Raven (Elysian Angel) Posted July 14, 2017 Posted July 14, 2017 that was smooth as glass too. All VR users in our squadron (including myself) agree that 2.1 is unplayable in VR at the moment. Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
BigDuke6ixx Posted July 14, 2017 Posted July 14, 2017 All VR users in our squadron (including myself) agree that 2.1 is unplayable in VR at the moment. Works fine here in single player.
Verde Posted July 14, 2017 Posted July 14, 2017 I can agree not playabla at all, yes casual fly in single game ok, but even normandy P-51 quick start dogfight is a jidder even with 7700k @5.1ghz and 1080ti and not the best VR settings.
hansangb Posted July 14, 2017 Posted July 14, 2017 I'll give the instant mission/dogfight a shot and report back. I flew the latest OpenBeta and it seemed very smooth for me. But didn't get a chance to fly the 2.x. Also, there was a small update beyond what's posted for 1.5x Openbeta. Did anyone else see that? hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
hannibal Posted July 14, 2017 Posted July 14, 2017 All VR users in our squadron (including myself) agree that 2.1 is unplayable in VR at the moment. What is the VR squadron you are with? find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Baggy MacDouche Posted July 14, 2017 Posted July 14, 2017 Just tried out the new Normandy map with a Mustang. Settings were default VR preset and 1.2 PD. No SS with SteamVR/Vive. Massive stuttering/freezing, totally unplayable. Not a scientific test, but with pretty base settings on a recently built rig(check specs in sig), I'd expect decent performance. I'm usually pretty forgiving when it comes to VR performance. A few dropped frames or a bit of stutter when turning head here or there isn't going to kill it for me, even though glass smooth would be the dream. Not trying to compare apples to oranges, but I recently picked up IL2-BoS and have been amazed at the performance and how much I can squeak out of it. Corsair Graphite 780T / ASUS Maximus VIII Hero / i7-6700K@4.5GHz / Corsair H110i / 32GB DDR4 PC-2666 / ASUS 1080 Strix / EVGA 850 Pro / Samsung 950 Pro M.2 SSD / Win10x64 / Samsung UN48JU7500 4k / Logitech G910/933 KB/Headphones / Razer Naga Epic Mouse / MFG Crosswinds / TM HOTAS Warthog / HTC Vive
BigDuke6ixx Posted July 14, 2017 Posted July 14, 2017 I can agree not playabla at all, yes casual fly in single game ok, but even normandy P-51 quick start dogfight is a jidder even with 7700k @5.1ghz and 1080ti and not the best VR settings. It's 'not playable at all' but it's playable in single? Thanks for that trip through your mind.
Precog Posted July 14, 2017 Posted July 14, 2017 It's playable if you turn off aliasing but then it's a shimmering mess. Back to 1.5 for me unfortunately until 2.1 gets fixed Check out my 'real world' video series [sIGPIC][/sIGPIC]
Verde Posted July 14, 2017 Posted July 14, 2017 I meant flying solo and looking outside maybe is a viable option but real combat scenario is a jiddder! As game is called digital COMBAT simulator. Combat scenario performane is unplayable as fps dips even lower than asw needed 45:/
BigDuke6ixx Posted July 15, 2017 Posted July 15, 2017 I meant flying solo and looking outside maybe is a viable option but real combat scenario is a jiddder! As game is called digital COMBAT simulator. Combat scenario performane is unplayable as fps dips even lower than asw needed 45:/ Not something I noticed in the quick combat missions.
witwas Posted July 18, 2017 Posted July 18, 2017 I have big problems with smoke (like in the argo campaign, the mission where you need to land inside the burning refugee camp). It's unplayable with FPS drop to 0.
Koriel Posted July 19, 2017 Posted July 19, 2017 I got the rift 3 days ago, and to say the least, I am not impressed at all. Framerate seems to be ok to play, but I miss soo much detail... None of the guages are readable, certainly not the mfd in the Mirage.. I really want to give it a chance, but what do I need to do in order to be able to read the darn instruments? i7 3770, 16G, 1080 Pro's excellent headtracking. headtracking - mouse combination is superb Sense of being there is good. Con's Can't read the darn instruments!! I have the Oculus Tray Tool installed, tried with ATW off and On.
