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Posted

The whole F-10 map will be removed next round? What is the plan then for flight planning on checking where the smaller targets are?

 

How will the Mirage be able to align itself(the intial coordinates are not always correct and need manual adjustment)? Without a proper alignment the mirage is rather tricky to navigate.

Posted
The whole F-10 map will be removed next round? What is the plan then for flight planning on checking where the smaller targets are?

 

How will the Mirage be able to align itself(the intial coordinates are not always correct and need manual adjustment)? Without a proper alignment the mirage is rather tricky to navigate.

 

Nope. Said possible in a next round and only if we see and feel that it's possible.

 

Greg

"ARGO" DCS UH-1H DLC SP Campaign

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"ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP

Posted (edited)
The whole F-10 map will be removed next round? What is the plan then for flight planning on checking where the smaller targets are?

 

How will the Mirage be able to align itself(the intial coordinates are not always correct and need manual adjustment)? Without a proper alignment the mirage is rather tricky to navigate.

 

No, no one wants the entire F-10 map to be gone, as it is necessary for a lots of things like you said. The fuss is just about the own aircraft icon on the F-10 map, which I hope will be removed in the future :)

Edited by QuiGon

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted (edited)

for everyone who want the f10 map removed so much. Do this:

 

play on the current BS server,

Dont look at the map or pretend you did no see your craft,

THEN

fly a transport chopper (uh01 mi8)

try flying from a Airfield to a FARP

try setting up a sa6 or stinger

try to repair a sa6 which has been setup by someone else.

 

if you can do all that without either you want to kill yourself because fun is now work or without the CGI want to kill you because you ask for directions every 30 seconds , i will consider your argumentation valid.

 

Because its easy for you Fighter and CAS planes to get your barings simply by climbing 10k and look around and you can see your targets on radar or visualy but in a chopper 100ft abouve the ground while angry russians zooming around...totaly different and terrifiing experience :)

 

i could go on and on, and the oposit side could also go on and on, but bevor you want to changed something drastic like f10, please fly all roles for some days and see if its fun or sucks.

 

edit: and by F10 map i of course mean the ability to see your own craft

Edited by Nero.ger
  • Like 1

'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.

Posted (edited)

It becomes harder but not impossible, I think that is the point though. The key is mission planning.

You have a map with detailed features and mk1 eyeball for spotting these features, if you plan correctly you should be noting these features on your journey.

Smoke planned return spots or places of interest for buudies, and when GCI asks for repairs to a site, of course you'll need coordinates, you shouldn't expect any less.

 

Though I like this idea i'm not an advocate of it in BF, as i've tried to highlight with mandatory SR idea, i'm more concerned with newer players enjoying the experience and learning rather than making a public server hardcore only. Because of the complexities and questions risen from a more hardcore scenario it is more suited for a closed server with whitelisted users.

Edited by Frostie

"[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart

51st PVO "Bisons" - 100 KIAP Regiment

Fastest MiG pilot in the world - TCR'10

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Posted
It becomes harder but not impossible, I think that is the point though. The key is mission planning.

 

true and it would be great in a more...realistic missiontype with more defined goals.

But BS is more like a football match (or soccer depenting on your part of the world), franticly trieing to outsmart the enemy an react to the situation instead of having a plan for the next move or how to score That goal (morwe like american football :) )

'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.

Posted

My thoughts on the F10 map are that while most modules in DCS do not have moving map displays, it really does help make up for the fact that navigating visually on a 2D screen isn't exactly reality, either. It's one thing that came help make up for the limitations of a monitor just a bit, or an unfamiliarity with a geographical region. (I'm not familiar with the Caucasus, but quite familiar with the Nellis ranges. Advantage me in Nevada).

 

I thought I read somewhere that DCS was soon coming out with some sort of GPS add on. I wonder how that will be received?

 

On a platform where mass briefings, strike package planning, realistic comms, standardized training and real world flight tactics cannot be mandatory or enforced, the simulation will never be 100% real. I'd rather see people having access to an F10 map than seeing a lone F-15 trolling down low in a valley.

 

My 2 cents for what it's worth.

Posted (edited)
for everyone who want the f10 map removed so much. Do this:

 

play on the current BS server,

Dont look at the map or pretend you did no see your craft,

THEN

fly a transport chopper (uh01 mi8)

try flying from a Airfield to a FARP

try setting up a sa6 or stinger

try to repair a sa6 which has been setup by someone else.

 

if you can do all that without either you want to kill yourself because fun is now work or without the CGI want to kill you because you ask for directions every 30 seconds , i will consider your argumentation valid.

 

Because its easy for you Fighter and CAS planes to get your barings simply by climbing 10k and look around and you can see your targets on radar or visualy but in a chopper 100ft abouve the ground while angry russians zooming around...totaly different and terrifiing experience :)

 

i could go on and on, and the oposit side could also go on and on, but bevor you want to changed something drastic like f10, please fly all roles for some days and see if its fun or sucks.

