Jump to content

Tiramisu

Members
  • Posts

    662
  • Joined

  • Last visited

Everything posted by Tiramisu

  1. One thing of note: Jester has no calls for an event when you lock a non-friendly contact. It would help a lot, if he would say something like "raygun", so the player immediately knows that it might be a hostile on the radar lock. When I was a beginner, I thought that Jester's call "we got him now" would mean that I locked a hostile, but that call is not refering to the radar lock, which can be very misleading. Btw. I would suggest using only short callouts like "Buddylock" instead of "we locked a friendly". It would me more realistic as well I think. Long callouts are only ok for BVR fights when you got the time.
  2. Gibt es schon Tutorials, wie man Ziele mit dem Bodenradar findet?
  3. Does that mean you cannot even use setTask for assigning a new task after using resetTask? Does my code have the same problem, when the AI goes RTB?
  4. Oh, that is an easier solution and has the same result like mine. :) I was assuming that resetTask just restarts the current task.
  5. For me it worked, when I used the code above to stop an AI task consisting of several barrel rolls. The idea of my workaround was to make the AI go RTB, by simply replacing all AI tasks (including waypoints) with an arbitrary task, that will not be executed anyway, because of the code line ["condition"] = "return false". So it was not necessary for you to change parameters like "Race-Track" with something else. Could you try it again without changing those parameters? Maybe your changes broke my code. Also make sure, that the code for the AI-task-stop is executed at the right time. Adding an ingame message when the code is executed can be helpful for bugfixing. If this still does not work, you can upload your mission and I will take a look at it.
  6. Modelling submarines will be another world in DCS. They would not have too much interaction with aircraft, yes. However, submarine simulators are something very interesting on their own especially for modern subs. If DCS included this aspect of warfare, it would become a real beast in the combat simulator franchise.
  7. Laut Redkite soll die JF-17 das stärkste Flugzeug in DCS sein, also noch stärker als die F-15. Stimmt das oder wird die JF-17 noch "generft"? Z.B. die Fox-3 Raketen sollten in Echt etwas schwächer sein.
  8. That is a general problem with the AI in DCS. They do not line up very well. Sometimes it takes an eternity for the AI to line up on a target or towards a runway. Lining up towards a nearby waypoint is also very difficult for the AI even when that waypoint only requires them to fly on a straight line. It is not Heatblur's fault, so I hope ED will improve these flaws as well.
  9. Is there any progress for AI multi-attacks in TWS now? If it was possible to spawn Phoenix missiles and assign their targets with a script, then mission creators could be able to simulate TWS attacks. I hope you guys find some workaround, if ED does not support TWS for the AI.
  10. Ok, I have found a way how to stop all current tasks. You overwrite the AI tasks with a task, that has a false condition, i.e. it will not be executed. Here is my code (assuming pContr is the controller of your unit or group): local tEmptyTask = { ["enabled"] = true, ["auto"] = false, ["id"] = "ControlledTask", ["number"] = 1, ["params"] = { ["task"] = { ["id"] = "Orbit", ["params"] = { ["altitude"] = 5048.0976, ["pattern"] = "Race-Track", ["speed"] = 115, }, -- end of ["params"] }, -- end of ["task"] ["condition"] = { ["condition"] = "return false", }, -- end of ["condition"] }, -- end of ["params"] } pContr:setTask( tEmptyTask )
  11. I am having a similar problem at the moment. I have tried to use the function popTask from the API of DCS, but it does not work. Maybe it is not cancelling the current task, but the task that would come after the current one.
  12. Any news on the submarine development for DCS? Modern submarines have a lot functionality to offer.
  13. Auch wenn das Cockpit in Echt unschön aussieht, hätte Deka Ironworks die Displayreflektionen und die Texturen ruhig etwas realistischer modellieren können für den Preis. Wags hatte mal gemeint, dass die Modulpreise abhängig vom Enwticklungsaufwand sind. Ich bin gespannt, ob die JF-17 wirklich so viel Inhalt mit sich bringt wie die Hornet oder die F-14, die preislich auf demselben Niveau sind.
  14. Wags talking about the Afghan map in the comments on : I guess it will take much longer than 2021. :(
  15. Ok, I will try it. It would be really awesome if the AI could lase for their own bombs or for buddy lasing.
  16. So is it possible that the AI F-14 lases a ground target with its Lantirn?
  17. Ich würde mich schon freuen, wenn in der Mig-29 die aktuelle Wegpunktnummer angezeigt werden würde.
  18. Ist die Grafik schon im Endstadium oder wird da noch nachgebessert?
  19. Thats a good question! Besides, I wonder if home-on-jam weapons are modelled in DCS. Maybe you could kill those jammer-spamming players in MP with a HARM-missile. :D
  20. After flying against the WW2 AI, I must say there have been some significant improvements. They are making interesting maneuvers during dogfight, which feels more immersive and challenging for me. However, the AI is still missing the ability to make barrel rolls to evade enemy fire (like against missiles or guns). Also I have not noticed any AI improvement for the modern fighters. Does anyone know which aircraft got the improved AI?
  21. In dogfights I often observed that the AI stopped trying to evade my fire once I got directly on their six o clock. Probably it happens, when I am in their blind spot, which is realistic. However, real pilots would check their six especially when they had visual on their opponent a few seconds ago. In my opinion the AI should make some turns in these situations or fly in a serpentine line to make sure nobody is following them closely. I think this would fix the problem that the AI suddenly starts to fly on a straight path after it has been engaged in a dogfight.
  22. Is that going to make the AI use laserguided GBUs correctly? When I tried to setup an AI-strike for an F-14 the GBU missed its targets way off.
  23. So does that include the ALQ-167 pod? I just want to be sure about that.
  24. It seems like the built-in VOIP will have more features than SRS like e.g. simulating the radio transimission power, which will come later.
  25. Did Heatblur already explain in detail how Jester will control the Lantirn? I find it more important to give feedback on their actual plans, because the current discussion about keeping the Lantirn mod will not change Heatblur's opinion sadly. Since I do not want to take part in the current discussion I just put my opinion in a spoiler to whom it may concern:
×
×
  • Create New...