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Posted
So back on topic a bit... I may be crazy, but I feel like after the last couple of 1.5 updates, the Rift is even clearer and I haven't changed my settings... Anybody else notice or am I just imagining things?

 

Sent from my SCH-I545 using Tapatalk

 

Dunno, I am only running 2.0, but I am not really seeing the effect of the pixel density slider. When I did the same thing with the de-bug tool it seemed hit and miss too, sometimes it made the pit clearer and other times it didn't.

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Posted
hi

 

is there any way to stop the mouse pointer cross following behind view???

 

i need it totally unattached as I find it very annoying

Use the command that switches between , cursor and mouse look. That makes it go away but you have to turn it back on again to interact with the cockpit. Left alt, or left shift c I think...

 

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VFA-25 Fist of the Fleet

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Posted
@chipwich: I think he means that he looks straight ahead and moves the orientation of his plane with the joystick ==> no judder. But if he keeps the joystick constant and moves his head he gets judder.

 

@ NeoxXx: Can you give us the specs of your PC (GPU, CPU, RAM)? Usually you move your head faster around than you do move your plane with the joystick. Could that be part of the problem?

 

It's just reverse!

 

If i move my head around me : No judder

 

If i looks straight ahead and move oriention with joystick : Judder

 

My specs : Gtx1080 with I7

Posted
It's just reverse!

 

If i move my head around me : No judder

 

If i looks straight ahead and move oriention with joystick : Judder

 

My specs : Gtx1080 with I7

 

With those specs you should be fine. Has it always behaved this way? What about in other sims/games? Back to DCS, it almost sounds like you've got a controller conflict, like another axis is affecting head tracker stability. I've got the same specs and I'm smooth as buttah with the VR preset.

R7 5800X3D / 64GB / MOZA AB9 Base / TIANHANG F-16 Grip / VPC T-50CM3 Throttle / Ace Flight Pedals / RTX 4080 Super / Meta Quest 3

Posted

I just started flying the Revanche campaign again - I wanted to look for possible problems with the current version, but at the same time, it's a good opportunity to try a campaign in VR.

 

Flew the first mission just now - as I'm in the Su-25A for this, being able to spot targets plays a major part (all done with Mk.1 eyeball - no fancy gizmos here!). I don't think it will be any more difficult to spot road-going targets than it is in 2D on a monitor. Flying at approx 4,000m msl, I could make out the roads well enough to be able to see if anything was on them - and then with the binocular zoom function, to confirm.

 

It'll be interesting to see how the next mission - bombing practice on the range - goes.

 

One thing is clear - flying in VR (and I found this in FSX/P3D too) is a completely different experience and I actually feel a lot more in control than I did using a monitor. For example, this mission was the first time I have ever landed an Su-25 without touching the speed (air-) or wheel brakes, and it was very smooth. I also never used to bother about landing on the centreline - as long as it was on the black stuff - who cares?

But now I find I'm bang on that line, every time, without consciously aiming for it.

 

Good times.

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I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted
Use the command that switches between , cursor and mouse look. That makes it go away but you have to turn it back on again to interact with the cockpit. Left alt, or left shift c I think...

 

Sent from my SCH-I545 using Tapatalk

 

ok hopefully i can simply keep finger on mouse button or simply click mouse button to use pointer but i can not find the option in the control options

 

why dont they just un-attach the pointer following the head completely:(

 

makes zero sense

Posted (edited)
ok hopefully i can simply keep finger on mouse button or simply click mouse button to use pointer but i can not find the option in the control options

 

why dont they just un-attach the pointer following the head completely:(

 

makes zero sense

 

It's on the VR tab. Enable the mouse and your head pointer should turn off.

Edited by Chipwich

R7 5800X3D / 64GB / MOZA AB9 Base / TIANHANG F-16 Grip / VPC T-50CM3 Throttle / Ace Flight Pedals / RTX 4080 Super / Meta Quest 3

Posted

I used to think such an option wasn't much use as well, but since using it in FlyInside with P3D, I'm finding it very useful as it is far more accurate to me than using the mouse pointer - and at the end of the day, you do have to look at a switch/knob/lever to operate it, so wth :)

 

The issue with the DCS one, iirc, was that it stayed on all the time, whereas in FI you can toggle it on the fly.

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Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted
I used to think such an option wasn't much use as well, but since using it in FlyInside with P3D, I'm finding it very useful as it is far more accurate to me than using the mouse pointer - and at the end of the day, you do have to look at a switch/knob/lever to operate it, so wth :)

 

The issue with the DCS one, iirc, was that it stayed on all the time, whereas in FI you can toggle it on the fly.

 

The FlyInside head pointer and interface is done really well. However, for me in DCS the mouse is still the preferred manipulation method. Perhaps that will change with time and depends on the module.

R7 5800X3D / 64GB / MOZA AB9 Base / TIANHANG F-16 Grip / VPC T-50CM3 Throttle / Ace Flight Pedals / RTX 4080 Super / Meta Quest 3

Posted (edited)

A note about GPU/CPU utilisation

 

Now that I'm exclusively flying with a CV1, and having read much about performance, I had a look at how my system is performing. With medium to high settings, as with most people I find that in busy areas such as KLAS, ATW is a frequent feature pegging the FPS to 45.