kunterbunt Posted July 19, 2017 Posted July 19, 2017 I got the rift 3 days ago, and to say the least, I am not impressed at all. Framerate seems to be ok to play, but I miss soo much detail... None of the guages are readable, certainly not the mfd in the Mirage.. I really want to give it a chance, but what do I need to do in order to be able to read the darn instruments? i7 3770, 16G, 1080 Pro's excellent headtracking. headtracking - mouse combination is superb Sense of being there is good. Con's Can't read the darn instruments!! I have the Oculus Tray Tool installed, tried with ATW off and On. Raise the pixel density to something like 1.5. you can find it in the VR tab. My Rig: AMD Ryzen 9 3950X | 64GB DDR4-3200 Ram | NVIDIA GeForce RTX 2080 Ti | Thrustmaster Hotas Warthog | MFG Crosswind rudder pedals | HP Reverb
dburne Posted July 19, 2017 Posted July 19, 2017 Raise the pixel density to something like 1.5. you can find it in the VR tab. Yes, and in addition be sure and adjust your headset for the sweet-spot in the Rift viewing. It does have a somewhat narrow sweet-spot and if not adjusted for this, can make a big difference in image clarity. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
FragBum Posted July 19, 2017 Posted July 19, 2017 (edited) /|\ This. The angle of the rift to your head (eyeballs/face) and the band over the top for height (centring over the eyeballs ), the side straps for what we do it doesn't have to be like an alien face huger, in fact a bit of distance can look sharper. Minimise colour fringing top and bottom use eyeball width for overall resolution. Cycle through a few times to tweak it correctly. If you can handle some moiré drop AA and AF and deferred shading to off and PD to lowish 1.1 most everything else to high, and cockpit to 512, looks great and flies great in Normandy in Gazelle and Huey in "Free Flight" SP mode. For me looks better than DCS 2.0.x in VR. :thumbup: Edited July 19, 2017 by FragBum Control is an illusion which usually shatters at the least expected moment. Gazelle Mini-gun version is endorphins with rotors. See above. Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.
jojo Posted July 21, 2017 Posted July 21, 2017 Raise the pixel density to something like 1.5. you can find it in the VR tab. I don't know it has changed, but it seems that using Oculus Rift "DebugTool" pixel density setting gives better picture quality and better frame rate than DCS setting. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
Boris Posted July 21, 2017 Posted July 21, 2017 I don't know it has changed, but it seems that using Oculus Rift "DebugTool" pixel density setting gives better picture quality and better frame rate than DCS setting. Not sure if that ever really worked. It could just be a placebo. It was never confirmed. Only subjective anecdotes. The Mirage cockpit is terrible for VR, that's true. Even with a high PD the labels are just so small. Other aircraft are generally fine. PC Specs / Hardware: MSI z370 Gaming Plus Mainboard, Intel 8700k @ 5GHz, MSI Sea Hawk 2080 Ti @ 2100MHz, 32GB 3200 MHz DDR4 RAM Displays: Philips BDM4065UC 60Hz 4K UHD Screen, Pimax 8KX Controllers / Peripherals: VPC MongoosT-50, Thrustmaster Warthog HOTAS, modded MS FFB2/CH Combatstick, MFG Crosswind Pedals, Gametrix JetSeat OS: Windows 10 Home Creator's Update
Verde Posted July 21, 2017 Posted July 21, 2017 Just tried 1.5.7 beta have to say much smoother than both 1.5.6 and 2.1.1. I see much improvement;)
javelina1 Posted July 22, 2017 Posted July 22, 2017 agree, 1.5.7 is pretty good, and I fly with a PD of 1.5 with mostly high settings. I haven't flown 2.1 in a bit, waiting for another update. MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control
rrohde Posted July 23, 2017 Posted July 23, 2017 The Mirage cockpit is terrible for VR, that's true. Even with a high PD the labels are just so small. Other aircraft are generally fine. Yep. Learned that today as well. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
VampireNZ Posted July 24, 2017 Posted July 24, 2017 Agreed - the Mirage is the absolute worst example of using VR in DCS lol. I struggle to read the labels leaning down and using zoom! Vampire
Gary Posted July 24, 2017 Posted July 24, 2017 Quick Q, Not seen this answered eleswhere?? Whilst in VR DCS also displays on my monitor, which uses CPU & GPU performance. Is there anyway to cease the monitor display to increase FPS? - if not, would selecting the lowest possible screen res provide a FPS booost for VR? Kind Regards, Gary I5 - 1TB SSHD, 256 SSD - Nvidia 1070 - 16gb ram - CV1
BigDuke6ixx Posted July 24, 2017 Posted July 24, 2017 Quick Q, Not seen this answered eleswhere?? Whilst in VR DCS also displays on my monitor, which uses CPU & GPU performance. Is there anyway to cease the monitor display to increase FPS? - if not, would selecting the lowest possible screen res provide a FPS booost for VR? Kind Regards, Gary The mirror image is there at zero cost as it has already been rendered.
Johnny Dioxin Posted July 24, 2017 Posted July 24, 2017 Hmm, I didn't find the Mirage a problem (PD 1.6) - though I do find the Gazelle cockpit labels very difficult to read without zooming in. Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
Gary Posted July 24, 2017 Posted July 24, 2017 The mirror image is there at zero cost as it has already been rendered. So what if it wasn't rendered?...better performance? Or if it has to be, would a lower res help at all? I5 - 1TB SSHD, 256 SSD - Nvidia 1070 - 16gb ram - CV1
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