BigDuke6ixx Posted October 16, 2018 Posted October 16, 2018 I can't reply now because i don't try at this time, but if it's like VTOLVR on steam, i can use my touch and emulate the joystick. In fact in vr you grab the virtual joystick in cockpit with hand(touch), it's ask few hours to feel it. But for the moment i can't confirm if it's possible under DCS at this moment, i'm going to try this week. Last time I try on DCS, just some type of button are pushable with vr, that's why i ask this question few post ago ;) I understand some people don't like this, for them it's like a heresy to not use a real joystick, but for me in vr it's all or nothing with my headset and touchcontroller :D Cya Ok thanks, i going to try this week end ;) We have a saying here in the UK which says ‘always use the right tool for the job’. I’ve tried the Touch controllers for flying and as expected they were complete rubbish.
fael097 Posted October 16, 2018 Posted October 16, 2018 oh it would be soooo nice if oculus sensors could track my hands instead, for pushing buttons in the cockpit it would be the best thing possible next to a physical cockpit with buttons and knobs in the right place Rafael Ryzen 7 1800x @ 4ghz | MSI GTX 980ti | 32gb DDR4 Ballistix 2400Mhz | Asus ROG Crosshair VII Hero (wi-fi) | 480Gb Kingston NVMe ssd | Western Digital 1TB x2 | EVGA 850w PSU | Noctua NH-D14 | NZXT S240 | Windows 10 Pro 64bit | 4k 50" Philips android TV | Dell P2418D | Oculus Rift S | Thrustmaster Warthog Hotas
Reflected Posted October 16, 2018 Posted October 16, 2018 I have lots of switches on my Stick and throttle, I have no problem finding them blindfolded. I glued a piece of paper on the "P" button so that I can find it while flying. Otherwise I just use the mouse. It's next to the stick. Very easy to find/ use. I never even considered using the hand controllers, that would be cumbersome. Facebook Instagram YouTube Discord
sirrah Posted October 16, 2018 Posted October 16, 2018 I have lots of switches on my Stick and throttle, I have no problem finding them blindfolded. I glued a piece of paper on the "P" button so that I can find it while flying. Haha :D I did exactly that with the scroll lock key, to prevent me from accidentally using it while searching for LCTRL-F11 view. (LCTRL-Scroll lock makes dcs crash.. at least it does on my pc) System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
martinistripes Posted October 17, 2018 Posted October 17, 2018 Found a lot of threads discussing ASW but not a single one that told me what ASW stands for -can someone throw me a bone? Valve Index | RTX 4080 (Mobile) | i9-14900HX @ 2.20 GHz | 32GB RAM
RePhil Posted October 17, 2018 Posted October 17, 2018 is it possible for some one with a similar set-up post their settings or, PM me with them. Aurora R7 Intel Core i7-8700K CPU, 32GB ram Nvidia 1080TI Windows 10 Pro Oculus. I have tried almost all the suggestions here and on lowest or highest settings I cant get more than 45 FPS in the game. It used to be 125+ on opening screen now that is only 90. Could it be the Oculus new 2.0 causing the issue? Thanks for all and any help [sIGPIC][/sIGPIC] Window 10, i9-9900,2080TI, 32GB ram Puma Pro Flight Trainer, 2 x 1TB WB SSD NVMe HP Reverb
sirrah Posted October 17, 2018 Posted October 17, 2018 Found a lot of threads discussing ASW but not a single one that told me what ASW stands for -can someone throw me a bone? Here's an explanation (with a nice tl;dr) And this is an example of one of the issues DCS users experience when ASW is enabled: ${1} System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
fael097 Posted October 17, 2018 Posted October 17, 2018 Found a lot of threads discussing ASW but not a single one that told me what ASW stands for -can someone throw me a bone? I had this problem with a lot of acronyms while reading manuals and guides. I suggest people start using the full name of stuff more often Rafael Ryzen 7 1800x @ 4ghz | MSI GTX 980ti | 32gb DDR4 Ballistix 2400Mhz | Asus ROG Crosshair VII Hero (wi-fi) | 480Gb Kingston NVMe ssd | Western Digital 1TB x2 | EVGA 850w PSU | Noctua NH-D14 | NZXT S240 | Windows 10 Pro 64bit | 4k 50" Philips android TV | Dell P2418D | Oculus Rift S | Thrustmaster Warthog Hotas
dburne Posted October 17, 2018 Posted October 17, 2018 I had this problem with a lot of acronyms while reading manuals and guides. I suggest people start using the full name of stuff more often I would heap rather type ASW than "Asynchronous SpaceWarp". Google is a wonderful thing. :smilewink: Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
