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Everything posted by lee1hy
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I dont have SSD space enough If I buy one full Afghanistan map, can I install it by region?
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pls add region separate install with full map buyer
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Mirage F1 flight model felt very stable feel like F16 FBW.
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Im very excite F1M super power radar pls no more nerf CC EE radar
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Can you fly the AH-64D with a gamepad controller?
lee1hy replied to maverick90's topic in DCS: AH-64D
yes. its game. you can play gameped or whatever -
Long start times from desktop to main menu
lee1hy replied to Simicro's topic in Game Performance Bugs
24H2? I have long loading time after 24H2 update -
this game texture is too large
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Republic of korea army (JGSDF) remove (JGSDF)
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I'm really looking forward to shooting flying zippo
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I always take off after 3 minutes when I respawn in CH47 because it's loading textures during that time. I have SSD. High resolution textures aren't always better
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this game textuer is too big
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There are answer his interview why delyed this thing this thing will delay 5yrs more i bet "Many documents are not public or classified, so we rely on public sources."
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1. High-resolution textures like F4 Phantom's cause low performance in multiplayer. 2. Hornet's textures offer a very good balance of performance and resolution. 3. Hornet's texture size is easy to create, very good for the attachment of numerous low- to mid-resolution photoreals and decals, making it easy for skin makers. Hornet texture is a matter of skill of the skin maker. 4. The F16 textures are too large and cause photoreal / decal noise. becase big textuer need big hi-res decal In particular, many user F16 skins have color errors, such as purple. 5. Many people mistakenly believe that higher resolutions are not always better. Creating high-resolution skins requires at least 128GB RAM, Creating a high-resolution skin requires 15GB SSD per folder.
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Personally, I think the fa18 texture is fine. The uv layer size is very appropriate. The reason is that when attaching various photoreal // decals, if the texture size is too wide like f16, a lot of noise of texture and . I think razabam's template is very well made. If the size is too large, there will be serious performance issues and not good for skin makers. big textuer need big high-res decal
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AGM-45 Shrike Quick Guide by Klarsnow - updated June 5th 2024
lee1hy replied to HB_Painter's topic in DCS: F-4E Phantom
Tor M1 E band MK23 E-F / MK 50 VAR BAND G-H band SA8 C band MK37 SA-6 Tracking C band / Fire X band MK 37 SA-3 LOWBLOW TR (I band) / P-15 MK 37 C band SA-11 SR - MK23 TEL-MK36 When engaging the SA-11, fire from 25,000 feet in DIRECT mode, with a loft of 60-70 degrees. When you see the SA-11's smoke, fire and then dive to evade. -
LMAO Next time, it would be better to do it in a way that multiple artists participate. But I don't think anyone will participate in the future.
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TGP is too shaking in multiplay and multi-crew
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F4E Shrikes not tracking certain sites in multiplayer
lee1hy replied to WRZ_shad0w's topic in Weapon Bugs
same here single player is works very fine but multiplay ......is not working any its not IADS server -
Pantsir and Tor M2 shoot down Hellfires
lee1hy replied to Ian Boys UK's topic in Currenthill Asset Packs
It's an upgraded 2020 S1, not a DCS age https://t.me/bomber_fighter/22294 Russia has been continuously upgrading the Pantisir S1 because its performance was too poor. Recently, its performance has improved, increase shoot down rate.