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Everything posted by Megalax
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competition ended DCS: P-47D Thunderbolt livery competition
Megalax replied to BIGNEWY's topic in DCS: P-47 Thunderbolt
I was speaking of the devs, not the users. If the devs want generics included in the game then the devs can ask for generics from the artists that win the competition. I'll use more words next time. Obviously there would be some stipulations. -
competition ended DCS: P-47D Thunderbolt livery competition
Megalax replied to BIGNEWY's topic in DCS: P-47 Thunderbolt
If they wanted generic versions of liveries, they can just ask the artists who made the non generics for them. -
modification Missing Visor texture, non-JHMCS helmet
Megalax replied to Megalax's topic in Utility/Program Mods for DCS World
The issue isn't that I don't know how to fix it, the issue is that I have to fix it. I should be able to use custom args in the lua file without having to provide my own texture for it. -
From what I understand the red on red was only for the Centennial year.
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F-22A Raptor mod enhancement mod
Megalax replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Read all the stuff you scrolled by before clicking the download link? -
competition ended DCS: P-47D Thunderbolt livery competition
Megalax replied to BIGNEWY's topic in DCS: P-47 Thunderbolt
It doesn't appear to be in the template. That's probably why. I will also fix it and reupload. Thanks for pointing it out. -
Question for ED or user about painting prob hub
Megalax replied to catchforusthefoxes's topic in P-47D
http://www.pumaszallas.hu/Private/VO101_Tom/Panel_Finder_by_Tom_2_2048x2048.jpg -
Question for ED or user about painting prob hub
Megalax replied to catchforusthefoxes's topic in P-47D
Thats so weird. When I first figured this out I put Tom's panel finder on it and it brought me to that area I pointed out. Now I check it again and it does exactly what you said. EDIT: You need the separate file for the Early variant. If you don't it reverts to the silver spinning hub. -
Question for ED or user about painting prob hub
Megalax replied to catchforusthefoxes's topic in P-47D
Did you make a separate texture for the "P47D_Fuz_Front_additional_set" line? I made 2 extra texture files, one called FF (short for forward fuse) and FF_RM and then added them to the lua. I don't get that colouring in the cowl doors at all. description.lua -
Question for ED or user about painting prob hub
Megalax replied to catchforusthefoxes's topic in P-47D
A few lines of code in the lua affects it, namely these: {"P47D_Fuz_Front_additional_set", DIFFUSE , "p47d_fuz_front", false}; {"P47D_Fuz_Front_additional_set", NORMAL_MAP , "p47d_fuz_front_normal", false}; {"P47D_Fuz_Front_additional_set", ROUGHNESS_METALLIC , "p47d_fuz_front_roughmet", false}; I removed the normal map entry because you don't need it. Then I created 2 textures that were exact copies of the fuz front files, but downsized to 2048 and renamed them because they only seem to get used for the prop hub. That way they don't take up too much space in the folder. If you just use the fuz_front files there are lines and stuff through it because there are other parts mapped to that area, so a different set of textures is needed anyway. You need to have separate files for the Early Variant. The spinning prop hubs are not mapped to the same spot for both. -
I get this in the game sometimes. Not sure what causes it.
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Just noticed this. That photo is OLD. 2004 thats pretty much pre-modernization. The newer cockpits have updated screens.
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competition ended DCS: P-47D Thunderbolt livery competition
Megalax replied to BIGNEWY's topic in DCS: P-47 Thunderbolt
Submission #1: 509th FS 405th FG Capt. Robert Lipscomb's "Jaywalkin' Molecule". https://www.digitalcombatsimulator.com/en/files/3314959/ ======================================================================== Submission #2: 509th FS 405th FG Capt Charles Dooney's "The Turtle". https://www.digitalcombatsimulator.com/en/files/3314960/ -
competition ended DCS: P-47D Thunderbolt livery competition
Megalax replied to BIGNEWY's topic in DCS: P-47 Thunderbolt
Just tick the generate mipmaps box in the dds export options in Gimp. -
The details can easily be done through textures. The night identification light is also on Finnish, Swiss and Kuwaiti Hornets. Unfortunately nothing can be done about the extra sensor bumps on the fins.
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I cleaned up a few things and it works now.
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[HOW TO] Importing BC7 DDS Textures in GIMP
Megalax replied to SinusoidDelta's topic in Liveries/Skinning
What do you mean by run the application? texconv.exe is not an application you run, you just save to dds with Gimp and it runs the script. -
After the latest update, DCS no longer loads with this mod applied.
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[HOW TO] Importing BC7 DDS Textures in GIMP
Megalax replied to SinusoidDelta's topic in Liveries/Skinning
Did you edit the python script to point it to texconv? -
You want the template for F/A-18C Lot 20. https://www.digitalcombatsimulator.com/en/downloads/texture_templates/fa-18c_lot20_template/
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Looks like its for the old Hornet model.
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Normal map and roughmet support for FC3
Megalax replied to cookiemonste's topic in DCS Core Wish List
Not just FC3 aircraft, but all the other aircraft who don't have roughmets by default. -
I'm sitting here thinking you didn't get the sarcasm.