 

edit: and by F10 map i of course mean the ability to see your own craft

 

I would love to do that and tried to do that, but it's impossible to not see the own aircraft symbol when looking at the map and the map is necessary to navigate sad.gif. So, I have to do that when playing SP, where I fly exclusivly without the F-10 icon. I played through the entrie Huey campaign that way. I just navigate by using the map and compass or in other words: IFRR (I follow roads and rivers). It works flawless. :thumbup:

I don't see why that should be any different in BlueFlag. You know where you start, you know where you have to go, so you just open the map to take a quick look at the terrain and fly there. Compass bearing in combination with terrain (rivers, roads, railroads, streets, valleys, mountains) is more than sufficent for that. The compass isn't even necessary most of the time. Only in the northern plains it's difficult to operate without the compass, but every aircraft has one anyways.

Again, that's exactly how it worked IRL. It was way more difficult in Vietnam than it is for us in the caucasus region, because almost everything was covered in jungle there. :pilotfly:

 

My thoughts on the F10 map are that while most modules in DCS do not have moving map displays, it really does help make up for the fact that navigating visually on a 2D screen isn't exactly reality, either. It's one thing that came help make up for the limitations of a monitor just a bit, or an unfamiliarity with a geographical region. (I'm not familiar with the Caucasus, but quite familiar with the Nellis ranges. Advantage me in Nevada).

 

I don't quiet understand what difference the 2D screen is supposed to make? The game itself is 3D and navigation works exactly as IRL. :huh:

 

I thought I read somewhere that DCS was soon coming out with some sort of GPS add on. I wonder how that will be received?

There have been mixed reactions in the announcement thread already. ;)

Edited by QuiGon

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted
I would love to do that and tried to do that, but it's impossible to not see the own aircraft symbol when looking at the map and the map is necessary to navigate sad.gif. So, I have to do that when playing SP, where I fly exclusivly without the F-10 icon. I played through the entrie Huey campaign that way. I just navigate by using the map and compass or in other words: IFRR (I follow roads and rivers). It works flawless. :thumbup:

I don't see why that should be any different in BlueFlag. You know where you start, you know where you have to go, so you just open the map to take a quick look at the terrain and fly there. Compass bearing in combination with terrain (rivers, roads, railroads, streets, valleys, mountains) is more than sufficent for that. The compass isn't even necessary most of the time. Only in the northern plains it's difficult to operate without the compass, but every aircraft has one anyways.

Again, that's exactly how it worked IRL. It was way more difficult in Vietnam than it is for us in the caucasus region, because almost everything was covered in jungle there. :pilotfly:

 

 

 

I don't quiet understand what difference the 2D screen is supposed to make? The game itself is 3D and navigation works exactly as IRL. :huh:

 

 

There have been mixed reactions in the announcement thread already. ;)

 

This ! :thumbup:

[sIGPIC][/sIGPIC]

Posted
I would love to do that and tried to do that, but it's impossible to not see the own aircraft symbol when looking at the map and the map is necessary to navigate sad.gif. So, I have to do that when playing SP, where I fly exclusivly without the F-10 icon. I played through the entrie Huey campaign that way. I just navigate by using the map and compass or in other words: IFRR (I follow roads and rivers). It works flawless. :thumbup:

I don't see why that should be any different in BlueFlag. You know where you start, you know where you have to go, so you just open the map to take a quick look at the terrain and fly there. Compass bearing in combination with terrain (rivers, roads, railroads, streets, valleys, mountains) is more than sufficent for that. The compass isn't even necessary most of the time. Only in the northern plains it's difficult to operate without the compass, but every aircraft has one anyways.

Again, that's exactly how it worked IRL. It was way more difficult in Vietnam than it is for us in the caucasus region, because almost everything was covered in jungle there. :pilotfly:

 

Well, apparently there are dynamic maps for DCS available, where you can pan, zoom and show coordinates and stuff (assuming i read the feature list correctly here: https://www.digitalcombatsimulator.com/de/files/599103/). If it's about your personal experience, then this should cover you.

Posted (edited)

Deleting the F10 player map marker won't matter anyway. You click left CTRL+F10 and the map go's exactly to the location you are flying even if there is no player marker. Kind of a non issue. If you want to nav realistically what stops you? If you don't want it use the map. Who cares it does not impact gameplay anyway.

Edited by winchesterdelta1

Go in close, and when you think you are too close, go in closer.

Posted
Unfortunately no they can't. Simple Radio the TS version sends all data through TS and the standalone basically has its own TS engine thats been written for DCS so can't link them up.

 

Not sure how many people use the TS version actually, I've not updated it in a while.

 

Thanks for the good test last night, Greg reported that most of red were on and we had over 30 people connected to the SR Server simultaneously.

 

Was anyone here on last night and did the comms come through OK?

 

Something worth mentioning is after jumping in an aircraft, make sure you do a quick test transmit as you can't receive any audio until you transmit once. When I get around to an FAQ i'll highlight this.

 

If you do have any issues, please post here http://forums.eagle.ru/showthread.php?t=169387

 

As I said before, i'm away most of this week so I will be slow to respond.

 

Thanks for the support guys, it's really appreciated :)

 

 

Blue used it last night as well. It worked very well. We used one Freq for CTAF, and multiples for flights. GCI was using TS.

