adrianstealth Posted September 3, 2016 Posted September 3, 2016 hi is there any way to stop the mouse pointer cross following behind view??? i need it totally unattached as I find it very annoying
Mad Dog 7.62 Posted September 3, 2016 Posted September 3, 2016 So back on topic a bit... I may be crazy, but I feel like after the last couple of 1.5 updates, the Rift is even clearer and I haven't changed my settings... Anybody else notice or am I just imagining things? Sent from my SCH-I545 using Tapatalk Dunno, I am only running 2.0, but I am not really seeing the effect of the pixel density slider. When I did the same thing with the de-bug tool it seemed hit and miss too, sometimes it made the pit clearer and other times it didn't. [sIGPIC][/sIGPIC] Gigabyte GA97XSLI Core i7 4790 @ 4.0 Ghz MSI GTX 1080ti 32 Mb RAM DDR3-2133 512GB SSD for DCS HP Reverb VR HMD Thrustmaster Warthog & MFG Crosswind
SageOT Posted September 3, 2016 Posted September 3, 2016 hi is there any way to stop the mouse pointer cross following behind view??? i need it totally unattached as I find it very annoying Use the command that switches between , cursor and mouse look. That makes it go away but you have to turn it back on again to interact with the cockpit. Left alt, or left shift c I think... Sent from my SCH-I545 using Tapatalk VFA-25 Fist of the Fleet[sIGPIC][/sIGPIC] Virtual Carrier Strike Group One | Discord
NeoxXx Posted September 4, 2016 Posted September 4, 2016 @chipwich: I think he means that he looks straight ahead and moves the orientation of his plane with the joystick ==> no judder. But if he keeps the joystick constant and moves his head he gets judder. @ NeoxXx: Can you give us the specs of your PC (GPU, CPU, RAM)? Usually you move your head faster around than you do move your plane with the joystick. Could that be part of the problem? It's just reverse! If i move my head around me : No judder If i looks straight ahead and move oriention with joystick : Judder My specs : Gtx1080 with I7
Chipwich Posted September 4, 2016 Posted September 4, 2016 It's just reverse! If i move my head around me : No judder If i looks straight ahead and move oriention with joystick : Judder My specs : Gtx1080 with I7 With those specs you should be fine. Has it always behaved this way? What about in other sims/games? Back to DCS, it almost sounds like you've got a controller conflict, like another axis is affecting head tracker stability. I've got the same specs and I'm smooth as buttah with the VR preset. R7 5800X3D / 64GB / MOZA AB9 Base / TIANHANG F-16 Grip / VPC T-50CM3 Throttle / Ace Flight Pedals / RTX 4080 Super / Meta Quest 3
funkyfranky Posted September 4, 2016 Posted September 4, 2016 Yes, those specs should indeed run smoothly. Did you try to turn down DCS settings in particular shadows and visib. range? A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
NeoxXx Posted September 4, 2016 Posted September 4, 2016 My joystick it's the thrusmaster hotas warthog. The problem is the same in high/medium/low and VR mode
Johnny Dioxin Posted September 4, 2016 Posted September 4, 2016 I just started flying the Revanche campaign again - I wanted to look for possible problems with the current version, but at the same time, it's a good opportunity to try a campaign in VR. Flew the first mission just now - as I'm in the Su-25A for this, being able to spot targets plays a major part (all done with Mk.1 eyeball - no fancy gizmos here!). I don't think it will be any more difficult to spot road-going targets than it is in 2D on a monitor. Flying at approx 4,000m msl, I could make out the roads well enough to be able to see if anything was on them - and then with the binocular zoom function, to confirm. It'll be interesting to see how the next mission - bombing practice on the range - goes. One thing is clear - flying in VR (and I found this in FSX/P3D too) is a completely different experience and I actually feel a lot more in control than I did using a monitor. For example, this mission was the first time I have ever landed an Su-25 without touching the speed (air-) or wheel brakes, and it was very smooth. I also never used to bother about landing on the centreline - as long as it was on the black stuff - who cares? But now I find I'm bang on that line, every time, without consciously aiming for it. Good times. Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
adrianstealth Posted September 4, 2016 Posted September 4, 2016 Use the command that switches between , cursor and mouse look. That makes it go away but you have to turn it back on again to interact with the cockpit. Left alt, or left shift c I think... Sent from my SCH-I545 using Tapatalk ok hopefully i can simply keep finger on mouse button or simply click mouse button to use pointer but i can not find the option in the control options why dont they just un-attach the pointer following the head completely:( makes zero sense
