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Everything posted by schurem
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Sounds about right.
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Very easy DIY aluminum Warthog extension
schurem replied to Viersbovsky's topic in PC Hardware and Related Software
Hey man, interesting post. What exactly is the function of the four glued screws? -
Yeah I can confirm. Just flew the NTTR constant peg gen3 instant action and tried to watch the track. I sparrowed the first flogger, gunned the second, then gave the fishbed a sparrow to the face. I then buzzed groom lake, flew to vegas to buzz the strip, almost killed myself by doing high-alpha stuff with all the stabs off, saved the machine and landed. On first load the jester menu bugged out and remained on screen all the time, but the kills were shown just as happened. I quit out due to the bugged jester wheel. On second load, the first flogger died as it should, the jester menu did not bug out, but the second mig was about 100 meters to the right and lower than he should be. The gunfire went into empty sky! The flogger then shot the tomcat down lol. This happened again on third load. And what I really wanted to see was that mad spin & recovery! I must say the sim does look gorgeous on a flat screen with all gubbins turned to max. (I fly using VR)
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It's in my opinion one of the most fun experiences available in DCS.
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Buy "Museum Relic" for a fiver and you will fall absolutely in love with the glorious thing.
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Isnt that the effect you get when something is damaged beyond a certain threshold and dies after a while?
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TEW3 Review/Comments/Gushing [No Spoilers]
schurem replied to Air_Mail's topic in A-10C The Enemy Within Campaign 3.0
Couldn't have said it any better. Concur wholeheartedly. -
The Enemy Within 3.0
schurem replied to baltic_dragon's topic in A-10C The Enemy Within Campaign 3.0
Hey man, good job on todays' fighter pilots podcast! nice tie-in to do a Enemy Within promotion with an episode about the hog. -
Indeed, but for some people, its just never enough. There's also the magnifying glass of the internet: We don't post positives, but negatives sure rile us up to do some posting! And then there's the way we communicate on the interwebs this century. Simple hyperbole does not cut it. We must find the strongest, most over the top, the bigliest words we can imagine to express the fact that we'd like a glass of water please thank you. Keep on rockin it wags, and never ever lose that cool of yours O7
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Mission 4 - axman position of Manpad
schurem replied to MrTInc71's topic in A-10C The Enemy Within Campaign 3.0
Ita 38T, as it is in almost every mission in this campaign.. -
F14 Skinners thread (Paintkit in 1st post)
schurem replied to David A Sell's topic in DCS: F-14A & B
Well at least we now have a Tomcat section in the user files directory on the ED site :D -
I would rather have more of the older stuff: F-4E phantom II, Mirage III MiG-23, MiG-25 Su-17, etc, etc.
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F-14 and MiG-19 options in User files
schurem replied to the_soupdragon's topic in Forum and Site Issues
Pretty please with sugar on top? edit: thanks! -
Raven One: upcoming DLC campaign for F/A-18 Hornet
schurem replied to baltic_dragon's topic in Missions and Campaigns
nice! -
Ammo dumps blow up pretty darn bigly
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INS always aligned and Mission 2 (and maybe others)
schurem replied to lemoen's topic in Bugs and Problems
INS drift... Did you update your INS position? -
Love what you guys did to the engine/inlet today. Feels good to me.
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[APRIL's FOOLS GONE TOO FAR!] f14 matrix like crash
schurem replied to 3VL's topic in Bugs and Problems
Look at the date... -
Mission 16: Trigger happening too quickly [SPOILERS]
schurem replied to Air_Mail's topic in Bugs and Problems
For me the thing to get it right was to not check in with JTAC too early. It seems the shooting starts at check-in, so when I checked in too early, the HVA got shot. The second try I only checked in when the lake was already in sight and everything went off fine. (beta branch) -
Campaign Feed back
schurem replied to GLUTIUS MAXIMUS's topic in A-10C The Enemy Within Campaign 3.0
...Aaaaand done! What a ride! I had a whale of a time with this. Never did it go repetitious or boring. The scenarios are believable yet creative and there's a nice curve to the difficulty. They are also eminently flyable on a moderate system even in VR. -
Campaign Feed back
schurem replied to GLUTIUS MAXIMUS's topic in A-10C The Enemy Within Campaign 3.0
Oh geez, entering that white soup is certain doom! I will make an exercise scenario airstarting me 30secs off that turn. Hella hard mish this, loving it! -
Campaign Feed back
schurem replied to GLUTIUS MAXIMUS's topic in A-10C The Enemy Within Campaign 3.0
How did you manage that turn at the end of the valley in mission 20? I killed myself all day trying to get that right. -
Well if you read some of the posts on page one of this thread... Anyway, I think we all can agree that the answer to this thread titles' question, "How not to snap wings?" is to be gentle with it and listen to the plane.
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Ok please allow me to lecture a bit: Some of you seem to be operating under the misunderstanding that pulling the stick back equals G. This is not so, the real thing is more complicated. Pulling back the stick deflects the tail. This makes the nose go up, increasing the angle between where the nose is pointing and where the wind is coming from. This is called the angle of attack. IMG of AoA: No that's wrong, let me try that again: There, that's better. Notice how increasing the AoA increases lift. So you pull back on the stick to make the wings do more of their wing stuff. A lot more lift than weight makes the plane accelerate upwards, just as more thrust than drag will make it accelerate forwards. Upwards acceleration is measured in... G. One G is regular level flight. It's the gravity of earth. One G. God's G. Use it in vertical manouvers (but that's a whole other story) Now G is a function of speed and lift(AoA). The larger the speed, less AoA is needed to get enough acceleration to black the pilot out or even tear the wings off. (of course the sort of acceleration that tears the wings off a tomcat will also rearrange your inner organs in a rather lethal way and snap your neck) At slower speed, you can go to max AoA without blacking out. The tomcat is a very talkative aircraft. It will tell you about its AoA by shuddering and rattling. At near-critical AoA it will shake and rattle like it has alzheimers'. We need that because our sim aircraft does not let us use a very important sense organ that pilots rely on a lot; their inner ear and their butt. Both measure accelerations. They will tell you if you are sideslipping, shaking, accelerating forward, upwards or downwards. We sim pilots compensate with instruments and sound. Critical AoA? Look at that wing. It is at such a large AoA that the air can no longer "stick" to its upper surface and it loses all lift. It drops. This we call a stall. In combat, aircraft rarely lose lift in both wings at the same time, so they often drop a wing at critical AoA. Notice also how that air over the wing that no longer gives lift is very turbulent. Those are the rattles and shakes I talked about earlier. One of the things we instinctively do when a wing drops in the tomcat is to correct with the stick. This is a bad idea, read Victories' stickies about the how exactly. Use rudder. Recap: Pulling stick makes AoA increase > lift increase > accelerate aircraft (G). These are all different things and different things factor into their relationship. it is not simple.
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Im sorry for coming off wrong larkis. Please accept my apology for the offense given by the tone of my post. It was not intended that way. Actually your way of turning with the rudder as well as the stick is a very good one, its whats called a coordinated turn and is the proper way to do it in normal, regular from A to B flight. But not for riding-the-edge wingripping high G combat. Please undelete your opening post. Id rather leave in my offensive one so as to give this apology meaning. Cheers.