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Posted

Hopefully ED and the licensed developers could make more use of axis controls like being able to assign an axis to raise and lower landing gear and flaps. I hate pushing a key or button to operate landing gear or flaps when real aircraft usually have a lever for these functions. :joystick:

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Posted

AFFIRMATIVE ***

Overdue Update !!!

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  • 3 weeks later...
Posted

Hey Guys - This is a damn good cause!

This Thread needs more Support!

Pop up the volume!

  • Like 1

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Posted

Gear levers are over-glorified switches. :) The biggest gear lever still uses one or two micro switches.

 

I would like better bindings for and control over the axis though. Most of all, I just want bugs fixed.

Posted

This is really on the model developers.

 

If they want to model flaps or gears to an axis, they can do so. The engine capabilities are certainly there.

 

As JG14_Smil said, this isn't how the switches work in real life though.

 

With a Warthog or similar controller with a 3-position toggle, you can map the flaps lever reasonably accurately.

Posted

I'd prefer axes for tuning radios.

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Posted
...As JG14_Smil said, this isn't how the switches work in real life though...
...But the P-51D gear-handle SURELY does need one! :joystick:

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Posted

An axis for 'Gear' would allow positions 'almost in' or 'almost' out which obviously make no sense.

 

Though I assume - as already mentioned - the request is, to implement distinct settings for 'Gear up' and 'Gear down' by default.

 

Yes, we can hack the keyboard.lua and/or joystick.lua to make these settings available, but not everyone is willing (or able) to implement these changes.

 

Long story, short:

I support the request to make 'Gear up' and 'Gear down' as two distinct settings by default - obviously only for every airframe which has gears... ;)

Posted

Could use the curves for the gear handle if used and an axis.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

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Posted
Hopefully ED and the licensed developers could make more use of axis controls like being able to assign an axis to raise and lower landing gear and flaps. I hate pushing a key or button to operate landing gear or flaps when real aircraft usually have a lever for these functions. :joystick:

 

Does a landing gear lever allow to raise or lower gears just half-way or 1/3?

Flaps in many aircrafts seems to be just 2-3 position switch or even buttons so you can't choose the amount such way.

 

But I do agree that more axis are needed, like for breaks on every aircraft (hey, I like to bind even that break lever in stick to minijoystick to support more gentle breaking than On/Off).

 

Or that we could get axis to things like wingspan knobs or even just normal knobs / selectors that are there, even if duplicates.

 

And even more I would like to see possibility to assign a axis to zones for selectors (like every 20% zone is a selector knob position)

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Posted
Does a landing gear lever allow to raise or lower gears just half-way or 1/3?

Flaps in many aircrafts seems to be just 2-3 position switch or even buttons so you can't choose the amount such way.

 

But I do agree that more axis are needed, like for breaks on every aircraft (hey, I like to bind even that break lever in stick to minijoystick to support more gentle breaking than On/Off).

 

Or that we could get axis to things like wingspan knobs or even just normal knobs / selectors that are there, even if duplicates.

 

And even more I would like to see possibility to assign a axis to zones for selectors (like every 20% zone is a selector knob position)

 

I'm sure there is software that lets you do the latter.

Posted

But I do agree that more axis are needed, like for breaks on every aircraft (hey, I like to bind even that break lever in stick to minijoystick to support more gentle breaking than On/Off).

 

Is there an aircraft that doesn't have an axis that can be mapped for brakes?

 

Or that we could get axis to things like wingspan knobs or even just normal knobs / selectors that are there, even if duplicates.

 

I did that when I built my own throttle quadrant.

I use rotary encoders for trims and gunsight wingspan/range knobs.

Every control that has a button for one direction, and another button for the other direction, can be controlled by a rotary encoder.

Pitch trim, for instance. It has a button for nose up, and a button for nose down. I have a wheel that "presses" the nose down button as I roll the wheen one way, and the other button the other way. Just like using a PoV hat on your joystick, but this is a wheel. Works great.

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Posted

I have to agree on the gear part. Any gear lever has only two states: either down or up. Talking about flaps on the other hand. There are aircraft that have flaps freely selectable (usually with preset slots), and then there are aircraft with set amount of fixed flap positions. So a flap-axis for some aircraft might make sense.

 

From what I understand, many, if not all DCS-aircraft already have axis-controlled target wingspan/size, range and elevation if you have enough levers and rotaries on your controllers. Even the FC-3 aircraft do.

 

Regards,

MikeMikeJuliet

DCS Finland | SF squadron

Posted
Is there an aircraft that doesn't have an axis that can be mapped for brakes?

 

I haven't found an aircraft yet (only the default ones, my purchases are terrain and helicopter) that DOES have a wheel brakes axis, particularly differential wheel brakes.

 

Highspeed

Posted
I haven't found an aircraft yet (only the default ones, my purchases are terrain and helicopter) that DOES have a wheel brakes axis, particularly differential wheel brakes.

 

Highspeed

The Russian aircraft only have a single brake axis (or button in the case of the FC3 aircraft) because they use a single brake lever on the stick and the ones with differential braking are accomplished with a combination of the brake lever and rudder pedal deflection.

 

All of the western aircraft except the C101 and A-10A have differential brake axes.

 

 

As far as more axis assignments go, that's a module by module and developer by developer basis to add them, not really an overall DCS wishlist feature.

 

 

And there's no need for a gear lever axis, I made mine with a microswitch, much how I imagine the real ones work.

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Posted

for speed brakes and radio knobs may be.

and even it is fictional, russian jets also should have toe brakes via axis

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Posted
The Russian aircraft only have a single brake axis (or button in the case of the FC3 aircraft) because they use a single brake lever on the stick and the ones with differential braking are accomplished with a combination of the brake lever and rudder pedal deflection.

 

Su-27S has toe-breaks, but has only a single button in DCS for breaking, causing to blow tires as you always apply 100% breaking.

 

And then it was other way around with other western aircraft as well.

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