

Hawkeye_UK
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reported High consumption of RAM memory
Hawkeye_UK replied to Frogfoot250's topic in Bugs and Problems
Guys having issues, id suggest heavily this is settings based. If your running at 2080 level with a CPU at 5ghz on a M2 SSD with a 32GB page file also re VR you should be getting good performance. That said, 2 things after playing around that are a must, setting the terrain textures to low (cannot visibly see a difference but big boost in FPS) and reducing preload radius to around half so circa 70000. I dont know why the latter makes a difference especially when i have 64Gb of fast ram but it does. Obviously keep your PD realistic, circa 1.4, MSAAx2, AAx8 and the map will run well. If its not you've got issues with your system running other tasks. Map runs fantastic. Again check your user settings, clear out your cache files. PS ive tried this with 32 and 64GB ram, no measurable difference i can see. 32GB is enough for whoever said its not. -
reported High consumption of RAM memory
Hawkeye_UK replied to Frogfoot250's topic in Bugs and Problems
I'd start by disabling windows game bar to improve performance. Having that on is a definite no no for gaming. After that check your texture settings in DCS, on this map there is a big difference between high and low with little visual difference. I normally go with high but have swopped to low. For me the map runs super smooth, getting (with ASW off Rift S) 60fps in some areas and 35-40 FPS over the biggest cities, this is with decent high settings for VR (PD1.5, Distance high, trees 100%, MSAAx2, AAx8, shadows low, terrain shadows flat). I would not attempt to play MP in DCS anymore with 16GB of ram as some have said on this thread. Not tenable anymore need 32Gb for MP and for the new maps. Also CPU speeds need to be getting upto the 5ghz re VR and 2080/1080Ti minimum. Solid map by Urga, a credit to them. Also don't confuse there is a memory leak with the F10 map that still floats around, happens on all maps, not been able to nail it down but there is definitely a problem if been in tac command or reviewing F10 map, its especially bad on the channel for this issue. -
Best release module wise for DCS in a long long time. This map is fantastic - also the performance is brilliant. Just a point to note if anyone in VR is getting stutters or generally. On this map there seems to be a big difference between low and high texture settings with once again very little if any visual difference. Big performance fps difference between the 2 settings however esp over city's. Hats off to Urga media, after being an early adopter of the Normandy map, which as we all know until the patches last year that brought it upto spec it was dubious performance, this is how you bounce back from customers being sceptical. Solid product, few bits need to be looked at re the odd bridge placement, but the performance, attention to detail is next level for DCS. Honestly i do not want to fly any other map its that good. The variety of the topography, vegetation and the sheer number of battle spaces offer unlimited potential for combat both air and ground. Also on a general point for all maps and the rift S - i find the game works better by disabling ASW (push left control 1 to disable it, left control 4 to put it back on in game).
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pathetic response - I've been pretty scathing at times especially last year when they where moving devs away from Hornet to rush out the Viper despite promises earlier etc, all of it constructive and factual based however and i've never been deleted or censored once. Daft statement - that is unless your points are personnel in nature or likely to cause offence. However well constructed, considered critique with genuine points i've yet to see censored. If you don't see the perspective about not given a third party a large portion of revenue for basically doing nothing, whilst at the same time lowering potential game performance on your machine and also limiting the ability of the company your buying the product from in the first place to spend more on development its really short sighted.
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PS.... some guys where reporting near gig download speeds yesterday direct from ED, was even some screenshots knocking around. All the people that where crying yesterday re Syria, this is only going to happen time and time again - move away from Steam if serious about DCS and wanting things on release day. Learn.
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Do not understand why all the people who rely on steam for DCS. Download rates are fantastic now direct. Cut out other software running, improve your game performance oh and lastly and more importantly it helps raise more revenue by keeping DCS direct to ED. Why give steam whatever the % share (no doubt 15-30%) which takes revenue away from ED that allows basically them to have a better resource base and us a better product? It doesn't make any sense (for those that like to count the hours played its in your logbook in game). Good that steam brings in new players, but surely be responsible and migrate once you know your going to be playing DCS and buying further modules. It's super easy to migrate over and again cuts out additional software running on your pc when its really not required, especially VR players.
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INS can very quickly become way off - and the issue is MP, not always though over G either. I've had mine off before with no more than 4g on the meter check dial. I agree this is a real issue and needs bumping up the to do list as it really inhibits the 14. There needs to be something in the Jester wheel to say IFA, or pilot sets a fix point on F10 map and tell jester when overflying it to update. Please @Heatblur can you review
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Its been highlighted that they should not have been in the patch notes - will be here next patch as per Big Newy on Discord
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OP raises a very valid point, sometimes the bridges are too steep and vehicles get trapped. Its an issue for Combined Arms and needs resolution.