Chipwich Posted September 5, 2016 Posted September 5, 2016 (edited) ok hopefully i can simply keep finger on mouse button or simply click mouse button to use pointer but i can not find the option in the control options why dont they just un-attach the pointer following the head completely:( makes zero sense It's on the VR tab. Enable the mouse and your head pointer should turn off. Edited September 5, 2016 by Chipwich R7 5800X3D / 64GB / MOZA AB9 Base / TIANHANG F-16 Grip / VPC T-50CM3 Throttle / Ace Flight Pedals / RTX 4080 Super / Meta Quest 3
Johnny Dioxin Posted September 5, 2016 Posted September 5, 2016 I used to think such an option wasn't much use as well, but since using it in FlyInside with P3D, I'm finding it very useful as it is far more accurate to me than using the mouse pointer - and at the end of the day, you do have to look at a switch/knob/lever to operate it, so wth :) The issue with the DCS one, iirc, was that it stayed on all the time, whereas in FI you can toggle it on the fly. Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
Chipwich Posted September 5, 2016 Posted September 5, 2016 I used to think such an option wasn't much use as well, but since using it in FlyInside with P3D, I'm finding it very useful as it is far more accurate to me than using the mouse pointer - and at the end of the day, you do have to look at a switch/knob/lever to operate it, so wth :) The issue with the DCS one, iirc, was that it stayed on all the time, whereas in FI you can toggle it on the fly. The FlyInside head pointer and interface is done really well. However, for me in DCS the mouse is still the preferred manipulation method. Perhaps that will change with time and depends on the module. R7 5800X3D / 64GB / MOZA AB9 Base / TIANHANG F-16 Grip / VPC T-50CM3 Throttle / Ace Flight Pedals / RTX 4080 Super / Meta Quest 3
Chief Instructor Posted September 6, 2016 Posted September 6, 2016 (edited) A note about GPU/CPU utilisation Now that I'm exclusively flying with a CV1, and having read much about performance, I had a look at how my system is performing. With medium to high settings, as with most people I find that in busy areas such as KLAS, ATW is a frequent feature pegging the FPS to 45. However, unlike many other posts I've read, my GPU is being utilised to its potential, showing values of 80%-99% when things get busy. Many have reported that their GPUs in particular do not seem to be worked as much as they expect, and that they are seeing GPU load levels of around 40%-60% suggesting that FPS limitations are occurring elsewhere. In addition, my CPU is working harder in response to load, but not so surprisingly is never being maxed out on any core. As observed by others, the major settings factor appears to be view distance, though of course raising the PD has a very significant impact on performance in the CV1. With this said, I think I'll take a chance on a GTX1080 very soon with the expectation that I'll see similar performance but with a higher detail capability. How many of you have seen similar results and what are your thoughts on the merits of my pretty standard non-Ti GPU verses a top spec fast clocked 1080? Edited September 6, 2016 by Chief Instructor CPU: Intel i9 13900KS @5.8GHz | MB: ROG Strix Z790 Gaming-E | GPU: Asus ROG Strix RTX3090 OC | RAM: 32Gb Corsair Dominator DDR5 @6200MHz | Cooling: Custom CPU/GPU cooling loop | PSU: Supernova 850G2 @ 850W | OS: Windows 10 Home Premium 64Bit Storage: 3x Samsung EVO 970 Plus M.2 1Tb + 3x Samsung 850 EVO SSD 250Gb | Input: TM HOTAS WH Saitek Combat Pedals | Output: Samsung 50" OLED TV | VR: HP Reverb G2 | Audio: Realtek + Z906 5.1 Surround Sound Speaker System
Johnny Dioxin Posted September 7, 2016 Posted September 7, 2016 (edited) Just a point on A/G missions if I may - I have started flying the Revanche campaign (in the Su-25A) to get an idea of what A/G combat would look like in the Rift and how well ground targets could be spotted. So far, it's gone very well. My settings are basically the VR preset, with a couple of small tweaks, as shown in the attached screenshot. Targets on roads are no harder to spot than previously, and off-road smoke markers set by JTAC is also clear to see from 4,000m msl. This in the Caucasus, with the Mk.1 eyeball. Hidden targets will be harder - but then, they should be ;) I'm using an i5 2500k at 4,2GHz and a GTX970 Edited September 7, 2016 by Brixmis Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
Mango Posted September 8, 2016 Posted September 8, 2016 Is anyone driving Oculus Rift with an RX 480 in DCS? What kind of results are you getting?
