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Everything posted by Gunnar81
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I don't think this is a RAM issue at all. I run DCS on Steam as well and since the last open beta update my RAM usage (16GB) has gone up to 98% when running any scenario, any aircraft. DCS used to be incredibly stable for me in the past running open betas. Its gotta be something with the latest update, I am getting crash log text like the one below constantly now and never did before, haven't changed settings or anything. 2022-06-03 04:21:57.451 WARNING LOG: 1 duplicate message(s) skipped. 2022-06-03 04:21:57.451 ERROR DX11BACKEND: Failed to create shader resource view for /textures/liveries/F-16C_50/522nd_Fighter_Squadron/F16_bl50_Main_1_522FS_RoughMet.dds. Reason: Not enough memory resources are available to complete this operation. I am going to test my ram just to make sure, will report back. **Update: Tested system RAM, everything good. Updated to latest 512.95 Nvidia driver and crashing seems to have stopped. I am not sure why but these issues were almost certainly brought on by the update 2.7.14.242228 on May 25th, the previous update to that was fine. Oh well...latest graphics drivers seem to sort it out.
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Wow, that looks just incredible!
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I really like the campaign SorelRo! While the OP is allowed his opinion people that don't frequent the Mission Editor have no clue what can be randomly ruined from DCS updates for absolutely no reason. Sometimes the simplest triggers go missing or just flat out don't work due to changes ED has made. I'm on mission 6 and apart from a few small glitches this campaign is great! Especially some of the set pieces you've got made, the Naval ships in Mission 5 supporting the Marines was really cool to see. Keep it up!!
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I think he's referring to Baltic Dragon, who is writing the manual for Raz.
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Yah I commented on the above post in General Bugs but I believe it should belong here as it just seems to be affecting this particular campaign. And it is still existing after the today's patch. I only find the stock ATC comms affected, everything else comm and freq wise seems to work within the campaign.
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investigating Enemy Within, Mission 14--strange bugs
Gunnar81 replied to Cerulean's topic in Bugs and Problems
This one has something wrong with it again, the L-39's just orbit after destroying the cruise ship and the mission doesn't progress. I was able to shoot them both down without any trouble and landed and got 80% so I wasn't that upset haha! -
AM radio is not working since one of the latest updates
Gunnar81 replied to mtakacs's topic in General Bugs
This doesn't appear to have been fixed with the latest update either. I tested it in both the Persian Gulf and Georgia outside of the TEW campaign and the AM radio works so it is definitely something that is related to the campaign itself and not a general bug in the A10C or DCS. -
Header Tape on Hud not aligned
Gunnar81 replied to zeitgeist's topic in Su-25T (Free with DCS World)
You are correct, its 3 minutes 4 to be safe always works. -
Also, I believe the campaign is only for the A-10C II upgrade?(I could be wrong about this but I think the title says A-10C II) If you only have the original A-10C maybe that is causing the issue?
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I think its really good too, and nice to have a campaign that isn't there to tutor you through the first few missions. The type of campaigns that do that are awesome, don't get me wrong, but I also like it when a creator challenges the player to know the aircraft well right off the bat.
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AM radio is not working since one of the latest updates
Gunnar81 replied to mtakacs's topic in General Bugs
I can confirm this bug, it exists in the regular A10C as well not just the Tank Killer Upgrade -
I find toggling the button 2-3 times will undesignate. I don't fully understand what its doing while its doing it but the HUD symbology changes with each toggle and it appears on the second or third 'click' I am fully undesignated.
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Outstanding ChillNG, super enjoyable. Can't wait for the full deal to be released.
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Excellent, thanks. No testing required I'll just give it another try.
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Hi SorelRo, just wondering what the mission conditions are for Mission 3 with the silkworm battery? Does every single unit in the battery have to be taken out? Me and the wingmen blew the <profanity> out of the whole place but its hard to tell in the dark or through the FLIR what is alive and what is dead. I thought I had them all and landed and still ended up with a score of 50 so I was just wondering. Other than a lack of clarity with exact mission completion condition on my end I think so far this is an enjoyable campaign!
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Nice!
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It looks like in the mission briefs he's got the BullsEye in a Degrees 'Decimal Minutes' format so that has to be converted to DegreesMinutesSeconds for enter into the Harrier which in this case would be N26°09'58" & E056°14'21". Try that and see if it works.
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Many thanks, will have a read up. I've used the same procedure in the Hornet so hopefully it'll be reasonably intuitive. Read Chucks Guide page 433. Come on dudes! Get with the Harrier Program!!! Just kidding around fellas, it looks to me like the Bullseye is listed in the briefing so I believe it needs to be entered as a new waypoint and then use the W O/S mode off of your newly entered waypoint to utilize the bullseye callouts. I actually had to refer to the CG myself for the Harrier as its been a long time since I've dealt with the offset command.
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I think I remember the trigger being something about spooling down the throttle to idle and then the trigger will fire. I also think you have to land facing the crowd and right infront of the C-130. **Edit** I dug up my own similar question to this from a couple years ago...here's what I did to get it to work** Posted June 1, 2020 Got it to work, here were my parameters for anyone else having issues. I have to land within the center of the apache's and crowd, but as close to the airport terminal building as was safe. I was also facing out towards the sea. The trigger worked within 5 seconds of me having the chopper like that. I am now onto Mission 3, so far great campaign, really enjoying it!:thumbup
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I don't think the Mi-24P was designed with any practical night operations in mind, its possible that maybe ferrying it around at night was thought about but as far as performing its operational role? Nuh-uh. So what you are experiencing is probably accurate to real life, enjoy the high fidelity of the sim!
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Hi all. Just thought I would pop back on and let you know Broken Cauldron has been updated again(its up in the user files), probably the last major update! With the help of @Gretsch_Man robo voice overs have been added, which in my opinion are outstandingly well done, and some in mission extras have been added by him as well. I've also done a bit more bug fixing and added some better briefing images. I hope you all enjoy the extra effort we've put into this one and once again hats off to @Gretsch_Man who really went the extra mile to get this campaign updated to where it should be.
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I think we should pay for the new CAUCASUS????
Gunnar81 replied to Psicodreamics's topic in DCS: Caucasus
If it got the treatment the Syria map has as far as updated villages/cities and push the detail a bit farther east (including Grozny please) this would hands down be the best map. I think at some point they are going to do something with it. They have to! -
Is the Hind too Twitty on take offs and landings .?
Gunnar81 replied to KoN's topic in DCS: Mi-24P Hind
You sound like you are being too heavy handed on the controls to be honest, it took me a while to realize that's what my problem was before I learned to coax her gently around in the air. The hind is a big brute but it takes a gentle hand to fly it right, also liberal use of the trimmer is key to success. The other issue you might be having is the tears welled up in your eyes from your displeasure with ED & DCS causing you fly poorly and crash. Just sayin.... -
Is the Hind too Twitty on take offs and landings .?
Gunnar81 replied to KoN's topic in DCS: Mi-24P Hind
Try adding curves to your control axis' as well. Start around 8 and you should notice a relative slow down in the control inputs, makes it easier to control is those high torque situations. Play around with the curves and see what works for you! -
How do you know that? Did ED PM you and tell you that? Seems like a long time if you ask me..