-
Posts
722 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Events
Everything posted by Nedum
-
-
@Pit versus Cockpit Erst ein provokante Frage stellen, die an Infantilität kaum zu überbieten ist, und sich im Anschluss auch noch gönnerhaft geben? Was soll so ein Verhalten bewirken, außer Stress? Wenn man der Meinung ist, dass es eine Abkürzung nicht gibt, dann sagt man es richtig oder man lässt es bleiben. Entweder macht man das, was @Ganesh gemacht hat, und lässt andere an diesem Wissen teilhaben oder man sollte die Finger still halten und sich auf keinen Fall als Besserwisser produzieren. Ein Kumpel/Gleichgesinnter würde andere darauf verweisen, dass es den Begriff nicht gibt und dann auf den Ursprung des Begriffs verweisen (Teilhabe an Wissen). Ein Klugscheißer will seine (angebliche) Überlegenheit damit hervorheben, indem er über provokante Fragen auf einen (in seinen Augen) Fehler hinweist und die (für ihn offensichtlich) "Dummen" selber darauf kommen müssen, was der angebliche so überlegende überhaupt gemeint hat. Manch Einer würde sich ob dieses Verhaltens schämen.
-
The 4090 alone will give you an 80% boost with lower temps over your current 3090. The CPU switch would be something around a 5% - 10% FPS boost. The 14900 is overrated. Stay as long as you can with your 5800X and if you want to switch, go for the 7800X3D. This CPU will beat the 14900 in most games, is a way less expensive and does need only a half of the power. If you mostly play and mostly Sims, do not go for Intel.
-
TWS with datalink ON - TMS RIGHT does not work
Nedum replied to Keith Briscoe's topic in Bugs and Problems
Thank you for bringing this up again. Yes, there was a thread months ago with the same hint for something is off with TWS as long using DL. And (as one mentioned) it has nothing to do with any kind of modding. The F16 TWS behaves "strange" since months, and we never got any report from one of the forum Mods. Every F16 owner can show this "bug" flying the F16 Free Flight Instant Action Mission. The new thing you found out is, you can bug targets with slow pressing 2 times TMS right. I have to test this. Another part for me was, as soon I have tracked one target in TWS and activate AA mode after that, TWS has to be activated again, and with that you are not able to track any other target as the first one you tracked before you switched to the AA mode. F16 TWS is off with DL on. Doesn't work in kind of what is showing in any known document we have. -
That sounds strange. You got the crossed eyed effect only if you try to play games or did this happen even if you have the start screen? Have you deinstalled all the WMR stuff before installing the Pimax SW? You have to use 2 different accounts for Pimax. One is for the support, the other one for the shop. Strange, but that's how it works for me.
-
Entire sim freezes for half a second every 15 seconds in VR
Nedum replied to Steel Jaw's topic in Virtual Reality
I think, not enough infos. Plz guys, there is a Sticky about all the stuff needed to start some guessing. What version you are playing? Beta or Stable? Since when did that issue occurs? What're your DCS system settings? What Map? The Module you are using? What about your Oculus settings? Software? Do you use mods? Did you already do a slow repair? Do you have logs and/or a Vid for, to show the trouble you are in? Yes, not enough information, that's for sure. Now, it's your part. -
Since a while I have seen so many MIG 29 videos or videos where the MIG 29 had a highlighted place, I have to ask, is the MIG 29 fully "functional" (clickable Cockpit) ready for rumble? Or is it all about a story that pasts me? Last Video I saw:
-
He told about maneuvering, not only combat. That's a difference. And with the same weapons, I would guess the more advanced (if so) radar wasn't such a big advantage for the SU 27. MiG 29, fast and nimble, like the F16. I think, that was what he had in mind.
-
No bug. That's how DLSS works. DLSS will always blur the picture. To some degree, you can try to use the sharpening inside the DCS settings, but you will always stay with blur, no matter how much you raise the sharpening slider. It's a part of the nature of DLSS.