 

However, unlike many other posts I've read, my GPU is being utilised to its potential, showing values of 80%-99% when things get busy. Many have reported that their GPUs in particular do not seem to be worked as much as they expect, and that they are seeing GPU load levels of around 40%-60% suggesting that FPS limitations are occurring elsewhere.

 

In addition, my CPU is working harder in response to load, but not so surprisingly is never being maxed out on any core.

 

As observed by others, the major settings factor appears to be view distance, though of course raising the PD has a very significant impact on performance in the CV1.

 

With this said, I think I'll take a chance on a GTX1080 very soon with the expectation that I'll see similar performance but with a higher detail capability.

 

How many of you have seen similar results and what are your thoughts on the merits of my pretty standard non-Ti GPU verses a top spec fast clocked 1080?

Edited by Chief Instructor

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Posted (edited)

Just a point on A/G missions if I may - I have started flying the Revanche campaign (in the Su-25A) to get an idea of what A/G combat would look like in the Rift and how well ground targets could be spotted.

 

So far, it's gone very well. My settings are basically the VR preset, with a couple of small tweaks, as shown in the attached screenshot.

 

Targets on roads are no harder to spot than previously, and off-road smoke markers set by JTAC is also clear to see from 4,000m msl.

 

This in the Caucasus, with the Mk.1 eyeball.

 

Hidden targets will be harder - but then, they should be ;)

 

I'm using an i5 2500k at 4,2GHz and a GTX970

Edited by Brixmis

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted
Now that I'm exclusively flying with a CV1, and having read much about performance, I had a look at how my system is performing. With medium to high settings, as with most people I find that in busy areas such as KLAS, ATW is a frequent feature pegging the FPS to 45.

 

However, unlike many other posts I've read, my GPU is being utilised to its potential, showing values of 80%-99% when things get busy. Many have reported that their GPUs in particular do not seem to be worked as much as they expect, and that they are seeing GPU load levels of around 40%-60% suggesting that FPS limitations are occurring elsewhere.

 

In addition, my CPU is working harder in response to load, but not so surprisingly is never being maxed out on any core.

 

As observed by others, the major settings factor appears to be view distance, though of course raising the PD has a very significant impact on performance in the CV1.

 

With this said, I think I'll take a chance on a GTX1080 very soon with the expectation that I'll see similar performance but with a higher detail capability.

 

How many of you have seen similar results and what are your thoughts on the merits of my pretty standard non-Ti GPU verses a top spec fast clocked 1080?

 

Going myself from GTX760 to 1080 (and back TWICE!!), you will likely be disappointed to drop that kind of money for a barely noticeable gain. PD 2.0 is nice, but you will still see FPS dropping to 45 with ATW and targets appear as double. The only solution for me to get a stable 90 FPS is LOW visibility and NO shadows. 1080 works 90-100%, and CPU is slacking, but it still does need overclocking to push objects via DirectX bottleneck. I find PD 2 indeed improving readability of the instruments, but only in the center of your vision in OR. Off-sweetspot distortions drive me crazy and I cannot fly more than 10-15 minutes. I have 20/20 vision, so the whole thing gives me headaches if I fly longer ((( Just my $0.02.

12900KF@5.4, 32GB DDR4@4000cl14g1, 4090, M.2, W10 Pro, Warthog HOTAS, ButtKicker, Reverb G2/OpenXR

Posted

I have tried looking this up but have and no luck but can anyone point me in the direction of how to change the readability of the Aircraft labels or vehicle labels, I'm having one hell of time trying to read what I'm going after, Even when I have maxed out PD to 2.0 it's still pretty difficult to read.

 

Just wondering if there's a file I can edit to change the font or clarity of the text of these labels.

Posted

Hey guys, I've been playing with the MSAA values but to be honest I can't really determine if I notice a difference in appearance or performance. Can you guys tell me what your experience has been with this setting? Also, is pixel density strictly GPU bound? Thanks Jason

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Posted
I have tried looking this up but have and no luck but can anyone point me in the direction of how to change the readability of the Aircraft labels or vehicle labels, I'm having one hell of time trying to read what I'm going after, Even when I have maxed out PD to 2.0 it's still pretty difficult to read.

 

Just wondering if there's a file I can edit to change the font or clarity of the text of these labels.

 

The labels get smaller for me as I up the pixel density. 1.5 seems to be a sweetspot as far labels are concerned.

Posted

Labels do no scale with resolution, so the hogher you oversample the smaller the labels will get.

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Posted
The labels get smaller for me as I up the pixel density. 1.5 seems to be a sweetspot as far labels are concerned.

Everything in the GUI scales down when you increase resolution. One reason I didn't like using DSR (in 1080p) with this game. On a native UHD screen you can actually read it all though even at half the size.

i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5

Posted
Is anyone driving Oculus Rift with an RX 480 in DCS? What kind of results are you getting?

 

It's playable, but only just.

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Posted

No thoughts on MSAA guys? Was hoping to gain some insight and input from your experiences. Especially Skatezilla because I feel I learn a ton from reading your posts.

 

Thanks Jason

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Titan RTX overclocked and water cooled

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TM Warthog Stick and throttle

MFG Crosswinds

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