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Everything posted by Eldur
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I wish he'd update this still. Was just about right and looked great, getting the pre-Channel map haze and visibility back in VR. The only other option is lefuneste's 3dmigoto mod with the haze setting in it which somehow though looks not as good as Mustang's shader (and it keeps breaking constantly with DCS updates as well), or for the matter of fact, ED's shaders prior to 2.5.6.50321. Sad thing though is that ED never acknowledged that anything was changed back then, but it certainly did. I'm literally unable to make out airfields that I totally know where they are from 20k ft and above or more than 5nm of distance without such mods since even at the CAVOK standard DCS day.
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I was excited when I first heard about those and wanted to improve my Quest experience with them. The sound is decent and naturally has a wider range than the Quest speakers which are basically tablet speakers. Being off ear it's great for immersion, but I also noticed they're not perfect and come with a few things that might turn out to be deteriorating your experience. First off, they're quite heavy for their size and the way they're mounted at an angle to be positioned just off of the ears, most of the weight typically is in front of the ears which basically makes the HMD front heavy, even with a battery pack sitting at the back. Next thing is when I set down my Quest, it usually sits on the headset itself and the back of the strap with the battery pack. With the earphones attacked, the latter is no longer the case and the battery pack is left hanging in the air, putting constant gravitational strain on the whole headstrap which might get problematic over time. You can't just flip the earphones up sadly since they went with a design, probably to make them stay in place better, that requires you to loose a screw with a small hex key by one revolution in order to set it to one out of five possible angles and tighten it up after the change. For being able to access that you need to take the earphones out of the holding brackets so I basically ended up with taking them out everytime I put the HMD down which kinda kills the "just put the thing on the thing and get going" of the Quest. Also, I kept smacking my right controller into the earphone when doing any archery stuff in VR which I love to do. Oh, almost forgot, there's no mic on it, but you can order a boom mic for it as it has the attachment port for it. But don't expect anything stunning from it, it's a very tiny and thin antenna like thing. It's probably better to just use the one built into the headset or get an Antlion ModMic Wireless which is preferred by a lot of VR YouTubers. Can't say if it somehow fits the Aero. It came with some sets of bracket inserts for various consumer grade headsets like Q1, Q2, Reverb G2, VIVE and I think even the Index. For people interested in getting off ear audio for the Quest 2, check out Logitech Chorus as well which apparently just dropped this week (first heard of them like yesterday and it was an announcement mentioned on Thrill's tuesday newsday). Seems to be an interesting solution at least for that HMD. EDIT: Here's a review video of the VR Ears: One comment saying:
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Any chance of adding the possibility to simply use keyboard keys instead of just buttons on HOTAS? I still have some free cursor keys just right there, but no space left on various HOTAS mappings... would be awesome!
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Stupid Question - How to disable HP Reverb G2 Passthrough??
Eldur replied to parxuk's topic in Virtual Reality
That feature goes on/off on Win+Grip on the controllers by default, but I guess you aren't pressing that combo... -
Exactly. Check your SteamVR settings to see the resolution you got. Remember: 400% in Steam equals PD 2.0 in DCS as SteamVR scales the total area while DCS scales each axis.
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It is a terrible place in general with everyone and their dog having their own discord and you need to join a gajillion of servers to stay updated while there's not even the simplest ever possible way of organizing the server list anyhow in that POS (piece of software) even after over half a decade of literally everyone asking for it and the whole thing becoming laggy as hell as you add more to your list... how could anyone possibly even like that? Totally don't get the vibe... I'm always glad when such information gets dropped here where it should be first anyway Didn't know about the exact differences between the Kfir models though, thanks for clearing that up Not wanting to start a discussion about other sims, but SF2/WoV had the C2 and it has a HUD there while the Nesher and Mirages don't. They got the different HUDs and radar scopes quite well in that series; I was amazed of how good their Tomcat avionics and symbology was after seeing Heatblur's in DCS, I was honestly expecting massive differences because SF just is a "lightweight" sim compared to DCS. So I'd expect the C2 to have a HUD at least in DCS, but to be fair, I don't know much about its specifications beyond from what I learned though my flight simming years.
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For Voice Attack, check out VAICOM Pro, I think that might solve your issue (you basically just say i.e. "Senaki" instead of having to know at which spot it is - BTW it's ordered by range from your aircraft). Never managed to get it to run on my end though (non-English OS, voice recognition basically fails there already even with English language pack installed).
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That CP/G unboarding animation looks great! Looking forward to more of this... But now it's time for a MEME BREAK! RAZBAM: Here's a nice Falklands map that also has fjords for those of you who want to have some Scandinavia-like terrain! orbx: Challenge accepted Totally stoked by that announcement! So awesome! My personal wish: Expand a bit to the east (gathering from the red line on the screenshot) to have Arkhangelsk included. This already gives me some SEII vibes, but that port/city has to be in there as well.
