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PHOTOREAL/ORTHOPHOTO SCENERY  

106 members have voted

  1. 1. PHOTOREAL/ORTHOPHOTO SCENERY

    • Yes, I would buy photoreal Scenery!
    • No, Photoreal for DCS is a bad idea.


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Posted (edited)

In order to increase the map size and expedite the process of map creation, would you support photoreal scenery without objects? I am thinking along the lines of MegaScenery for FSX/P3D. Of course detailed maps could be added on top, or as a later replacement. Would you buy a photoreal only scenery product for DCS World, if you could instantly fly over SoCal, or all of England for example? Just curious, because I would buy it in a heartbeat!

Edited by Woogey
Posted

No.

 

+ It looks great because it's the exact representation of the area

 

- Might require a lot of work. You need to correct colors and imaging errors (cause I'm not really sure if they do that in the first place). You need to delete roads, houses and such, if you want to add your own. No, I don't like the idea of objects and whole cities projected onto a flat texture. And how would that even work? You need to get a licence from ED to get access to map tools and I doubt they'll agree to that. They want quality, not FSX freeware-level crap.

- Takes TOO much space. NTTR is already 25GB or so... I've had sceneries in FSX which took four times that number, even more...

- Unless you use very high resolution imagery (which might just not be available for the area) or fly FL350+ all the time, you'll never get nice and sharp textures. And if you do, forget about 25GB and start counting in hundreds.

 

Quality > quantity. I'd wait 2 years for another proper map like NTTR rather than fly above flat blurry crap in 2 months eating all the space on my SSD. ;)

Posted

no....

L'importante non è stabilire se uno ha paura o meno, è saper convivere con la propria paura e non farsi condizionare dalla stessa. Ecco, il coraggio è questo, altrimenti non è più coraggio ma incoscienza.

Posted

This technique looks unconvincing at normal altitudes, and horrible at lower altitudes. "Photoreal" is a misleading term, even if real photographs were used. No, thanks.

Posted (edited)

I would, and it shouldn't be dismissed without consideration. Proper use of high resolution photographic imagery, augmented with lower level texture masks for low level flight would be a great addition IMO.

 

If I'm not mistaken, I believe it is how Wags explained that the NTTR scenery is being created.

 

Of course, there are several poor examples of photo real textures in FSX where there are only blanket medium altitude imagery is used without any 3d objects on the map, and yes... that is terrible. There are others though such as the ORBX scenery add ons that show how it should be done.

Edited by Highwayman-Ed

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Posted
If I'm not mistaken, I believe it is how Wags explained that the NTTR scenery is being created.

 

Maybe the lower-detail areas. I can't imagine that Eagle Dynamics would do this for the main scenery. There's so much wrong with just tossing down real aerial photographs, e.g. shadows that are where they shouldn't be at most times of day, stationary automobiles on roads, 3D objects which are visibly flat, terrain contours which don't match the mesh, etc.

Posted

I agree with Highway because if you have seen the ORBX scenery its pretty convincing. Never say never.

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Posted

Assuming the availability of high resolution imagery for the area and a quality production, I certainly would. As a creator of what someone above referred to as that "FSX freeware-level crap", I know what a quality product can do. It all depends on where you spend your flight time. If you're a groundpounder, then it might not be your cup of tea but, if you normally fly at 600m AGL or more, good quality photoscenery works extremely well.

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Posted

Oh, not at all.

I don´t like the so called photoreal scenery because is so unreal when you get low, somthing I do often.

Can´t imagine flying low with the Hog over a photo texture.....

Posted

no.

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The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted

As long as it looks nothing like fsx or p3d.. Photo real yes.

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Posted

High resolution (0,5 - 2m) orthoimagery in DCS is bad idea. It's pointless to have operation's theaters / terrains without ground objects. And to have the ground objects locations coherent with the imagery / ground textures, it will be needed a lot (and I mean a lot!) of work, not to talk about the size in drive.

Even for ground operations it will bring no improvement, only entropy.

Remember, DCS is a combat sim, not only a flight sim.

104th Cobra

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Posted

If there would be an option to superimpose terrains in a geodetic coordinate system, suppressing the differences between them, why not to have the option of a "generic"/low resolution and textures terrain beneath a higher resolution terrain populated with ground objects?

The contrary does not apply, it's pointless to have an higher resolution terrain outside some area of interest.

104th Cobra

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Posted (edited)
No.

 

+ It looks great because it's the exact representation of the area

 

- Might require a lot of work. You need to correct colors and imaging errors (cause I'm not really sure if they do that in the first place). You need to delete roads, houses and such, if you want to add your own. No, I don't like the idea of objects and whole cities projected onto a flat texture. And how would that even work? You need to get a licence from ED to get access to map tools and I doubt they'll agree to that. They want quality, not FSX freeware-level crap.

- Takes TOO much space. NTTR is already 25GB or so... I've had sceneries in FSX which took four times that number, even more...

- Unless you use very high resolution imagery (which might just not be available for the area) or fly FL350+ all the time, you'll never get nice and sharp textures. And if you do, forget about 25GB and start counting in hundreds.

 

Quality > quantity. I'd wait 2 years for another proper map like NTTR rather than fly above flat blurry crap in 2 months eating all the space on my SSD. ;)

 

Hey George, all valid concerns, however, I am not suggesting I make this. I am simply measuring the communities opinion on what they want. All Photoscenery is built upon a detailed elevation mesh, and should include accurate water masks. Because of this, it would still have mountains valley's rivers lakes, etc. If you read the post, you would get a better understanding of what I meant. Also, I am not suggesting I make this scenery, I am suggesting E.D. or a partner consider this as an alternate product to sell to us user base, to expedite scenery creation. That is all Good or Bad idea? -Woog

Edited by Woogey
Posted
No.

 

+ It looks great because it's the exact representation of the area

 

- Might require a lot of work. You need to correct colors and imaging errors (cause I'm not really sure if they do that in the first place). You need to delete roads, houses and such, if you want to add your own. No, I don't like the idea of objects and whole cities projected onto a flat texture. And how would that even work? You need to get a licence from ED to get access to map tools and I doubt they'll agree to that. They want quality, not FSX freeware-level crap.

- Takes TOO much space. NTTR is already 25GB or so... I've had sceneries in FSX which took four times that number, even more...

- Unless you use very high resolution imagery (which might just not be available for the area) or fly FL350+ all the time, you'll never get nice and sharp textures. And if you do, forget about 25GB and start counting in hundreds.

 

Quality > quantity. I'd wait 2 years for another proper map like NTTR rather than fly above flat blurry crap in 2 months eating all the space on my SSD. ;)

 

+1 same opinion

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Posted

I agree that a mix of photoreal textures with tiles for low level flight is a good combination. When you're high, tiles look like they repeat, and when you're low photoreal textures look blurry. In contrast, photoreal looks great at high level and you see no tile repetition at low level. Best of both worlds if the transition is done properly. AFAIK, the NTTR map does this, and appears to do this quite well.

Posted

I'm not sure if DCS world has an autogen feature...

Photoblurry sceneries only will not work in a realistic simulator like this. Imagine you spotted a tank column surrounded by flat 2D cars that were there when the photo was taken... Horrible!!

The best is to use landclass scenery as the vainilla FSX does. Well, we'll yet to see how the NTTR map looks and how it was done.

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Posted

I personaly do not think it is a very good thing. But some simulators have shown that the result can be quiet beautiful (e.g. Aerofly).

 

The main problem lies in the fact that, as far as my knowledge goes, it is not possible to change the time. It will always remain the same time of the day while flying.

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