RePhil Posted October 17, 2018 Posted October 17, 2018 (edited) I tried to use DCS no oculus home as a test I know you cant play with out it on but you can load it and get head movement on opening screen if you move it around without head in HM goggles. Funny thing I get 175 FPS that way when Oculus home is running its only 90??. Edited October 17, 2018 by RePhil [sIGPIC][/sIGPIC] Window 10, i9-9900,2080TI, 32GB ram Puma Pro Flight Trainer, 2 x 1TB WB SSD NVMe HP Reverb
Lensman Posted October 17, 2018 Posted October 17, 2018 I tried to use DCS no oculus home as a test I know you cant play with out it on but you can load it and get head movement on opening screen if you move it around without head in HM goggles. Funny thing I get 175 FPS that way when Oculus home is running its only 90??. I guess that's because it's only being rendered to the monitor at the monitor resolution. When you put the Rift on it starts rendering at VR resolution. Intel Core i7 6700K @ 4.5GHz. Asus-Z170-PRO MB CORSAIR H105 HYDRO CPU COOLER. EVGA GTX 1080Ti FTW3 Elite. 16GB DDR4 2666MHZ HYPERX SAVAGE. SAMSUNG M.2 SSD 128GB SM951 Boot Drive. SAMSUNG SSD 500GB EVO Working Drive. Windows 10 Professional
BigDuke6ixx Posted October 17, 2018 Posted October 17, 2018 I tried to use DCS no oculus home as a test I know you cant play with out it on but you can load it and get head movement on opening screen if you move it around without head in HM goggles. Funny thing I get 175 FPS that way when Oculus home is running its only 90??. The system is designed to be optimal on 90FPS. Going higher is pointless.
RePhil Posted October 17, 2018 Posted October 17, 2018 The system is designed to be optimal on 90FPS. Going higher is pointless. I get that ok then why does it drop to 45FPS in game I have been told that's per eye and also that, that's for both eyes? [sIGPIC][/sIGPIC] Window 10, i9-9900,2080TI, 32GB ram Puma Pro Flight Trainer, 2 x 1TB WB SSD NVMe HP Reverb
BigDuke6ixx Posted October 18, 2018 Posted October 18, 2018 I get that ok then why does it drop to 45FPS in game I have been told that's per eye and also that, that's for both eyes? You need to read up on how ASW works but essential its to keep the experience smooth.
Kenta Posted October 20, 2018 Posted October 20, 2018 I get that ok then why does it drop to 45FPS in game I have been told that's per eye and also that, that's for both eyes? I might not be 100% right with this. But basically it goes something like this. If Oculus Rift software detects that your GPU can't draw 90 FPS in whatever game you are playing it locks the frames to 45 FPS and compensates with your CPU - meaning that the CPU computes the missing frames and throws them in, making everything appear smooth. Same technology is being used in LCD televisions. Some supposedly are 200Hz+. In reality they are not. Frames get computed and filled making the picture seem more fluid. Hopefully I got it somewhat right. If not... someone please correct me. Failure is the mother of all success.
mariner3302 Posted October 22, 2018 Posted October 22, 2018 My system used to be setup and run DCS fine without Oculus Home running. I used the tray tool option and running DCS with the admin rights. Now I have to have Home open for the Rift to see the game. The tracking works fine, just no picture in the Rift. I think it had something to do with the Skatezilla app which I love. Any thoughts or ideas? I don't know if I am taking a performance hit with Home open but I would rather it not. i7-7700K, 32GB DDR4, 525GB SSD, 1TB HDD, GTX 1080Ti 11GB, Liquid Cooling, Win 10, Warthog HOTAS, TPR Pedals, HP Reverb, Oculus Rift with Touch, Jetseat and bass shakers, PointCTRL, and Scale F-14B Cockpit
dburne Posted October 22, 2018 Posted October 22, 2018 Oculus ( either intentionally or unintentionally) disabled that trick of setting Oculus Home to run as admin and not have it running. Now it is required to be running in order to get image in headset. I myself have not seen any difference in performance either way. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
mariner3302 Posted October 22, 2018 Posted October 22, 2018 Ah ok, it's not just me then! lol I haven't noticed any adverse performance either. i7-7700K, 32GB DDR4, 525GB SSD, 1TB HDD, GTX 1080Ti 11GB, Liquid Cooling, Win 10, Warthog HOTAS, TPR Pedals, HP Reverb, Oculus Rift with Touch, Jetseat and bass shakers, PointCTRL, and Scale F-14B Cockpit
birkatron Posted October 31, 2018 Posted October 31, 2018 Rift stuttering in game Is anyone else getting high frequency stutter when sat in the cockpit? I have been able to sort this by restarting DCS but it keeps happening. i7-7700K GTX980TI 16GB DDR4 RAM M.2 Samsung boot drive 1TB SSD 4K Monitor Oculus Rift Thrustmaster Warthog
Precog Posted October 31, 2018 Posted October 31, 2018 Seems fine my end Check out my 'real world' video series [sIGPIC][/sIGPIC]