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Superficially its great fun to fly and im sure SP users who only fly against easy AI dont have any issues. Try on a server with good players with human tac commanders and PVP which requires a first pass, first strike and your TDC fail's then its not so great. Nothing negative or bashing about my comments its purely observational - facts are facts that is unless your disputing the facts and timeline i've raised. Anyway as said enjoy the Hype train and no issues with the Razbam fan boys - just some of us are more realistic, not negative, there is a big difference.
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Time to step off the hype train and have a reality check, just look at the struggles with the Harrier module to get the basics right aka keybinds. I wouldn't bet on the F15 being fully functional until late 2023/2024 and that is not an exaggeration, given that 2 1/2 years since release they can't even sort the TDC slew axis out. Great artwork guys however definitely sceptical at present on coding ability / resource base which to be honest has only grown in the last 3 years from believing in Razbam to start looking at them as a dedicated group of talented artists that struggle to code proficiently.
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Also if you did a search this has been raised so many different times on the forums, however here is one of the original posts, 2nd December 2017! https://forums.eagle.ru/showthread.php?t=196933 Zeus replied on the 20th December 2017, "Folks, TDC axis is a bit complex to code thanks to the many sensors the aircraft has. So please be patient." And 32 months later.......problem is still here. I honestly have come to the conclusion its a skill set shortage, it can't be anything else otherwise it would have been completed by now surely. I'm hoping they can hire someone that can complete this and other keybinds or equally get a sub contractor who has more experience than the current Razbam team. As i said anyone getting excited about the F15E, and there are many, need to have a reality check on capability/timing.
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Op is correct - he is referring to the TPOD which does indeed have a fault with the TDC slew analogue axis - Anyone that say's its fine, works perfectly or there is no issue has no comprehension of the Harrier module, only fly's it to a superficial level and is not aware of the history of this bug. Even recently Razbam inaccurately suggested that this could be due to hardware of the user, aka it cannot render the image in the time required so sticks. I can confirm that with a 64Gb Ram, 2080ti and a 5ghz this is not the issue. Last month or so razbam then said they had found another issue with the code for this and resolved it, i can confirm once again this is not the case. The problem is still there, with or without curves, going standard install the problems remain. Fed up of reporting it as a bug, Razbam clearly are struggling with this one, its been 2 years and we can't even get the slew axis right. I just wish they could ask ED to copy and paste their code, or even the Deka if they are not capable of writing it, as its gone on long enough. To note this is the only module that has the issue, aka its Razbam's mistake. As for keybinds not working, just like the new MFD controls, keybinds in settings but not coded to work, farcical. And people get on the F15 hype train - i have no idea why given their inability to bottom out the basics with their existing modules.
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Highly recommend - especially with something like i have mine installed on a duel monitor stand and it works very well as can figure to the exact height/position and the Vesa plate on the stand (link below) only needs a slight 2mins with a drill/dremel to elongate the holes by 2mm to line up with the MFD. Far better than anything i've found including the monster tech ones (which are daylight robbery imo, i think they have lost the plot to be fair re their price structure) https://www.amazon.co.uk/gp/product/B01MR397OH/ref=ppx_yo_dt_b_asin_title_o02_s01?ie=UTF8&psc=1 One other thing i would recommend on the middle button on each side i have black stick on foam pads same size as the button and just helps focus the finger - to be honest your muscle memory gets it right 99% of the time anyway. But yes in summary a MFD's work exceptionally well in VR, but i do think the monitor stand helps with that.
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And as for this being moved to the resolved bugs - clearly needs moving back.
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Oh and ive tried deadzones, no deadzones, re install the lot - still fails
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This is an on going issue for the last 2 years regarding TDC axis, yes 2 years and counting!! At one stage recently the devs stating it depends on your hardware lol!! I can confirm with a 5ghz processor, 64GB of ram and a 2080ti this is not the case. The dev's then also recently said that they had resolved it, but they didn't, the vertical axis can still stick when slewing. So my conclusion is the dev's haven't got a clue how to fix this problem because if they had it would have been sorted. I would highlight that this is the only module that their is an issue with TDC slew - aka its a Razbam coding mistake. Rather like the MFD's and night lighting, enabled the brightness and contrast to be working in the game (finally) but pretty useless given they didn't map the keybinds. Honesty with Razbam its 2 steps forward, 2 steps back then 1 step forward, half a step back, all at a very leisurely pace. Makes me laugh when people get hyped about the F15.
