SkateZilla Posted July 1, 2016 Posted July 1, 2016 That's because when TIR is Paused, it returns you to NUMPAD/KB/MOUSE Input. As Soon as You unpause view will jump to current tracked position from TIR Input. Whether or not this is going to be adjusted, I cannot say. I would Use Snap Views for the Panels in those area's, So Much easier. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Lange_666 Posted July 1, 2016 Posted July 1, 2016 But Snap Views don't "stick". I don't use them because i always feel i lack an extra hand to operate them or i might overlook something... (and i don't have room on my HOTAS to implement them there). Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
SkateZilla Posted July 1, 2016 Posted July 1, 2016 I have asked about track pausing returning to default forward view instead of pausing in current position. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
cichlidfan Posted July 1, 2016 Posted July 1, 2016 I have asked about track pausing returning to default forward view instead of pausing in current position. Good. Because the whole point of pausing TIR is to lock the view right where it is at that moment. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
firmek Posted July 1, 2016 Posted July 1, 2016 I have asked about track pausing returning to default forward view instead of pausing in current position. Thanks!. Since I've got the TIR I didn't see no more need to use the snap views. The pause is really sufficient and convenient. Please check also why TIR in M2000C and Mig-21 works differently. F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all
SkateZilla Posted July 1, 2016 Posted July 1, 2016 Good. Because the whole point of pausing TIR is to lock the view right where it is at that moment. The Hole Point of using TiR is to use your head to control your head so u dont have to use your hands and KB Buttons. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Gliptal Posted July 1, 2016 Posted July 1, 2016 ^The Hole Point of using TiR is to use your head to control your head so u dont have to use your hands and KB Buttons.He probably meant "TIR pause function".
Rhinozherous Posted July 1, 2016 Posted July 1, 2016 TIR seems completly messed up... please dont release that into the stable version i7-14700KF 5.6GHz Water Cooled /// ZOTAC RTX 4070 TI Super 16GB /// 32GB RAM DDR5 /// Win11 /// SSDs only DCS - XP12 - MSFS2020
cichlidfan Posted July 1, 2016 Posted July 1, 2016 Good. Because the whole point of pausing TIR is to lock the view right where it is at that moment. The Hole Point of using TiR is to use your head to control your head so u dont have to use your hands and KB Buttons. He probably meant "TIR pause function". I did. That would be the reason that I used the phrase 'pausing TIR'. :doh: Btw, Skates, in this context, the word 'whole' has a 'w' in it. Rather changes the meaning quite a bit. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
SkateZilla Posted July 1, 2016 Posted July 1, 2016 I did. That would be the reason that I used the phrase 'pausing TIR'. :doh: Btw, Skates, in this context, the word 'whole' has a 'w' in it. Rather changes the meaning quite a bit. I blame Teamviewer, I type so fast some keystrokes dont register, lol Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
archer86 Posted July 1, 2016 Posted July 1, 2016 Changing openbeta trackir default.lua with stable version fixed my issue again:)
grunf Posted July 1, 2016 Posted July 1, 2016 TIR worked fine for years and I really see no reason to change the way it used to work. Snapviews are no substitute for pause TIR, so please bring it back. Also, I can't seem to look more than 90 deg to the side, unless I turn my head all the way back. But then I'm looking at the wall, not my monitor, so no point of doing it. Not to mention a sore neck. ED, I realy appreciate your work, but the TIR changes are going in a wrong direction. :(
jjohnson241 Posted July 1, 2016 Posted July 1, 2016 TIR worked fine for years and I really see no reason to change the way it used to work. Snapviews are no substitute for pause TIR, so please bring it back. Also, I can't seem to look more than 90 deg to the side, unless I turn my head all the way back. But then I'm looking at the wall, not my monitor, so no point of doing it. Not to mention a sore neck. ED, I realy appreciate your work, but the TIR changes are going in a wrong direction. :( +1 From the Changelog: "In-cockpit TrackIR functionality corrected. Influence of mouse and default camera position was switched off." Corrected? I hope the party that made these changes has the benefit of feedback from this forum. [sIGPIC][/sIGPIC] 3rd Mar Div RVN '66-'67
theropod Posted July 1, 2016 Posted July 1, 2016 Changing openbeta trackir default.lua with stable version fixed my issue again:) :thumbup: Yes, it works!
SkateZilla Posted July 1, 2016 Posted July 1, 2016 +1 From the Changelog: "In-cockpit TrackIR functionality corrected. Influence of mouse and default camera position was switched off." Corrected? I hope the party that made these changes has the benefit of feedback from this forum. Corrected as In it Fixed the issue that was the Purpose of this thread, with the Mouse and KB Conflicting/Fighting w/ headTracking causing the slanted view. Which was a Bug introduced w/ the Initial 1.5.4 Open Beta Launch, Not "Corrected" as in Corrected vs 1.5.3 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
jjohnson241 Posted July 1, 2016 Posted July 1, 2016 Corrected as In it Fixed the issue that was the Purpose of this thread, with the Mouse and KB Conflicting/Fighting w/ headTracking causing the slanted view. Thanks for the clarification. I thought it meant corrected the TIR problem that was created by last weeks OB update and repeated today. I missed your 1.5.3 reference. [sIGPIC][/sIGPIC] 3rd Mar Div RVN '66-'67
[DBS]TH0R Posted July 2, 2016 Posted July 2, 2016 Just tested 1.5.4 last night. In P-51 I can't check my six, and A-10C view is odd at best sharing the same problem of not being able to look back over your shoulder. Please fix this. P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5 WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature
Enduro14 Posted July 2, 2016 Posted July 2, 2016 Use the mirrors that's what their for Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Gliptal Posted July 2, 2016 Posted July 2, 2016 Use the mirrors that's what their forThe mirrors are huge resource hogs. And in most fighters and planes, the pilot has more than enough freedom to look behind him.
