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Posted
The Las Vegas Motor Speedway isnt a big part of NTTR, its modelling will be basic at best, whether they will tweak landmarks like that is unknown and pretty doubtful at this time.

 

The Speedway is adjacent to Nellis, it's where every plane will be going low and slow, I would think that it's one of the more dominant features of NTTR. I mean it's there, which is awesome, so I'm not really complaining, but they already modeled the track, so it would have to be a fix or a tweak like you said.

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Posted
The Speedway is adjacent to Nellis, it's where every plane will be going low and slow, I would think that it's one of the more dominant features of NTTR. I mean it's there, which is awesome, so I'm not really complaining, but they already modeled the track, so it would have to be a fix or a tweak like you said.

 

All I am saying is it probably wont be a priority, of course we can request fixes, but it wont make or break what the map is intended for. I am certainly not going to bug them about it right now ;)

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Posted
All I am saying is it probably wont be a priority, of course we can request fixes, but it wont make or break what the map is intended for. I am certainly not going to bug them about it right now ;)

 

I can’t bring myself around to purchasing NTTR unless this is fixed.;)

Posted
I can’t bring myself around to purchasing NTTR unless this is fixed.;)

 

It will be of the utmost importance when we get DCS: NASCAR.:thumbup:

Truly superior pilots are those that use their superior judgment to avoid those situations where they might have to use their superior skills.

 

If you ever find yourself in a fair fight, your tactics suck!

 

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Posted

Hm... you know... it took me half a minute to understand that that picture is from DCS and not real (even bad camera work)... LOL.

 

So yeah... fix that turn... people could get injured if they crash in that turn. :P

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Posted

Well, there is no parking lot on the tri-oval coming off turn 4.

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Posted

ArmA 3: Altis is 'only' 270 square km - the whole map is 30km x 30 km = 900 square km

 

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Ghost0815

Posted

Was the size of NTTR not only plan for 360 km x 360 km ....since when did the map growth to 600 km x 610 km?

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Ghost0815

  • ED Team
Posted (edited)
Was the size of NTTR not only plan for 360 km x 360 km ....since when did the map growth to 600 km x 610 km?

 

Final size is 600 x 610 with low detail border area, but high to medium detail areas are 360 x 360

Edited by NineLine

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Posted
Was the size of NTTR not only plan for 360 km x 360 km ....since when did the map growth to 600 km x 610 km?

 

Adolescent growth spurt. ;)

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Posted

This make the map bigger as the map of DCS World 1.0 --> nice.

 

So we could also expect a bigger Strait of Hormuz map!?

 

390 x 390 km highly detailed map area that centers on the Strait of Hormuz.

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Ghost0815

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Posted
This make the map bigger as the map of DCS World 1.0 --> nice.

 

So we could also expect a bigger Strait of Hormuz map!?

 

I would imagine there will be a border around it similar to NTTR of low detailed map area, so you dont hit the edge of the map... but I dont know much about that map yet or if they have standardized anything with that yet.

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Posted

@mwd2

The map size depends a bit on how detailed the map is.

So if you don't have many objects and/or no need for detailed terrain the map might be huge.

Extreme case: A falklands map, containing only the islands' terrain, might be as big as the whole world (Falklands in waterworld so to speak).

The Hormuz map contains a few big cities, so it might not be possible to make it really big.

NTTR is somewhere in between. Lots of desert, with only a few really detailed areas.

But ED said they will test all that stuff by expanding the maps as soon as the important parts are working, so I guess we will see, once DCSW 2.0 is released or soon thereafter.

Posted
@mwd2

The map size depends a bit on how detailed the map is.

So if you don't have many objects and/or no need for detailed terrain the map might be huge.

Extreme case: A falklands map, containing only the islands' terrain, might be as big as the whole world (Falklands in waterworld so to speak).

The Hormuz map contains a few big cities, so it might not be possible to make it really big.

NTTR is somewhere in between. Lots of desert, with only a few really detailed areas.

But ED said they will test all that stuff by expanding the maps as soon as the important parts are working, so I guess we will see, once DCSW 2.0 is released or soon thereafter.

 

This is clear.

 

The airfield locations have the greatest detail (elevation mesh and textures of 2 meters per pixel), the center area of the map between the airfields (as indicted by the area covered by roads in the attached image) has the second highest detail (4-8 meters per pixel), and the area along the outside portions of the map have the least detail (16 to 64 meters per pixel).

 

Now it would be nice to know/see, the differents between center, middle and outskirt landscape - compare with the Caucasus map.

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Ghost0815

Posted
are buildings in LV destructible?

 

Would be kinda weird if they werent....

 

Thus far the new map and surroundings look promising but im kinda afraid for the effects.

 

Will EDGE introduce improved particle effects from explosions etc?

New fires and types of smoke ?

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Posted
Would be kinda weird if they werent....

 

Thus far the new map and surroundings look promising but im kinda afraid for the effects.

 

Will EDGE introduce improved particle effects from explosions etc?

New fires and types of smoke ?

 

Its Dx11 so I hope so.

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