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I find it difficult to take seriously a guy talking about FM with zero hours in his log book. Not said to cause offence and non intended its just the reality of the situation and an observational fact. He has nothing to base it on when he say's it "feels" right or doesn't and in my opinion shouldn't include these comments in his videos as being UK based he really need's to have the pedigree of say tutor, tucano to discuss say the warbirds and then Hawk to discuss some of the Jet aircraft like the L39 / C101. I think he should just not include FM analysis in his video's if i had any criticism. Whilst alot of people are critical of Cap he's just a guy at the end of the day into his flight sims like most customers so lets not get to heavy on him, i think he does alot of good for the community especially for lets say newer, less experienced players. Yes his videos have alot of faults but its better than nothing for those that can't be bothered to read manuals and more than anything raises awareness of DCS which is good for all of us. Ok back to the OP point - Some aspects of Deka's work is definitely incorrect. So for example the kill boxes on the HQ7 and Chinese Bmp ZBD04 are located in a very small area around the base of the turret not the vehicle itself. You can put AP rounds through the body and they don't die - so yes some of Deka's work needs further development. However that said as a game, which this is, Deka's release of the JF17 IMO left ED very embarrassed given the state of the Viper on early access. What cannot also be faulted is Deka's work rate, just look at the change logs since release. I think they are a welcome addition to the community and look forward to more of their modules.
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Realistically placed asset preset with the Syria map
Hawkeye_UK replied to Airhunter's topic in Wish List
Just use Mission editor - easy!! I very much doubt ED will get drawn into the proverbial political backlash of weapons placement locations as whilst these are available to some extent with commercial satellite data its a political issue especially considering that the main IADS capability is Russian (S400 Hmeymim airbase). Its a non starter need to think what you are asking, this will only come from the community. -
Well as no one has posted a picture this is how bad it is (fly VR) Basically the aft/fwd lights and up/down are impossible to read. One day ED will get the lighting right.....
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Sale dates - what's the deal (or not...)?
Hawkeye_UK replied to mike pavitt's topic in Payment and Activation
@ED @Nineline @Bignewy Clarification please..... -
Sale dates - what's the deal (or not...)?
Hawkeye_UK replied to mike pavitt's topic in Payment and Activation
Guys you are all missing the OP's post entirely, which means your not aware of the full context i will elaborate. To be clear this is nothing to do with Steam dates, this is within the E Shop Store for stand alone, please don't cloudy the water further. On the 3rd of July, the weekly friday newsletter it stated "We would like to kindly remind you that the DCS World Summer Sale 2020 will continue on our Eshop until the 19th of July. https://forums.eagle.ru/showpost.php?p=4409321&postcount=260 On the 10th of July, friday just passed which some people missed it stated, We hope that the DCS World Summer Sale 2020 has helped expand your knowledge of our modules. The sale will come to an end on this Monday 13th at midnight GMT. https://forums.eagle.ru/showpost.php?p=4416534&postcount=261 Thus people that where away for the weekend, or simply just not across DCS suddenly found themselves this week not being able to access the sale. I personally know of a few people that this has affected. One last point is, and whilst this seem's a minor point, midnight does actually confuse some people also. I know it shouldn't as its a straightforward time for most people but facts are facts ive seen people thinking it was ending at the close of play monday (aka 24hrs to late). Yes that is their fault for not being able to tell the time, but personally given the vast age range, and with a younger audience in mind why not choose a more easily fixed point in time such as 19:00 GMT to avoid confusion. To be honest, i think its a really poor effort from ED and once again a classic example of left hand (dev team) say one thing, right hand (PR side) say another and in between there is a lost in translation. I think given the confusion the least ED could do is honour the sale to the 19th, as per their newsletter, lost sales for them if not and disappointed customers if they don't. -
Sale dates - what's the deal (or not...)?
Hawkeye_UK replied to mike pavitt's topic in Payment and Activation
Rudwl think you have missed the point ,alot of people where working from this, https://forums.eagle.ru/showpost.php?p=4409321&postcount=260 Quite a few people I know thought the sale was ending on the 19th as per the ED press release. Not good to get the sale dates wrong really. -
Oh dear, you clearly have no concept of how many issues there are with the game currently. Let me guess, SP only or airquake. Don't disagree in one thing in that the Viper was released last summer in a state that was not ready but it did say on release what would be available. I purposely didn't buy in at that stage having a long history with another Falcon sim knowing it would frustrate me initially. I subsequently purchased it and happy to leave it on the back burner. There are ALOT more pressing issues right now with the game (circa 3000 bugs) than whether for example the Viper has Mavericks or Harm's.