TAW_Impalor Posted September 8, 2016 Posted September 8, 2016 Now that I'm exclusively flying with a CV1, and having read much about performance, I had a look at how my system is performing. With medium to high settings, as with most people I find that in busy areas such as KLAS, ATW is a frequent feature pegging the FPS to 45. However, unlike many other posts I've read, my GPU is being utilised to its potential, showing values of 80%-99% when things get busy. Many have reported that their GPUs in particular do not seem to be worked as much as they expect, and that they are seeing GPU load levels of around 40%-60% suggesting that FPS limitations are occurring elsewhere. In addition, my CPU is working harder in response to load, but not so surprisingly is never being maxed out on any core. As observed by others, the major settings factor appears to be view distance, though of course raising the PD has a very significant impact on performance in the CV1. With this said, I think I'll take a chance on a GTX1080 very soon with the expectation that I'll see similar performance but with a higher detail capability. How many of you have seen similar results and what are your thoughts on the merits of my pretty standard non-Ti GPU verses a top spec fast clocked 1080? Going myself from GTX760 to 1080 (and back TWICE!!), you will likely be disappointed to drop that kind of money for a barely noticeable gain. PD 2.0 is nice, but you will still see FPS dropping to 45 with ATW and targets appear as double. The only solution for me to get a stable 90 FPS is LOW visibility and NO shadows. 1080 works 90-100%, and CPU is slacking, but it still does need overclocking to push objects via DirectX bottleneck. I find PD 2 indeed improving readability of the instruments, but only in the center of your vision in OR. Off-sweetspot distortions drive me crazy and I cannot fly more than 10-15 minutes. I have 20/20 vision, so the whole thing gives me headaches if I fly longer ((( Just my $0.02. 12900KF@5.4, 32GB DDR4@4000cl14g1, 4090, M.2, W10 Pro, Warthog HOTAS, ButtKicker, Reverb G2/OpenXR
Slambo Posted September 10, 2016 Posted September 10, 2016 I have tried looking this up but have and no luck but can anyone point me in the direction of how to change the readability of the Aircraft labels or vehicle labels, I'm having one hell of time trying to read what I'm going after, Even when I have maxed out PD to 2.0 it's still pretty difficult to read. Just wondering if there's a file I can edit to change the font or clarity of the text of these labels.
jasonstory44 Posted September 12, 2016 Posted September 12, 2016 Hey guys, I've been playing with the MSAA values but to be honest I can't really determine if I notice a difference in appearance or performance. Can you guys tell me what your experience has been with this setting? Also, is pixel density strictly GPU bound? Thanks Jason Win 10 Pro, Intel i9 9900k overclocked to 5.1 (water cooled), 64 gb Corsair Dominator platinum RAM (3444 MHz) Titan RTX overclocked and water cooled 1.1 TB SSD 2 TB M.2 SSD TM Warthog Stick and throttle MFG Crosswinds Reverb VR Buttkicker LFE, SimShaker, Jetseat. All DCS modules
yellow_jacket Posted September 12, 2016 Posted September 12, 2016 I have tried looking this up but have and no luck but can anyone point me in the direction of how to change the readability of the Aircraft labels or vehicle labels, I'm having one hell of time trying to read what I'm going after, Even when I have maxed out PD to 2.0 it's still pretty difficult to read. Just wondering if there's a file I can edit to change the font or clarity of the text of these labels. The labels get smaller for me as I up the pixel density. 1.5 seems to be a sweetspot as far labels are concerned.
SkateZilla Posted September 12, 2016 Posted September 12, 2016 Labels do no scale with resolution, so the hogher you oversample the smaller the labels will get. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
S-GERAT Posted September 13, 2016 Posted September 13, 2016 Is absolutely necessary the use of labels in order to identify something at reasonable distances compared with a standard monitor ?
SharpeXB Posted September 14, 2016 Posted September 14, 2016 The labels get smaller for me as I up the pixel density. 1.5 seems to be a sweetspot as far labels are concerned. Everything in the GUI scales down when you increase resolution. One reason I didn't like using DSR (in 1080p) with this game. On a native UHD screen you can actually read it all though even at half the size. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
kam Posted September 14, 2016 Posted September 14, 2016 Is anyone driving Oculus Rift with an RX 480 in DCS? What kind of results are you getting? It's playable, but only just. Intel 5820k | Asus X-99A | Crucial 16GB | Powercolor Devil RX580 8GB | Win 10 x64 | Oculus Rift | https://gallery.ksotov.co.uk Patiently waiting for: DCS: Panavia Tornado, DCS: SA-2 Guideline, DCS: SA-3 Goa, DCS: S-300 Grumble
jasonstory44 Posted September 15, 2016 Posted September 15, 2016 No thoughts on MSAA guys? Was hoping to gain some insight and input from your experiences. Especially Skatezilla because I feel I learn a ton from reading your posts. Thanks Jason Win 10 Pro, Intel i9 9900k overclocked to 5.1 (water cooled), 64 gb Corsair Dominator platinum RAM (3444 MHz) Titan RTX overclocked and water cooled 1.1 TB SSD 2 TB M.2 SSD TM Warthog Stick and throttle MFG Crosswinds Reverb VR Buttkicker LFE, SimShaker, Jetseat. All DCS modules
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