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DayGlow

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Everything posted by DayGlow

  1. I'm guessing their crash log inbox is flooded with mod errors and it makes it impossible to sort out real crash logs from user error ones. On one hand we complain they take forever to fix things, but 10 to 1 they have tons of erroneous crash logs to sort through.
  2. Not compatible with DCS as it used deferred rendering, not forward rendering
  3. hoping someone smarter than me can make a new supercarrier hanger screen
  4. I'm guessing its the AA mask, not the overall mask
  5. in the new beta there is a MSAA mask option in the VR menu
  6. Well since I'm interested in the CM2 I don't want the competition I'm voting Warthog :p
  7. be aware a lot of YouTubers use post processing on their videos to balance colour and make them pop more, especially if they are making cinematic pieces.
  8. Thanks didn't want to go through alignment again without an answer
  9. The flight lead won't taxi out of the hanger. I did my startup and radioed on the F10 menu to him that I'm ready and he contacted the tower for taxi. I started to roll and he never left the hanger.
  10. This mod makes the MFDs more visible in the F/A-18 https://forums.eagle.ru/showthread.php?t=250641 You can actually dim the AMPCD and the text stays bright so you can read it easier. I've got it modified so that only the AMPCD is modified to keep the retro CTR feel for the rest of the displays
  11. How do I modify the files so they only the AMPCD is updated? Basically keep the top 2 CRTs unmodified, but update the AMPCD? I like the legacy aspect of the F/A-18, but as i fly VR the AMPCD is completely useless. Your mod makes it readable. I think this way it works be a compromise.
  12. Yeah I'm finding nozzles at around 84 helps with better velocity control. Still can't stable hover, but a lot less initial nose drop on lift off
  13. perfect, thanks. Love the tighter gun dispersion.
  14. I have no idea why, but when I use this mod the Stennis model disappears. Any mission that starts on the Stennis loads to the map screen as it isn't there. I tracked it down to this mod, every other mod I have loaded loads up a mission with a carrier start, only when I use this mod does it not work.
  15. Still use a mouse because pointctrl is close to $300cad delivered. I don't think it's over priced, I'm sure it's very close to cost and money for time building/developing, but it's still too much for me on justify at this time.
  16. I think that what will have to happen is a gesture to turn the gloves on and off as you grab or release the controls. Something like touching your thumb and pinkie finger tips as you release the controls wake up the gloves, then doing the same puts them to sleep. A simple fast gesture that wouldn't happen by chance while manipulating the cockpit.
  17. Trim back? The tutorial states 2 down stab trim. Nozzles are at 82. I've tried neutral and the directed down stab trim, I'll have to try trimming against the direction. I have a Virpil base with a 6cm extension, all don't think it's that.
  18. Really trying to get a feel for this airframe, but for the life of me, I'm having trouble with the vertical takeoff tutorial. It says to avoid any forward or back pressure on the stick to avoid hot gasses into the engine, but as soon as I'm weight off of wheels the nose dips forward and I have 10+ knots of forward airspeed. If I put backpressure on the stick as I take off, I'm unstable AF After awhile I'm to the point of bobbing up and down, but I can never get stationary in all 3 axis
  19. If only there was some way to change the default head position so that more of the HUD is visible for those who want it...
  20. the answer is just a few posts above yours https://forums.eagle.ru/showpost.php?p=4133534&postcount=922
  21. how are the different mouse clicks registered?
  22. I have found as pixel density increases, the stuttering the control menu increases
  23. Yes, it muffled sound as well, but still the variance between how loud the engine is between open and closed canopy isn't great enough for my liking. It's a small thing, but I'm like just a little whine in the background with the canopy closed, but much louder with the canopy open. If I have the closed sound levels I like, an active airbase is eerily quiet taxing around with the canopy up. Not the end of the world, but I'm hoping it's a simple gain variable that I haven't found yet
  24. I'm trying to figure out how to decrease the engine sound when the canopy is closed. I've find that when in have a good level for when the canopy is open (loud, but not deafening) closing the canopy doesn't cut the sound enough for me. Searching the sound definition files I can't find how the engine sound is reduced by the canopy position.
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