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"sound-radar"...official opinion on it?  

131 members have voted

  1. 1. "sound-radar"...official opinion on it?

    • i like it, please keep it
      18
    • i dont like it, dont think its realistic, please get rid of it
      113


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Posted

hey guys. i know its been brought up quite a few times already, but never with an official statement on the matter.

i know from real life flying, that i cant hear another airplane taking off right next to me, when my engine is pretty much at idle.at least i cant remember that i've ever heard another aircraft as soon as my engine is running.

 

yet in dcs i can hear other aircraft often a couple of hundreds meters behind me, while i have the engine running at full revolutions.

 

i dont want to stir anything up here, but i would love to hear the opinion on that matter from some ED official, whether they think everything is ok as it currently is, or whether there will be some tuning in future.

 

thx in advance!:thumbup:

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Posted

i dont want to stir anything up here, but i would love to hear the opinion on that matter from some ED official, whether they think everything is ok as it currently is, or whether there will be some tuning in future.

 

Yes please. :yes:

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Posted

Agreed, would like to hear EDs and the communities thoughts.

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Posted

+1

9./JG27

 

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Posted

I think that hearing any other airplane outside, is nearly impossible, especially with cannopy closed. The way that sound in DCS works makes suprise attacks hard, because mostly the enemy knows you are there, before you can actually start shooting.

 

At the same time, I would like the in cockpit sounds of guns and airframe (buffeting, hit sounds etc.)more pronounced. IRL the pilot has vibrations and feels impacts/shots. In game sound helps to mitigate that lack of feedback.

 

In conclusion, I would like to see the sound design reworked, so that we have more vivid sounds of our own airplane, while sounds outside the cockpit are nearly impossible to hear.

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Posted

I think these may make it difficult to turn and see/hear a bandit on your tail

 

 

Hearingaids.png

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Posted

I actually think it's pretty good and useful. Not everyone has a computer that will run DCS with mirrors on, so sound levels out the disadvantage of not having mirrors in some situations.

Spotting has also always been kind of a problem and sound can help you notice what is going on around you. Is it realistic? I dunno. But it is an important part of the SA.

Posted
I actually think it's pretty good and useful. Not everyone has a computer that will run DCS with mirrors on, so sound levels out the disadvantage of not having mirrors in some situations.

Spotting has also always been kind of a problem and sound can help you notice what is going on around you. Is it realistic? I dunno. But it is an important part of the SA.

 

-1

:D

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Posted
I actually think it's pretty good and useful. Not everyone has a computer that will run DCS with mirrors on, so sound levels out the disadvantage of not having mirrors in some situations.

Spotting has also always been kind of a problem and sound can help you notice what is going on around you. Is it realistic? I dunno. But it is an important part of the SA.

 

yeah you know whats also good for sa? bright labels and healthbars floating over everyone's head

Posted

Another example is i did flew in some glider's in the past. As we released the rope, the piper cup turned left and flew within 150 meter's or so past us and i did not hear a thing!

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  • 3 weeks later...
Posted (edited)

This "sound-radar" has plagued combat flight-sim games since the very beginning. I've yet to try an aerial combat simulator which doesn't suffer from this physics error. I wrote the following a couple of weeks ago, in another thread on the subject:

 

No, it isn't realistic. It's been acknowledged to be wrong by Yo-Yo, years ago. I have enormous respect for Yo-Yo & his amazing work, but I am perplexed as to why this issue doesn't seem to be a concern. It's the largest flaw in the simulator's realism, as it completely changes the nature of the historical "hunt." Real-world aces generally favored sneaking up on the enemy and firing at close range, with the element of surprise; that simply isn't possible in DCS (and other sim/games), because of the "sonar problem."

 

Here is a link to the thread where Yo-Yo discusses the matter. This is the closest thing to an official stance so far, to the best of my knowledge: https://forums.eagle.ru/showthread.php?t=94347

 

As far as I'm concerned, the discussion never truly concluded. My counter-point went unaddressed. There appears to be a relatively simple solution that could solve the matter, resulting in maximum realism with minimal development effort

Edited by Echo38
Posted (edited)

IMHO they should make the cockpit its own environment and outside sounds can stay as they are, but the cockpit would block the outside sounds. Only weapons, engine and hit sounds should be heard.

Edited by Solty

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Posted (edited)

if you look at the soundfiles, thats already that way...there are seperate files for cockpit sounds and seperate for outside sounds...and in fact its really easy to block the sound radar with adjusting a single lua file...a matter of a few seconds. thats what we did with our modpack on our server back then...

 

EDIT: ah thx, Echo for the link...that surprises me quite a bit....so they do acknowledge that its wrong. why they didn't fix it yet though is a mystery to me...

following your link a little further,....i notice they seem not to change it, as they think people would not like it?maybe a poll would help here?

Edited by 9./JG27 DavidRed
Posted (edited)

really? well lets see how this poll turns out then...but i really cant believe that people would want the sound radar for the ww2 birds...it might not play a big role on modern modules, but when its about ww2 combat, it completely destroys a big part of realistic tactics used.

 

EDIT: you are completely right about the ingame audio sliders...as much as i appreciate options, these dont make much sense imo, as the sound engineers should just create realistic sounds, and give us 1slider for volume...not x different ones, where we could theoretically turn down cockpitsounds completely and turn the one for the outside sounds completely up...never tried it, but im sure that way the sound-radar would be even more obvious than it already is...you might hear them taking off from their airfield when you just spawned on yours :)

Edited by 9./JG27 DavidRed
Posted (edited)

[x] i dont like it, dont think its realistic, please get rid of it

 

Sound radar - being able to hear aircraft approach over the sound of my own engine is utterly unrealistic imo in DCS and has a major negative impact on air to air combat. Makes surprise attacks all but impossible with no effort if opponents' have their sound on. I don’t buy this as a “feature” for those who say they can’t check their six properly, while I have sympathy this is a sim.

Edited by Bounder
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