it's Baltic Dragon - the campaign seems great, it's only the Hornet itself keeping me away. But right now I'm far, far more happy spending time in the Viper, the Tomcat, the helos, and a couple of warbirds.
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Just quick question about the Anton. Is it being looked at to work with Vaicom, or is there some kind of fundamental problem with the module which will prevent that? As it is, I have to close VA when using the Anton or Vaicom prevents the comms menu from showing up at all. Cheers
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All controller considerations aside, stay well and healthy.
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Stick with it. Definitely looking forward to your take on the beast.
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I was hoping that might be the case. Okay, I'll give it a shot now while the bias is in my favour.
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How manageable is this campaign with the current state of FLAK? I have been waiting to start it because of the current deadly ground fire issues. Cheers