Toxic Posted February 16, 2016 Posted February 16, 2016 Server is still down. #CHOPPERLIVESMATTER http://www.aircombatgroup.co.uk/ [sIGPIC][/sIGPIC]
gregzagk Posted February 16, 2016 Author Posted February 16, 2016 The Server machine was on fire. Took ~30 minutes to bring it back cause of highly Ram usage... What did you do??? :D Up and running again. Sorry for the delay. Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
Voodooflies Posted February 16, 2016 Posted February 16, 2016 I wish there was more usefulness for the MiG 21. I'd prefer to fly a full fidelity fighter than babymode FC3 planes Can't wait the M2000 to be fixed. It's gonna be more interesting, I'm quite tired of those FC3 planes aswell. Anyway, whoever scripted Blue Flag hats down, that's a huge work so thank you for offering a new gameplay in DCS for the community. [sIGPIC][/sIGPIC]
StandingCow Posted February 16, 2016 Posted February 16, 2016 The Server machine was on fire. Took ~30 minutes to bring it back cause of highly Ram usage... What did you do??? :D Up and running again. Sorry for the delay. Greg Can't wait for ED to get that dedicated server portion completed... I would imagine that would help sever stability a lot? 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo
Aries Posted February 16, 2016 Posted February 16, 2016 :thumbup: [sIGPIC][/sIGPIC] ...the few, the proud, the remaining...
Ashilta Posted February 16, 2016 Posted February 16, 2016 Was such a relief to see BluFor finally coming together last night. CAP, Srikers and Helos working well together, and we even managed to dodge Beslan getting bugged (we couldn't re-arm or re-fuel until the next restart after we capped it). Just a quick note to all A-10 pilots - check your fuel status (Jeffrey!)
Ciribob Posted February 16, 2016 Posted February 16, 2016 Can't wait for ED to get that dedicated server portion completed... I would imagine that would help sever stability a lot? Xcom and I have made some progress on that front.... More testing tonight! :) Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
roccoo Posted February 16, 2016 Posted February 16, 2016 This morning there's a big issue: many players join the server but cannot select any slot it just keeps us on spectators.
Darkwolf Posted February 16, 2016 Posted February 16, 2016 Well, Red are mostly unable to connect, west side getting steamrolled. happening for the last two rounds. edit : sniped by roco [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
roccoo Posted February 16, 2016 Posted February 16, 2016 Well, Red are mostly unable to connect, west side getting steamrolled. happening for the last two rounds. edit : sniped by roco Yes exactly red side mainly
gregzagk Posted February 16, 2016 Author Posted February 16, 2016 This morning there's a big issue: many players join the server but cannot select any slot it just keeps us on spectators. The server restarted that's why right? Should be ok now. Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
roccoo Posted February 16, 2016 Posted February 16, 2016 The server restarted that's why right? Should be ok now. Greg Looks like it was because I had no lives left. It's not the first time I have this issue though (even with 0/4 lives used), maybe it can happen when you join after restart (probably that's why other reds couldn't select any slots). Sorry for causing trouble, thank you 373!
TheSnark Posted February 16, 2016 Posted February 16, 2016 The lives aren't based on your connection time, it's useage over a time period. Anyway, lives have been reset Roccoo so you should be able to join again.
roccoo Posted February 16, 2016 Posted February 16, 2016 The lives aren't based on your connection time, it's useage over a time period. Anyway, lives have been reset Roccoo so you should be able to join again. I know that, I was just trying to guess why other reds couldn't join! I wasn't the only one having troubles this morning that's what caused some confusion (and I didn't know I had no lives because the last one was taken by a server crash 9 hours earlier) :thumbup: Sometimes you have to restart the game a few times to fix this issue (when it's not related to lives), it happened to me when I was fwd observer and seems to happen more frequently when server has many connections or has freshly restarted.
TheSnark Posted February 16, 2016 Posted February 16, 2016 Concerning choppers, from what I have gathered we bring 500 fuel to a airport, which amounts to 10 spawns(as far as huey fuel usage is concernend). For most bases 500 fuel is often a 30 to 45 minute flight in the huey. I am not sure how much fighter aircraft take but it is nigh on impossible to keep the bases supplied. Doing a fuel run, due to the long flighttime is also extremely boring, is there anyway to shorten the fuel run's, or atleast make it feel like it has any form of significance? I think the way helicopters operate and the tasks they do warrant a look after the campaign is over. So far I've found it very enjoyable since it feels like I am contributing to the overall fight in my huey.
0xDEADBEEF Posted February 16, 2016 Posted February 16, 2016 I agree with snark, other than that there is not enough chopper slots available to compensate the significance of their operations. What about adding AI-Cargo-Planes to bring fuel? They would be faster, and we'd have more choppers available for the other tasks choppers are needed for. Just a suggestion for next round ...
karambiatos Posted February 16, 2016 Posted February 16, 2016 Concerning choppers, from what I have gathered we bring 500 fuel to a airport, which amounts to 10 spawns(as far as huey fuel usage is concernend). For most bases 500 fuel is often a 30 to 45 minute flight in the huey. I am not sure how much fighter aircraft take but it is nigh on impossible to keep the bases supplied. Doing a fuel run, due to the long flighttime is also extremely boring, is there anyway to shorten the fuel run's, or atleast make it feel like it has any form of significance? I think the way helicopters operate and the tasks they do warrant a look after the campaign is over. So far I've found it very enjoyable since it feels like I am contributing to the overall fight in my huey. One Su-27 can have 9 tons of fuel, and if you carry 1000kg of fuel, you are going to need a lot of trips for one aircraft. A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
TheSnark Posted February 16, 2016 Posted February 16, 2016 The way I've understood is that the fuel system the helicopters transport is for spawning and is a system that functions outside of the standard re-fuel system at a airbase.
Ashilta Posted February 16, 2016 Posted February 16, 2016 The amount of fuel at an airfield depreciates by 10 per departure.
TIGER Posted February 16, 2016 Posted February 16, 2016 DCS World 1.5 BLUE FLAG CAMPAIGN -BLUE SIDE- DAY 3 ***NIGHT SHIFT*** [ame] [/ame] http://104thphoenix.com/ "Failure Is Not An Option" - Online Combat Simulation Since 1997 www.youtube.com/user/AntonioGR201 www.twitch.tv/104th_Tiger www.facebook.com/TIGER.GR.Tiger/ Discord: 104th_Tiger#1883
gregzagk Posted February 16, 2016 Author Posted February 16, 2016 The way I've understood is that the fuel system the helicopters transport is for spawning and is a system that functions outside of the standard re-fuel system at a airbase. Yes, exactly. The system works outside keeping the data in separate files from the mission. We didn't use the warehouse capacities at that point. Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
0xDEADBEEF Posted February 16, 2016 Posted February 16, 2016 The server froze for everyone in the red teamspeak shortly after raboso delivered fuel to maykop ...
NaCH Posted February 16, 2016 Posted February 16, 2016 Superb GCI from TAW_BodyOrgan and Jarhead! I second this! BodyOrgan great GCI and Rage and rest of the guys did rock! I was not able to help much but man IT WAS FUN!
0xDEADBEEF Posted February 16, 2016 Posted February 16, 2016 Yes, even though we are a little bit outperformed by blue teamwork it is still huge fun and a great experience :)
Coxy_99 Posted February 16, 2016 Posted February 16, 2016 Been on most of the day great combat with deedbeef and greg, Good team work by bluefor holding off the counter attacks :thumbup:
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