-
Better image quality with DLSS, even so 3.5? Clearer and sharper? I would bet 1 million $ without a doubt, that's pure "personal Magic". The naming of DLSS 3.5 is a brain fart from nVidia. It's there to make the money mountain even a little bigger. It's a commercial "lie". And It works. Sad but true. DLSS 3.5 has >>nothing<< to do with DLSS. N O T H I N G! DLSS 3.5 is a pure RayTraycing technic. It can only work as long as RayTraycing is enabled. Without RT, there will be no DLSS 3.5, that's for sure. Please guys, open your mind. There is the internet, the search machines, go get use them. It doesn't hurt, and it will not bite you... I swear.
-
DLAA uses the same technic for AA as DLSS, so it would be a nice trick if DLAA wouldn't add blur. It's adding pixels by guessing the position and color, and that's good and bad at the same time. Guessing will always not as good as knowing. Guessing is faster, knowing is slower but much more precise. I can see the text blur coming from DLAA. And that's not all, the whole picture gets a slight blur touch. Not much, but I clearly can see it as soon there are color borders. They are not as sharp as without DLAA. It's not as blurry as the DLSS blur, but it's still there. Even the colors itself are not as crisp as without DLAA. And I would wonder if not, if one knows how DLAA is working. DLAA is working on the complete picture (all pixels). AA is only working on the pixel borders. @DLSS DLSS isn't made for adding quality, it's made for a performance gain, for the cost of quality. If people try to explain, the quality gets better with DLSS switching on and doing XY things, they are 100% wrong. It's impossible by the nature of how DLSS works. DLSS takes the picture with fewer pixels and adds some pixels by guessing to get the same count of pixel as the native resolution was before. Now most of the pixels get nearly the same color, but beforehand there were some pixels between them with a completely different color, to make the picture looking sharp and giving the feel of depth. With DLSS the different colors for those effects are gone and the part of the picture becomes blurry. It's the same effect as with a camouflage suite. That's the nature of DLSS and >>nothing<< can undo that. There will never be any AI that could be right by 100 % with pure guessing. It's impossible. To reach that scenario, the AI would have to know how the future would look like. To give a picture sharpness, you need many pixels with different colors. If the pixel colors are looking nearly the same (DLSS) the picture will become blurry, and you will lose depth information, which will add the loss of the 3D effect. That's how DLSS works. At the end, DLSS has >> always<< to add a loss of the picture quality to gain performance. There will be >>never<< any kind of better image quality. If people tell the picture with DLSS is looking better, it's a kind of personal "magic".
-
Hi, thank you for your answer. DGFT and MRM are well known and how they work, but thank you. And I can understand that AA and AG have their own preset modes. Nothing to discuss. But it's hard to understand why AA, NAV and MRM are staying in their default mode (RWS) and they can't switch automatically If the pilot changed the tracking mode in one of these 3 modes. I am able to set the TWS for AA, NAV and also MRM, and they will stay in this manual mode even if I am switching the modes all to TWS or RWS. If it's possible to manually chose TWS and RWS for all RADAR Air modes, why is there no automation to enable TWS or RWS in any mode if the Pilot has set one of those modes in NAV or AA before? If I have set TWS in NAV, MRM and AA mode, the workload done in one of those modes, will be captured for all of them. If the NAV mode is set to TWS, AA to RWS and MRM to TWS, the workload done in the NAV mode will be captured for the MRM mode, but not for the AA mode. Why not stay automatically in the Radar mode (TWS or RWS) I have picked before? Why do I have to repeat all the workload again, if I am switching between AA, NAV or MRM and forgotten to set them to the same mode as the one I was working with before the switch? Makes absolutely no sense to me. If I want to change it manually (for what reason whatever) to another tracking mode, I can do, and I know I will lose all my work I've done before. There is no (for me known) logic to force the pilot to do that unnecessary workload. For me, it feels wrong. So my question again, why are the tracking modes (RWS/TWS) are not switching automatically if I have chosen one of them in one of the 3 modes (AA, NAV or MRM) and switching to another mode (like AA mode = TWS -> switch to NAV mode = TWS too)?