 

We had to help some guys get it working. The installer was putting the export file in the wrong folder when they had multiple saved game folders. One guy had DCS, DCS.openbeta, DCS A10 folder in his saved games directory.

Posted
Deleting the F10 player map marker won't matter anyway. You click left CTRL+F10 and the map go's exactly to the location you are flying even if there is no player marker. Kind of a non issue. If you want to nav realistically what stops you? If you don't want it use the map. Who cares it does not impact gameplay anyway.

 

The CTRL+F10 thingy with own aircraft position turned off sounds like a bug or rather an oversight by ED that should be looked into.

 

What stops me? Well, thats's what I'm trying to say all the time: The F-10 own aircraft icon. It spoils me everytime I check the map for something. Etherlight's suggestion might be a way to avoid this. I will check it out.

But it's not just about my personal preference. It acutally is about the gameplay, even if you say it has no impact on it. It does! Proper navigation is an important skill, just like flying the aircraft or employing its weapon systems. It needs to be learned as well and mastered if possible, because it will impact your performance on the battlefield, just like your flying and your weapon skills. But for some reason that I don't really understand, it is not really recognized as such by the DCS community. But you can ask any RL pilot (especially the ones who flew prior to the introduction of INS/GPS systems) how important navigation is for a military pilot. I would like this to be the case in Blue Flag too. :pilotfly:

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted
The CTRL+F10 thingy with own aircraft position turned off sounds like a bug or rather an oversight by ED that should be looked into.

 

What stops me? Well, thats's what I'm trying to say all the time: The F-10 own aircraft icon. It spoils me everytime I check the map for something. Etherlight's suggestion might be a way to avoid this. I will check it out.

But it's not just about my personal preference. It acutally is about the gameplay, even if you say it has no impact on it. It does! Proper navigation is an important skill, just like flying the aircraft or employing its weapon systems. It needs to be learned as well and mastered if possible, because it will impact your performance on the battlefield, just like your flying and your weapon skills. But for some reason that I don't really understand, it is not really recognized as such by the DCS community. But you can ask any RL pilot (especially the ones who flew prior to the introduction of INS/GPS systems) how important navigation is for a military pilot. I would like this to be the case in Blue Flag too. :pilotfly:

 

My A10 missions are mostly made with no icon on the map. Its the first thing people say when playing it. "I cant see myself on the map". I am like yep, Your in an A10 use your instruments. A10 is easy mode compared to other planes that would require pilotage or dead wrecking. To me its the one thing in DCS mutiplayer that is arcady is the navigation.

 

Game play would change alot with no icon view. I can't wait until they try out. Get your taxi diagrams out :thumbup:

Posted

then removing the F10 map i see here is not to actually solve any problems, more just to be harsher to the playerbase? that's what i'm seeing in these posts.

Posted
Round 8 is around the corner. Let's prepare our sides for the official start.

Opened a thread for the Red side in the Blue Flag HQs. (http://www.buddyspike.net)

 

Greg

 

Plox gods of Buddyspike gib Transport/Intel options for 342L !

 

My heart is slowly dying not beeing able to fly it !!!1!!1! :megalol:

[sIGPIC][/sIGPIC]

 

*unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?

Posted
I agree that there are certain aspects of real life that we aren’t able to simulate. But human’s don´t have a biological inertial navigation system, so I don’t understand what g-force has to do with navigation, and why having the player in F10 view makes up for all the non-simulated aspects.

 

Yes...we do. It's called the Vestibular Apparatus and its part of your inner ear.

 

"Sensory information about motion, equilibrium, and spatial orientation is provided by the vestibular apparatus, which in each ear includes the utricle, saccule, and three semicircular canals. The utricle and saccule detect gravity (information in a vertical orientation) and linear movement."

 

That being said, IMHO the only issue with F10 view is the player icon. In the real aircraft we'd have charts and maps available. F10 fills that function.

 

Sierra

[sIGPIC][/sIGPIC]

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Posted
Yes...we do. It's called the Vestibular Apparatus and its part of your inner ear.

 

"Sensory information about motion, equilibrium, and spatial orientation is provided by the vestibular apparatus, which in each ear includes the utricle, saccule, and three semicircular canals. The utricle and saccule detect gravity (information in a vertical orientation) and linear movement."

 

That being said, IMHO the only issue with F10 view is the player icon. In the real aircraft we'd have charts and maps available. F10 fills that function.

 

Sierra

 

If a real pilot relys on that for navigation they are dead. It hinders navigation.

Posted
the utricle, saccule, and three semicircular canals
These words sound sufficiently erotic for me to google them using an anonymous browser session.
Posted
If a real pilot relys on that for navigation they are dead. It hinders navigation.

The point remains our real life perceptions aid in navigation while some of them are absent in game. How far you've turned, depth perception, muscle memory and several other factors Aid in navigation. They put Windows in the cockpit for a reason.

 

Sent while I should be working instead.

Posted
If a real pilot relys on that for navigation they are dead. It hinders navigation.

Using that as a primary means of navigation and using the information to Aid you in the task of navigation are two different things.

 

Sent while I should be working instead.

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