dburne Posted October 31, 2018 Posted October 31, 2018 So far everything rock solid on my end. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
GunnyCook Posted October 31, 2018 Posted October 31, 2018 would really like to be able to use touch controllers to move stick and throttle Win10 64, GeForce GTX1080 Ti, Rift touch, i5- 2.90GHz(o/c), 16gb Corsair Vengance RAM, X-56 KA-50-3, AH-64D, A10c II, AV-8B, MI-8, Spitfire, Viggen, FC3, F-14, F-15c,FA-18, S/Carrier, CA, Nevada, Normandy 44, Channel, Persian gulf, Marianas, Syria, Sth Atlantic,
metzger Posted November 1, 2018 Posted November 1, 2018 would really like to be able to use touch controllers to move stick and throttle Tried this with x-plane 11. Not possible to even fly a cessna reliably without phisical feedback. Fighting will be impossible bot a2a or a2g, helos absolutely no go. Not to say how long you can keep you hand in the air without resting it on something. Let aside you can't operate any of the hotas buttons. Really I don't see how this would be doable in dcs or any other fighting sim. Was trying to use them for startup but keep hitting my hand in the hotas or other stuff around me, we are not there yet. [sIGPIC][/sIGPIC]
Muskoka Posted November 1, 2018 Posted November 1, 2018 (edited) would really like to be able to use touch controllers to move stick and throttle I fully agree, that's the "programming" direction all sims should be heading/leaning towards in the future, if they're interested in offering a true Vr experience. The problem is there's no suitable "hand controllers" available yet, for Dcs use. Yes, the touch controllers work great in X-Plane, and Flyinsides new sim, but those simulators aren't as demanding in "reaction time" as Dcs. You can't be "fiddling" around in the Dcs cockpit, the interactions with dials, and switches, needs to be accurate, precise, and fast, or your dead. :) And whatever you end up using for interaction, it has to work with everything in that cockpit, meaning, you can't be using "something" to manipulate the stick, and "something else" for dials and switches. Everything in front of you "needs" to be manipulated with one controller, other than rudder of course. I do very much look forward to the day that I can perhaps put on a pair of gloves, or something similar, that will allow me to "completely" control the aircraft in the Vr world. No mouse, no hotas, just my hands, a set of rudder pedals, and a mic for voice interaction. Looks like there's some offerings in the near future, I hope they work as well as projected/expectations. And I'll add, they need to be affordable (gloves for example) , not the ridiculous price some are asking. Edited November 1, 2018 by Muskoka i5 11600k 4.9ghz, 64gb 3600, 3070ti, multiple ssd/nvme, Rift S, TM Warthog / Throttle, Saitek Pedals, Nevada, Normandy, Syria, A10C/2, KA-50 3, P51D, L39, Huey, WW2 Assets, VaicomPro
metzger Posted November 1, 2018 Posted November 1, 2018 I fully agree, that's the "programming" direction all sims should be heading/leaning towards in the future, if they're interested in offering a true Vr experience. The problem is there's no suitable "hand controllers" available yet, for Dcs use. Yes, the touch controllers work great in X-Plane, and Flyinsides new sim, but those simulators aren't as demanding in "reaction time" as Dcs. You can't be "fiddling" around in the Dcs cockpit, the interactions with dials, and switches, needs to be accurate, precise, and fast, or your dead. :) And whatever you end up using for interaction, it has to work with everything in that cockpit, meaning, you can't be using "something" to manipulate the stick, and "something else" for dials and switches. Everything in front of you "needs" to be manipulated with one controller, other than rudder of course. I do very much look forward to the day that I can perhaps put on a pair of gloves, or something similar, that will allow me to "completely" control the aircraft in the Vr world. No mouse, no hotas, just my hands, a set of rudder pedals, and a mic for voice interaction. Looks like there's some offerings in the near future, I hope they work as well as projected/expectations. In x-plane, how do you find the center of your yoke when using the touch, so you can correctly trim the aircraft ? I can't really find a way to precisely keep my hands so steady that the yoke is not moving and flying correctly seems almost impossible, landings are horrible, good luck keeping this AoA and flareing precisely. From my experience, it works anything but great in x-plane, it is cool to operate the cockpit, but flying is horrible, the hotas feels much better. [sIGPIC][/sIGPIC]
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