Markindel Posted June 16, 2016 Author Posted June 16, 2016 Got a PSD/XCF for it? http://www.mediafire.com/download/787mo84q5242t55/P38D_Template.zip
x39crazy Posted June 16, 2016 Posted June 16, 2016 http://www.mediafire.com/download/787mo84q5242t55/P38D_Template.zip Thanks a bunch but I meant the B-29 lol! Im going to play with the 38 though!
Stonehouse Posted June 16, 2016 Posted June 16, 2016 No there is no template for the B29, DOLs instructions for alternate liveries http://forums.eagle.ru/showpost.php?p=2361120&postcount=125
Stonehouse Posted June 16, 2016 Posted June 16, 2016 Sorry guys the B17 is still giving me grief and I am having trouble getting all Markindel's damage animations to work even though I don't think I have changed anything material. In any case I'll post up whatever I have for the B17 at the end of my Sunday so at least the increased survivability is there for you. The PBY and B29 seem ok on the other hand so here they are. I've been pretty busy with some real life things so while I don't think I changed anything other than the damage table on the PBY and B29 and therefore I believe they will still bomb and shoot back as previously I did not have time to test them much. Cheers, StonehouseB-29.luaPBY5Catalina.lua
LevelPulse Posted June 16, 2016 Posted June 16, 2016 Thanks Stonehouse. Can you make a thread in DCS Mods with a list of your mods and updated download links? [sIGPIC][/sIGPIC] Director | Team Coordinator ME-163B Project The DCS Modding Hub Discord PC Specs: Intel I7 8700k 4.7Ghz Gigabyte Aorus Ultra Gaming Z370 Motherboard 16GB Corsair Vengeance DDR4 3000MHz Ram 500GB Samsung Evo 850 SSD
Stonehouse Posted June 16, 2016 Posted June 16, 2016 It's Markindel's call as they are his mods, I am just helping him with the lua side. I believe he feels they are all WIP and he plans to upload them to DCS user files when he feels they are ready. Cheers, Stonehouse
Markindel Posted June 17, 2016 Author Posted June 17, 2016 (edited) It's Markindel's call as they are his mods, I am just helping him with the lua side. I believe he feels they are all WIP and he plans to upload them to DCS user files when he feels they are ready. Cheers, Stonehouse Yes, it is just so For now, all jobs are in WIP, we are trying to improve them. Por example, soon will release the new beta version of the P38D, I finally solved the problem of the collision files. Now you can take off and land with the flyable aircraft. The mod in this thread downloaded and do some tests. All together we can do something good. Edited June 17, 2016 by Markindel 1
joker62 Posted June 17, 2016 Posted June 17, 2016 ... Por example, soon will release the new beta version of the P38D, I finally solved the problem of the collision files. Now you can take off and land with the flyable aircraft. ... Thanks a lot Markindel, I'm happy to hear this. :thumbup: antonio.
Markindel Posted June 17, 2016 Author Posted June 17, 2016 (edited) ********** Mod for DCS World ******************************* *********** P38D ******************************* ------ Delete the old version --------------------------- 1) CAUTION: To use this mod, you must have purchased the P51D 2) unzip the zip file and copy the P-38D Lightning folder inside the folder C: \ Program Files \ Eagle Dynamics \ DCS World \ Mods \ aircraft 3) Copy folders bin cockpit FM from the folder P51D and paste them into the folder of the P38D 4) In this version it is possible to land but very difficult to take off. The aircraft does not maintain the longitudinal axis. To help take off the brakes (Left control + W / Left Alt + W) - Enhanced Collision file - Enhanced damage system - added the argument 114 If I can fix this error will release a new version. A cordial greeting to all. Markindel http://www.mediafire.com/download/hq97ig4got6oqjr/P-38D_Lightning.zip p.s. I do not understand why the aircraft does not maintain the longitudinal axis. Any help is welcome. Edited June 17, 2016 by Markindel 1
Para_Bellum Posted June 17, 2016 Posted June 17, 2016 (edited) Just wanted to say THANK YOU for this wonderful B-17 mod! Edited June 17, 2016 by Para_Bellum
Gaanalma Posted June 17, 2016 Posted June 17, 2016 Fantastic!!! Nice work Mario! ;) [sIGPIC][/sIGPIC] www.36stormovirtuale.net
Markindel Posted June 17, 2016 Author Posted June 17, 2016 this is my dream ... Unfortunately I do not know how to write the necessary lua files. If anyone has any idea is absolutely welcome. Inside the DCS exists Cruise missile AGM-86, could be a good start for the study of lua files for V1 (Fieseler Fi 103)
crazyeddie Posted June 17, 2016 Posted June 17, 2016 An idea for Bomber Formations for the B29 and B17. A while ago Totoaero created a flyable C130, this is the link: http://www.digitalcombatsimulator.com/en/files/668878/ I have been using this version of the C130 for a long time and the thing about it is you can fly four aircraft in formation with it, using the same scripts as a fighter I assume, which might be a problem in itself of course. I have used it to simulate a para drop, and it looks really good with 4 x C130 in tight formation on each other. I appreciate it is not practical for take off or landing, but it could be very useful for creating a large formation, 6 sets of 4 aircraft, that sort of thing, for the larger bombing formations. I don't know how the bombers would react on bomb dropping etc, they may try to be fighters, but it might be worth a look to see if this could be useful. I tried to change the 'singleton' setting on the B17 just to see if it could be done but that did not work. Just a thought, perhaps somebody knows how to make that change to the lua files.
