Cibit Posted September 30, 2016 Posted September 30, 2016 I have looked to see if this has already been posted but can find no thread relevant, when we drop troops off in the huey the troops can often run into the tail boom and just snap it off. This can be overcome to a certain extent by hovering to insert infantry but more difficult especially under fire. I should mention this is using CTLD however they are still ED infantry. Hope someone can help:) i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
Tarres Posted September 30, 2016 Posted September 30, 2016 Same without CTLD, using the default "embark" and "disembark" orders from the ME and F7 menu in flight. Same applies to the Hip. 1
-Painter- Posted October 1, 2016 Posted October 1, 2016 Same issue here! Needs to be fixed ASAP. 1 Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
Esac_mirmidon Posted October 1, 2016 Posted October 1, 2016 You can edit a line in the CTLD.lua to drop troops in a wider circle around the helicopter, avoiding colissions. Look for this lines: if _spawnBehind == false then -- spawn in circle around heli local _pos = _point for _i, _detail in ipairs(_details.units) do local _angle = math.pi * 2 * (_i - 1) / #_details.units local _xOffset = math.cos(_angle) * 30 local _yOffset = math.sin(_angle) * 30 _group.units[_i] = ctld.createUnit(_pos.x + _xOffset, _pos.z + _yOffset, _angle, _detail) end else local _pos = _point --try to spawn at 6 oclock to us local _angle = math.atan2(_pos.z, _pos.x) local _xOffset = math.cos(_angle) * -30 local _yOffset = math.sin(_angle) * -30 Where you see i´ve changed the value to 30 and -30, you can change it to a higher number and test it. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
SNAFU Posted October 1, 2016 Posted October 1, 2016 (edited) It s been this way since the first days of the Huey and was reported but never fixed. https://forums.eagle.ru/showthread.php?t=118043 Edited October 1, 2016 by SNAFU 1 [sIGPIC][/sIGPIC] Unsere Facebook-Seite
Razor18 Posted October 1, 2016 Posted October 1, 2016 You can edit a line in the CTLD.lua to drop troops in a wider circle around the helicopter, avoiding colissions. Thanks for the hint, the problem is rather when they start going after their business, and start running in whichever direction. Also if you fly and land with other helos in formation around you, other helo's troops embarking can kick your tail down too. Would be nice, but I'm not sure your suggestion would help in this case?
BitMaster Posted October 2, 2016 Posted October 2, 2016 It's not only troops, I also had a few SAM vehicles drive into my Hip in BF after enabling the SAM site. 1 Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Sapphire Nitro+ 7800XT - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus XG27ACG QHD 180Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X
Razor18 Posted October 2, 2016 Posted October 2, 2016 Yeah, but physically this is not as unrealistic, as troops tearing off helicopter tail. Your question is rather why they drive into you, our question is why is an (AI) person enabled to break it off? We wouldn't care if they would headbutt themself out cold, but leaving the helo intact...
Esac_mirmidon Posted October 2, 2016 Posted October 2, 2016 You can disable the "run against enemies" in the CTLD. So when you drop them they stay in a wide circle instead of running. Also you can drop them and take off inmediatly, ala "Vietnam" " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Razor18 Posted October 2, 2016 Posted October 2, 2016 OK, but if we drop them to fight the enemy, as it usually is the case? 1
Esac_mirmidon Posted October 2, 2016 Posted October 2, 2016 You can select the "Pilot Can control Vehicles", and make them move where you want, change ROE, etc, while flying. Or use a friend as CA. For me the best is edit the lua for a wider drop circle and take off inmediatly after the drop. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Cibit Posted October 3, 2016 Author Posted October 3, 2016 Thanks for all the workarounds but please lets not get into discussing the finer points here. It is a bug I would really love to see addressed and not dismissed because of filling the thread with discussion:) i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
Esac_mirmidon Posted October 3, 2016 Posted October 3, 2016 Of course is a bug, no one denies that. But in the meantime there are ways to workaround it and enjoy droping grunts. 1 " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Cibit Posted October 7, 2016 Author Posted October 7, 2016 Bump i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
Rangi Posted October 21, 2016 Posted October 21, 2016 +1 a proper fix would be great. PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.
Cibit Posted October 25, 2016 Author Posted October 25, 2016 Holbeach posted this in Huey video thread This is the behaviour I would love fixed please i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
Justificus Posted October 25, 2016 Posted October 25, 2016 Holbeach posted this in Huey video thread This is the behaviour I would love fixed please OMG! Haven't seen/experienced that one yet... Yes, please fix!!! Justificus System Specs:i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria
Cibit Posted November 4, 2016 Author Posted November 4, 2016 Please look at our problem :) i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
Sandman1330 Posted April 5, 2017 Posted April 5, 2017 Bump. Still an issue, just happened to me. Please fix. Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2
BaD CrC Posted April 7, 2017 Posted April 7, 2017 Yes, this is a bit ridiculous. We are doing our drops as fast as we can usually so the troops don't start to move before we are already airborne. https://www.blacksharkden.com http://discord.gg/blacksharkden
Cibit Posted April 7, 2017 Author Posted April 7, 2017 We now just hover to drop them now :) i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
snowsniper Posted April 7, 2017 Posted April 7, 2017 +10000 same problem with ATME helo rescue script. it's a DCS bug for a long time troops, break the helo once spawned around....AI troops should not be blind. i7-10700KF CPU 3.80GHz - 32 GO Ram - - nVidia RTX 2070 - SSD Samsung EVO with LG TV screen 40" in 3840x2150 - cockpit scale 1:1 - MS FFB2 Joystick - COUGAR F16 throttle - Saitek Pro Flight Rudder Pedals
ebabil Posted April 7, 2017 Posted April 7, 2017 this is my experience with super insurgents FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
snowsniper Posted April 14, 2017 Posted April 14, 2017 looking at your video : as a spectator it is ... quite a funny vid. after superman ...now SUPERinsurgents ! ...but it's so frustrating in games and MP Missions. it should be a priority bug to resolve for sure. i7-10700KF CPU 3.80GHz - 32 GO Ram - - nVidia RTX 2070 - SSD Samsung EVO with LG TV screen 40" in 3840x2150 - cockpit scale 1:1 - MS FFB2 Joystick - COUGAR F16 throttle - Saitek Pro Flight Rudder Pedals
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