-
Hi, I'm using the F16-C Instant Action "Free Flight" (Caucasus map) mission. 1. Activating TWS with TMS right long 2. Activate AA 3. TWS is switching too RWS 4. Deactivating AA 5. RWS is switching too TWS For what reason for? Is this right? If yes, why has the system to act like this? What's the reason for this? For me, it's a "stupid" extra workload for nothing. I am on a patrol. I am tracking air targets, but no engagement necessary. Rule of engagement changed. The targets are now free for attack. I have the order to attack the targets. I would be happy If I had only the following workload: 1. Master Arm = on 2. AA Mode = on 3. select the nearest enemy target in TWS mode 4. fire Missile Right now, I have to add the following workload: After step 1. and 2. 3a. switch to TWS again 3aa. try to find and track the enemy targets again 3aaa. FFO check again 3aaaa. select the enemy target 4. continue with the rest of the needed steps to fire the Missile. Can someone explain, why we have to lose the tracking if we switch from the Navi mode to the AA mode if TWS was selected before?
-
Hi, my previous Headset was the HP-G2. I switched to the Pimax Crystal because of 4 major important points. 1. Resolution, the resolution should be at last as good/high as the one from the G2 2. Lenses with a sharpness of most of the view field 3. Colors and black 4. Eye tracking The only current headset that could fix all of those points, is the Pimax Crystal The only competitor, the Bigscreen, has no eye tracking, so a No-No for me. If you can wait, wait for the Somnium VR1. It's sound s like the best VR headset each user can take the best from. https://somniumspace.com/
-
need track replay F16 HCMS not working in fog/rain on 4YA MP Sinai map
Nedum replied to ACME_WIdgets's topic in Bugs and Problems
Same as with the HUD. If you fly against a nearly white background, the HMCS and the HUD markings become invisible. That's a big issue in DCS, not only for the F16. I can't believe there isn't an option to change the color contrast or something else. Would be nice to get something to "fix" that problem. -
TWS with datalink ON - TMS RIGHT does not work
Nedum replied to Keith Briscoe's topic in Bugs and Problems
Here is a track.Datalink-issue.trk The difference: hollowed squares versus none hollowed squares after bugging the tracks in TWS Datalink off: 1. TMS right long = RWS to TWS 2. TMS right short = white hollowed squares Datalink on: 1. TMS right long = RWS to TWS 2. TMS right short = still fulfilled yellow squares With Datalink on, you can't see anymore which tracks you have bugged because the yellow squares stay fulfilled, no hollowed squares anymore. Edit: I don't know if this is right or wrong, but I am interested in the answer too, so I thought I might could help out. -
I watched the video. It looks to me as if the new FM is slower. The circle is completed in the same time. With the new FM there is less speed left and the blackout comes faster and takes longer. The video shows exactly what I thought after the first few tests. I lose more speed and the blackout comes quicker and lasts longer. And I feel like the rolling axe is very itchy. I need to test it again, but I also feel like I black out before I even get to the 9G. Am I the only one who thinks this is the opposite of better? I don't see anything there that is better.
-
Coming from a G2 and going to a Quest 3 would be a little step back, if we talk about the image quality (sweet spot). @GPU The 40XX series is the best for DCS. If money isn't a big problem, go for the 4090. DCS eats VRAM like there is nothing else. The 30XX series is too power hungry. Too much heat for what it can give you in comparison to a 40XX series. With less power, the 40XX series will give you round about 80 % more FPS. My 4090 needs 150 Watts less and is 80% faster as my old 3090. If you have not enough bucks, try to get a 4080 or 4070Ti.
-
How so? DLSS 3.5 != DLSS -3.xx DLSS is a word game by nVidia. It has nothing new until you use Raytracing. DLSS 3.5 without Raytraycing is DLSS 2-3. Nothing more. So without Raytraycing, and DCS has none, how is DCS using DLSS 3.5? DLSS 3.5 isn't DLSS. Period!