Fakum Posted July 2, 2016 Posted July 2, 2016 I don't know what else to say, TrackIR needs to be fixed soon and work the way it always has,, this fiddling around with files is annoying,,,, yes its Beta, I get it! But eluding to this may be the norm in the end does not sit well. We just need it back to where it worked right,,, my 2 cents, and no offence intended to anyone. Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle
HiJack Posted July 2, 2016 Posted July 2, 2016 Just tested 1.5.4 last night. In P-51 I can't check my six, and A-10C view is odd at best sharing the same problem of not being able to look back over your shoulder. Please fix this.Replace this file with the same file from 1.5.3 or 2.0 and you are all good. ..\Config\Input\Aircrafts\Default\trackir\default.lua 1
SyntaxError Posted July 2, 2016 Posted July 2, 2016 I'm not sure why they trying to fix something that was never broken and worked perfectly between TrackIR, FTNOIR and Opentrack. I can understand if this is testing if these settings are shared with VR, but I have to agree with the previous poster in that if I want VR movements, I'll buy a VR Headset. F/A-18C - A-10C - FC3 - L-39C/ZA - Ka-50 - UH-1H - Mi-8MTV2 - F-86F - Spitfire - P-51D - P-47D - BF-109K - CA
nomdeplume Posted July 3, 2016 Posted July 3, 2016 I suspect they don't want to have maintain two completely separate view control methods for the rest of time. That will add constant overhead to the development process, both for ED and third party developers who have to test and support both methods. Plus: not all devs may have a VR headset, and in future some may only have VR headsets but no TrackIR. There's also likely to be more types of headsets and developers won't have all of them. So, creating a single unified view control system that works properly with all devices makes sense in the long term. Some teething issues are to be expected, and if they can't iterate on these types of changes in an open beta then where on earth are they supposed to?
Hadwell Posted July 3, 2016 Posted July 3, 2016 (edited) Some teething issues are to be expected, and if they can't iterate on these types of changes in an open beta then where on earth are they supposed to? well you'd think they'd test trackIR on their own systems and at the very least make sure it works in all modules, not just fc3, before releasing the update, there's no way they don't have trackIR on hand... it'd be one thing if the like... 10 people who play dcs with VR on a regular basis didn't have working head tracking with their VR sets, it's totally another when the majority of people who use head tracking non-VR can't... even if it is a beta update... Edited July 3, 2016 by Hadwell My youtube channel Remember: the fun is in the fight, not the kill, so say NO! to the AIM-120. System specs:ROG Maximus XI Hero, Intel I9 9900K, 32GB 3200MHz ram, EVGA 1080ti FTW3, Samsung 970 EVO 1TB NVME, 27" Samsung SA350 1080p, 27" BenQ GW2765HT 1440p, ASUS ROG PG278Q 1440p G-SYNC Controls: Saitekt rudder pedals,Virpil MongoosT50 throttle, warBRD base, CM2 stick, TrackIR 5+pro clip, WMR VR headset. [sIGPIC][/sIGPIC]
SnowTiger Posted July 3, 2016 Posted July 3, 2016 I suspect they don't want to have maintain two completely separate view control methods for the rest of time. That will add constant overhead to the development process, both for ED and third party developers who have to test and support both methods. I completely disagree with this idea. The fact that developers would have to test and support both methods forever would only apply if they continue to make changes to both methods. Whereas if they have TIR working .. leave it alone and create a completely independent method of control for VR headsets. These things are not alike. Each method should have it's own Radio Button ... select the TIR system radio button to use that method if you have TIR OR select the VR radio button to utilize the VR method. Then if/when they make changes to one it doesn't adversely affect everyone like we are currently seeing. I'm not a programmer so I don't know if this is possible, but I'd like to think it would be that simple for someone who is ?? ! SnowTiger AMD Ryzen 9 7950X - Zen 4 16-Core 4.5 GHz - Socket AM5 - 170W Desktop Processor ASUS ROG STRIX X670E-A GAMING WIFI 6E Socket AM5 (LGA 1718) Ryzen 7000 gaming motherboard Geforce RTX 4090 Gaming Trio X - 24GB GDDR6X + META Quest 3 + Controllers + Warthog Throttle, CH Pro Pedals, VKB Gunfighter MKII MCG Pro G.SKILL Trident Z5 Neo Series 64 GB RAM (2 x 32GB) 288-Pin PC RAM DDR5 6000 RAM
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