Markindel Posted June 17, 2016 Author Posted June 17, 2016 Thanks Eddie. P.S. I have not forgotten that I still have to correct the Enterprise CV6 :)
dooom Posted June 17, 2016 Posted June 17, 2016 Man... That buzz bomb would be soooooooo awesome. Good luck with it! ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
Captain Orso Posted June 17, 2016 Posted June 17, 2016 I've run across an issue with the Fletcher class DD's. It seems they are somehow immune to attack from AI aircraft. I've been working at this for a few days not. I've got a mission using 4 stationary bulk carriers with Russian (enemy) nationality as targets. I send 2 flights of of AI controlled P-51D's with rockets to search for and attack them, and this works. When I replace the bulk carriers with the USS_Walker, simply replacing the unit type and saving the mission under a different name, the P-51's fly the start of their paths normally, but when they approach the DD's and should start their attack runs (and one turning point is right over the top of the DD's) they simply fly overhead, turn and fly away. Even if I use <F10> to add a new path to each flight and add each DD as an extra target, the 2 flights then simply fly circles around the DD's for ever without attempting a single attack. If I set the leader to one of the flights to player or client and fly it myself and order my flight to attack, they all reply one after another either 'negative' or that they cannot. I've attached both mission: - Anti-Ship 02.04.miz = attacking the bulk carriers. - Anti-Ship 02.05.miz = attacking the DD's.Anti-Ship 02.04.mizAnti-Ship 02.05.miz When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
Stonehouse Posted June 17, 2016 Posted June 17, 2016 Yes this issue was discovered a week or so ago while testing the PBY mod and confirmed by several people independently. The issue seems to indicate that DCS doesn't recognise the ships introduced by modding as valid targets and essentially from the AIs point of view they don't exist. It appears to be all mod ships by the way. I've run across an issue with the Fletcher class DD's. It seems they are somehow immune to attack from AI aircraft......
Stonehouse Posted June 17, 2016 Posted June 17, 2016 Pretty sure it is this bit that gives you a 4ship mapclasskey = "P0091000025", attribute = {wsType_Air, wsType_Airplane, wsType_Fighter, WSTYPE_PLACEHOLDER ,"Battleplanes",}, Categories = {"{78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F}", "Interceptor",}, Intruders/Strategic Bombers (current B17G, B29 setup) are limited to 1 plane per group. Battleplanes are configured by DCS are 4 per group. It's possible to try fiddling with the B17 but it may stop bombing as a result. Experimentation required. An idea for Bomber Formations for the B29 and B17. A while ago Totoaero created a flyable C130, this is the link: http://www.digitalcombatsimulator.com/en/files/668878/ I have been using this version of the C130 for a long time and the thing about it is you can fly four aircraft in formation with it, using the same scripts as a fighter I assume, which might be a problem in itself of course. I have used it to simulate a para drop, and it looks really good with 4 x C130 in tight formation on each other. I appreciate it is not practical for take off or landing, but it could be very useful for creating a large formation, 6 sets of 4 aircraft, that sort of thing, for the larger bombing formations. I don't know how the bombers would react on bomb dropping etc, they may try to be fighters, but it might be worth a look to see if this could be useful. I tried to change the 'singleton' setting on the B17 just to see if it could be done but that did not work. Just a thought, perhaps somebody knows how to make that change to the lua files.
Captain Orso Posted June 18, 2016 Posted June 18, 2016 Yes this issue was discovered a week or so ago while testing the PBY mod and confirmed by several people independently. The issue seems to indicate that DCS doesn't recognise the ships introduced by modding as valid targets and essentially from the AIs point of view they don't exist. It appears to be all mod ships by the way. Okay, thanks Stonehouse :thumbup: When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
Stonehouse Posted June 18, 2016 Posted June 18, 2016 Earlier than I planned but here you go. B17 with upgraded damage rating and now is hopefully as people expect. Unfortunately I could not get the left outer wing and left engine damage animations to work nor the stabiliser/elevators but all the other animations including the fuselage damage is working. Again not a mass of testing of bombing as I was only changing the damage table. Hopefully no one will now tell me it's too hard to shoot one down lol. Regards, StonehouseB17G.lua
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