-
That would be a downgrade coming from a G2. The edge to edge clarity might be better, but you will go some steps down with the picture quality. As a former G2 owner, I would never go for a Quest 3. The Quest 3 is by far not as good as the G2 if we are talking about picture quality. I could test the Quest 3. It's not bad, but not as good as the old G2. The only benefit is the edge to edge "clarity", that's it (if we are talking about Sims). No good sound, no long playtime. Do not buy the Quest 3 for DCS, if you want a real upgrade from a G2. The next big thing in VR is eye tracking. I wouldn't buy any VR HS without eye tracking anymore. There is actually nothing that can beat a Pimax Crystal if you are playing Sims. But if you can wait, wait for the Somnium VR1.
-
Sorry, but something with your system must be wrong, if extreme visibility adds more "smoothness" to your system. How could it, if it adds more CPU and more GPU stress? I tested all your settings and nothing did things better, most of it did the opposite. What I've found out on my system and the systems of my friends: if possible, disable all system tracking tools. Do not use any overlay (like Afterburner) and disable Process Lasso if present. There is no setting in the nVidia control panel and no "magic" setting in DCS, that will remove problems with DCS or add some hidden superpower. I tested all the "magic" stuff I and others could imagine until my eyes starts bleeding, and there is no hidden magic or superpower. If there are stutters or other issues with DCS, it's DCS itself (bugs) or the system on which DCS is running. "A good and stable running system will fix most of the DCS issues."
-
Hi, which version of DCS do you have? Standalone or Steam? Do you start the DCS from DCS World OpenBeta\bin-mt\DCS.exe? The standalone version needs that blue marked line added to the shortcut (--force_OpenXR isn't necessary anymore). If DCS is a Steam game, you have to start DCS directly from steam (I only read that). And as already said, Pimax isn't a WMR HMD. If you didn't need it anymore, you should delete the whole WMR stuff. @mbucchia has a sticky in this section. Go there and open the link. He explains all you have to know how to get your Pimax ready to go. With SteamVR you'll get a free game you can play (The Lab).
-
DLAA uses much more information (depth buffer, brightness, etc.) as TAA to eliminate shimmer and flicker, so DLAA hits the performance a little harder as MSAA x 2 and much harder as TAA. My AA-test (before the Hotfix): TAA = ~5 % FPS decrease / much less shimmer / adds ghosting and blur MSAA x 2 = ~10 % FPS decrease / still shimmer / no ghosting, no blur DLAA = ~13 % FPS decrease / no shimmer / adds a kind of ghosting like "Phoenix flames" around fast moving objects and blur (but much less as with TAA)
-
Hi, es kommt darauf an: welche VR-HS du einsetzt und welche Techniken dieses schon kann (Eye Tracking). Ich könnte einen langen Text dazu verfassen, aber das lasse ich mal lieber. Wenn dein HS von der Auflösung vorher schon unter einer G2 lag, wird man kaum die Verschlimmbesserungen von DLSS bemerken, sondern sich an einem sehr viel flüssigerem Bildaufbau erfreuen. DLAA ist in etwa so rechenintensiv wie 2 x MSAA, vielleicht ein wenig darüber, zumindest der leistungshungrige der neuen AA-Modi. Leider leiden alle neuen Methoden unter teils extremen Ghosting. DLAA schneidet mMn dort am besten ab, hat am wenigsten Ghosting. DLSS kommt auf den 2. Platz und am schlimmsten empfinde ich das Ghosting bei TAA. Kein Ghosting hat MSAA. Auf meinem VR-HMD sind alle von ED angebotenen neuen AA-Methoden oder Upscaler einfach nur grausam (wie ich schon in der "anderen SIM" sehen konnte, allerdings hat dort TAA gar kein Ghosting). DLAA und besonders DLSS erzeugen bei mir ein sehr unscharfes Bild im Cockpit und vor allen Dingen extrem viel Ghosting, sobald sich etwas auf dem Radar bewegt. Wenn man sehr schnelle Richtungswechsel mit dem Flugzeug macht, verschmiert das HUD. Alles in allem genau das, was ich erwartet hatte. 2.9 hat aber sehr viel mehr als nur das zu bieten. Ich würde den Patch auf jeden Fall installieren.
-