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What a wasted chance though! Anyway, can't wait for the full weather sim
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I'm basically in dire straits constantly and it ain't getting better within the last few years due to obvious reasons, but at least I can still pay for DCS modules! Had to find my wallet first though, it was anxiously hiding in a place I didn't expect it to My first thought was (discount was visible already): Oh, 80 full price for this bird might be much... but then I re-realized they'll bring another 3 versions, of which especially the last one will have some significant differences IIRC. And with the discount, it was fair enough. The only thing I could gripe about is the current excange rate of my local currency (a year ago that would have been somewhere around 10-15€ less), but that's force majeure.
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Lucky git. Downloading 89GB. Takes aeons, aaaas always. (3rd world bamboo internet here) Glad it has a menu soundtrack!
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Not as long as Windows 10 which still is in Early Access and will be until it will be totally replaced by the abomination that Windows 11 is.
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OK, now it's going to become about 20% cooler Hope you'll get the FM right
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reported earlier Kneeboard folder for Syria map PLS
Eldur replied to 303_Vins's topic in DCS: Syria Map
By looking at the file and config structure of the Caucasus map (and other maps in previous builds that didn't have the edc encryption yet), it's literally just this: Open up terrain.cfg.lua and have this line in it: KNEEBOARD = dir.."Kneeboard/" Done. If those config files weren't encrypted, we could do it ourself in less than half a minute... It's just a wild guess though that in case of the Syria map there wouldn't be any differences in how it's being handled by the engine. The issue could be anywhere else. -
Playing DCS: World in VR Without Hand Controllers
Eldur replied to NateVA's topic in Virtual Reality
#1 and #2 are things that have been reported and put up for fixing years ago, but kept untouched by ED so far. My #1 proposal (and I was neither the first nor the only one to suggest a change here) was just having them fade away after a few seconds of inactivity (similar to the WMR/G2 controllers keep "dying" after a minute and triggering Windows USB conn/disconn events, causing DCS to stutter hard - just without the inconvenience, please!), or even better, get onto the virtual HOTASes as part of the pilot body and at the same time actually casting shadows when visible, I'd also add now that they should just vanish if put outside of where it physically would be possible to put them (i.e. outside the cockpit or down into the consoles or dashboard). Would still be not 100% immersive (you only get that with BONEWORKS physics, but where store them when using your hardware HOTAS?) if they automagically just pop up and go away, but the method of control with the mouse ist just cumbersome and - this is my very own humble opinion - is rather unintuitive in VR as I'm fighting a lot more trying to just find the frickin' cursor and then, once found and placed, actually hit something with it thanks to natural head "instability" (with TIR in pancake, I could and actually had to pause the tracking/movement). I'm faster when trying to blindly press keybind combos with my HMD on. #3 is only when you press the grip with the respective option set, otherwise your hands will literally trigger everything they touch - accidentally. I've suggested going an approach similar to VTOL VR in combination with the laser pointer thingy (both ways possible at the same time or as per options, just one of them if preffered) to get hold of that issue #4 see above... might be just me though. Takes me ages with the mouse in VR and it's not enjoyable at all - but here's the thing: It's great to have both options, so everyone can try and see what works best for them -
I've notices the massive jitter of the IHADSS right away with the AH-64 and was wondering why noone reported it at all. It's typically the headtracker symbol that keeps jumping around constantly and as there's no such thing in other Hammickses, I never saw an issue there except for jittering datalink related things that I couldn't see on pancake footage on the Tube either. Now the real question is: Why does this only happen VR, but not with TrackIR, mouse movement or whatever?
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Playing DCS: World in VR Without Hand Controllers
Eldur replied to NateVA's topic in Virtual Reality
There's absolutely no problem with using a HOTAS and still using the hand controllers for the switches that aren't mapped to the HOTAS or keyboard. Not much difference to grabbing a mouse actually and it's 6DoF and you literally point at things you want to interact with while the mouse cursor is bound to your display and will move with even ever so slight head movements and often might be hidden somewhere outside of your HMD's FOV which makes it time consuming getting the cursor back into view and actually seeing where it is before you can just use it. -
NGL, I'm stoked for the MF1 release. But I'm still unsure if I might just die from the 42 centigrades that's coming to a country where AC is an alien concept still around the same time. Gonna be rough... I'll try not to At least my rig will survive, it has plenty of Noctuas installed, even on the GPU (guess my profile needs an update there, think it still has the 1080). Maybe I should get some and just wear 'em I mean, it just needs to be about 20% cooler
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We do need 48h or even 72h long days and getting paid for our time logged in DCS so noone has to go work for a living. Maybe Princess Sunbutt could do something about the first thing...
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Wha' in the hay is a "sounder"? And that on the I-16... ... made me giggle Probably an unwisely chosen translation for форсаж, which basically is more like WEP in piston engined planes.
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To be fair, I have yet to see any difference with that VR setting. Bloom effects in games/sims in general are massively overdone. It always looks like you're having a constant 50+ IOP, just missing the frickin' rainbows around it. If there's a slider, I usually turn it down to one of the lowest notches and it's good then, because without, it somehow looks artificial in another way.
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Has anyone actually looked inside the clouds yet?
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I've seen so much Helo footage flying though such valleys and I haven't found them either yet... The worst thing is the content creators never willing to tell