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Everything posted by schurem
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schurem replied to GLUTIUS MAXIMUS's topic in A-10C The Enemy Within Campaign 3.0
...Aaaaand done! What a ride! I had a whale of a time with this. Never did it go repetitious or boring. The scenarios are believable yet creative and there's a nice curve to the difficulty. They are also eminently flyable on a moderate system even in VR. -
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schurem replied to GLUTIUS MAXIMUS's topic in A-10C The Enemy Within Campaign 3.0
Oh geez, entering that white soup is certain doom! I will make an exercise scenario airstarting me 30secs off that turn. Hella hard mish this, loving it! -
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schurem replied to GLUTIUS MAXIMUS's topic in A-10C The Enemy Within Campaign 3.0
How did you manage that turn at the end of the valley in mission 20? I killed myself all day trying to get that right. -
Well if you read some of the posts on page one of this thread... Anyway, I think we all can agree that the answer to this thread titles' question, "How not to snap wings?" is to be gentle with it and listen to the plane.
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Ok please allow me to lecture a bit: Some of you seem to be operating under the misunderstanding that pulling the stick back equals G. This is not so, the real thing is more complicated. Pulling back the stick deflects the tail. This makes the nose go up, increasing the angle between where the nose is pointing and where the wind is coming from. This is called the angle of attack. IMG of AoA: No that's wrong, let me try that again: There, that's better. Notice how increasing the AoA increases lift. So you pull back on the stick to make the wings do more of their wing stuff. A lot more lift than weight makes the plane accelerate upwards, just as more thrust than drag will make it accelerate forwards. Upwards acceleration is measured in... G. One G is regular level flight. It's the gravity of earth. One G. God's G. Use it in vertical manouvers (but that's a whole other story) Now G is a function of speed and lift(AoA). The larger the speed, less AoA is needed to get enough acceleration to black the pilot out or even tear the wings off. (of course the sort of acceleration that tears the wings off a tomcat will also rearrange your inner organs in a rather lethal way and snap your neck) At slower speed, you can go to max AoA without blacking out. The tomcat is a very talkative aircraft. It will tell you about its AoA by shuddering and rattling. At near-critical AoA it will shake and rattle like it has alzheimers'. We need that because our sim aircraft does not let us use a very important sense organ that pilots rely on a lot; their inner ear and their butt. Both measure accelerations. They will tell you if you are sideslipping, shaking, accelerating forward, upwards or downwards. We sim pilots compensate with instruments and sound. Critical AoA? Look at that wing. It is at such a large AoA that the air can no longer "stick" to its upper surface and it loses all lift. It drops. This we call a stall. In combat, aircraft rarely lose lift in both wings at the same time, so they often drop a wing at critical AoA. Notice also how that air over the wing that no longer gives lift is very turbulent. Those are the rattles and shakes I talked about earlier. One of the things we instinctively do when a wing drops in the tomcat is to correct with the stick. This is a bad idea, read Victories' stickies about the how exactly. Use rudder. Recap: Pulling stick makes AoA increase > lift increase > accelerate aircraft (G). These are all different things and different things factor into their relationship. it is not simple.
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Im sorry for coming off wrong larkis. Please accept my apology for the offense given by the tone of my post. It was not intended that way. Actually your way of turning with the rudder as well as the stick is a very good one, its whats called a coordinated turn and is the proper way to do it in normal, regular from A to B flight. But not for riding-the-edge wingripping high G combat. Please undelete your opening post. Id rather leave in my offensive one so as to give this apology meaning. Cheers.
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Lol ok theres instantaneous G and sustained G. Instant is when you snap the plane into a manoeuvre by a big hamfisted jank on the stick. The blood in the pilots head is not given time to deain, so the 12Gs will destroy the plane before blacking out the pilot. Sustained is where you are long enough at 8,5 G for the blood to drain from the head and he starts to black out. The plane can take it, even if the maintenance people will be quite cross with you. As for the wingsweep; with the wings back you are usually going pretty darn fast. With the wings forward you are usually more at A-10 like speeds. G is a function of speed and turn rate. So at slow speed you can yank on it untill it stalls, spins and kills you because it qill reach the AoA limits way before the G limit. At high speed far less AoA is needed to put on a ton of G. @larkis, omg that is so hilariously wrong i cant even begin. Go read wikis on basic aerodynamics.
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I selected the waypoint (sierra) then told two to navigate to stearpoint. Selected Whiskey and did same for element. That worked. After a while they reported in and the scenario continued.
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Amen brother, amen. Like all the others, when I'm testing or fiddling with new things I do air- or runway starts. When I'm doing "real flying" the cold start is an indispensible bit of foreplay :music_whistling:
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Where is the scud and other gulf war assets?
schurem replied to dudeman17's topic in DCS Core Wish List
I love that ED rather do things right than fast. -
Theres a volume control for it in the cockpit. SME said it should screech your soul out of your skull, so it screeches your soul out of your skull. Be happy.
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Ooh it showed in the patch notes, giving it another shot tonight :D shortly after takeoff I got a prompt to press space to do the inflight brief. That did not happen before. The entire mission script worked as advertized, though both two and three managed to crash into the mountains during the long overwatch. The lack of banter on the way home must have had something to do with that ;-) Anyway, I made it! on to M14 :D
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Looking good there! I can't wait for wednesdays' update and see this beast become a temperamental steed that has to be handled with care.
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Yup, she's a beaut. Well done man! Only one niggle: the untextured antenna you see when looking o er your right shoulder.
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I'll give it another go then once I've seen it pop on by in the changelog, and I'll fly the flightplan exactly to the knot and to the foot. Thanks for looking into this maestro :) I tried again and flew as close to the plan as I could. After takeoff, nothing. I opened the mission in the editor to see if I could fix it, but I could not see how it works, let alone see where its broken or what it is that breaks it.
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Not quite that easy mate. It does take some tweaking of the models position. If you just swap it in, it glitches badly.
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@Vaicom devs: Are you planning to include Jester AI commands in the VAICOM pro profile?
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Hyperbole, its the internets new normal. Why say something in calm, clear words when you can scream the most farfetched exaggerations of your precious opinions and feelings. Because you are important. You are special.
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To each their own. I prefer text as well.
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I think I may have found an important tidbit. Looking in my DCS install directory I found a file named F14FMlog.csv that was a whopping 20megabytes large. For a .csv that is huge.
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Allright I had two times where the script didnt work. (and two where I got shot down, but most of the scripts did work) The first time, two never spoke after takeoff. He did answer the pre-takeoff briefing thing but after that just went silent. I had set radios correctly. (by mission 13 in one of your campaigns, you know those things by heart :D) The second time, the script also didnt fire (as in: no underway talking), but once I flew over a waypoint one of the wingos anchored and overlord spoke for a bit. Sadly once I had annihilated everything in the target area except the L-shaped building the helo was going to land on, nothing happened. No helo ever showed up. So. Broken sometimes, not always. What a B. to test. I suspect a trigger zone at the start of the mission is narrowish. IE you dont fly the flight plan exactly by the numbers, script breaks.
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Running request - Bindable Button / Axis options
schurem replied to maverickturner's topic in Bugs and Problems
Is it possible in DCS to do dual or contextual binds? I would like my trim hat to also do jester wheel selections. Or perhaps use the TDC on the hog throttle. -
Oooh, please do!