Flagrum Posted August 18, 2017 Share Posted August 18, 2017 When i fire the gunpods, they won't reload again I hope they will fix it soon For reference: https://forums.eagle.ru/showthread.php?t=182138 Link to comment Share on other sites More sharing options...
Lenux Posted August 18, 2017 Share Posted August 18, 2017 That's a bug, and I hope they will fix it soon I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5 Link to comment Share on other sites More sharing options...
RagnarDa Posted August 19, 2017 Share Posted August 19, 2017 When i fire the gunpods, they won't reload again I hope they will fix it soon I can't replicate this issue. Can you tell me the exact steps you take to have experience this? DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
Flagrum Posted August 19, 2017 Share Posted August 19, 2017 I can't replicate this issue. Can you tell me the exact steps you take to have experience this? I think, he is refering to the issue that weapons will not reload/re-equipped automatically when expended if the "unlimited ammo" option is enabled. (see also the bug thread that I linked to in my previous posting) Link to comment Share on other sites More sharing options...
Lenux Posted August 20, 2017 Share Posted August 20, 2017 Yes Flagrum, you're right I couldn't describe it as well as you did, because of my poor english Thank you I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5 Link to comment Share on other sites More sharing options...
RagnarDa Posted August 20, 2017 Share Posted August 20, 2017 (edited) I've fixed the issue with unlimited weapons not working now. It might or might not make it into next release. There are some issues with using it with some sight-modes that I'll try to solve though. Sorry for this taking so long but I've prioritized other issues. Edited August 20, 2017 by RagnarDa DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
uboats Posted August 20, 2017 Share Posted August 20, 2017 thanks :) [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
CoBlue Posted August 25, 2017 Share Posted August 25, 2017 Added custom data cartridge functionality Added interface for custom data cartridge selection What is this? & how do we use it? Thanx! i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR. Link to comment Share on other sites More sharing options...
bolek Posted August 25, 2017 Share Posted August 25, 2017 Added custom data cartridge functionality Added interface for custom data cartridge selection What is this? & how do we use it? I think it's this stuff: https://forums.eagle.ru/showpost.php?p=3192237&postcount=12 (you may want to read the whole thread) Link to comment Share on other sites More sharing options...
Lenux Posted August 25, 2017 Share Posted August 25, 2017 What about this bug ? https://forums.eagle.ru/showthread.php?t=192532 I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5 Link to comment Share on other sites More sharing options...
Rudel_chw Posted September 4, 2017 Share Posted September 4, 2017 Viggen now works from Saved Games path Hello, Can you please tell us how this feature has to be used? .. for DCS 2.1, I tried to put on Saved Games the music for the tape player (on the path C:\Users\<username>\Saved Games\DCS.openalpha\Mods\Aircraft\AJS37\Sounds\VigWalkman) and it doesnt work :( ... neither does it on 1.5.7 Best regards For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
JanTelefon Posted October 6, 2017 Share Posted October 6, 2017 Could we have an update of the first thread on what has made it into the last DCS versions please? Prefferably both 1.5 and 2.0. Thanks. Link to comment Share on other sites More sharing options...
Lenux Posted October 11, 2017 Share Posted October 11, 2017 Could you please fix the "unlimited fuel" bug? I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5 Link to comment Share on other sites More sharing options...
RagnarDa Posted October 12, 2017 Share Posted October 12, 2017 Could you please fix the "unlimited fuel" bug? I’ve implemented it now. Need to test it so we’ll see when it makes it to public version. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
Baz000 Posted October 12, 2017 Share Posted October 12, 2017 any idea when the module will be out on steam? Link to comment Share on other sites More sharing options...
Cobra847 Posted October 12, 2017 Author Share Posted October 12, 2017 any idea when the module will be out on steam? Very soon! Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Lenux Posted October 12, 2017 Share Posted October 12, 2017 I’ve implemented it now. Need to test it so we’ll see when it makes it to public version. Thank you very much, Ragnar I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5 Link to comment Share on other sites More sharing options...
AvroLanc Posted October 20, 2017 Share Posted October 20, 2017 Can anyone confirm....has this update been included with the lastest 1.5.7 update or are we still waiting for it? Because I've missing all of these features...I've still got green RB-75s etc..... Pending ver. 1.5.X (Some released in 2.X) 12/8 Fixed NAV/RR mode releasing re-armed bombs Added white AGM-65 Maverick (RB75) (Swedish style!) Fixed radar elevation in AA mode Viggen now works from Saved Games path Corrections to input/output validation Updated RU/CN locale Added R for RUTA waypoints First wave of directory cleanup Fixed kneeboard text issues Re-added PBR corrected cockpit model (Cockpit lights will now be properly visible) Reduced HUD glow pending full HUD texture overhaul for PBR BRDF Implemented various Radio functionality Fixes to the Automatic Fuel Regulator Fixes to afterburner at altitude RB-04 no longer launching (exploding) when re-armed Correction to TILS-stations numbering past 20 Multiple potential CTDs fixed Corrected TILS layer switch not switching back Fixed distance time line getting stuck relative to horizon when in sidewinder fast select mode Fixed backup sights Fixed starter sound Re-added playsound for Walkman Wave 1 of input overhaul Radio is now pre-configured to nearest airfield Fixed issue with FR22 radio becoming unusable after moving radio function selector Fixed broken easter egg (was triggering during normal gameplay) Tuned pylon x,y,z coordinates Added custom data cartridge functionality Added interface for custom data cartridge selection Fixed several normal map issues in cockpit due to incorrect vertex tangents in exporter. Thanks Evgeny @ ED for the Plugin fix! Link to comment Share on other sites More sharing options...
azm Posted October 20, 2017 Share Posted October 20, 2017 Are there any fixes from Heatblur in DCS 1.5.7.10872 Update 4? Link to comment Share on other sites More sharing options...
Cobra847 Posted October 21, 2017 Author Share Posted October 21, 2017 Are there any fixes from Heatblur in DCS 1.5.7.10872 Update 4? Yes! We're compiling a changelog. Available shortly. :) Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Cobra847 Posted October 21, 2017 Author Share Posted October 21, 2017 Just a correction: We have a big list of fixes incoming, but they'll actually be available in the next patch. So this one does not contain changes currently. Sorry for the confusion! Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
azm Posted October 22, 2017 Share Posted October 22, 2017 Thanks for the answer, looking forward! Link to comment Share on other sites More sharing options...
Holton181 Posted November 3, 2017 Share Posted November 3, 2017 So, no Viggen mentioned in the official DCS changelogs published earlier today. Has there been any changes for us this time, and will we get a log of it here? Helicopters and Viggen DCS 1.5.7 and OpenBeta Win7 Pro 64bit i7-3820 3.60GHz P9X79 Pro 32GB GTX 670 2GB VG278H + a Dell PFT Lynx TrackIR 5 Link to comment Share on other sites More sharing options...
MrDieing Posted November 3, 2017 Share Posted November 3, 2017 No Viggen mentioned in the DCS 2 changelog, we still have another version you know ;) ''Greed is a bottomless pit which exhausts the person in an endless effort to satisfy the need without ever reaching satisfaction.'' Erich Fromm Link to comment Share on other sites More sharing options...
33-DFTC Posted November 3, 2017 Share Posted November 3, 2017 (edited) Here is the changelog for the newest 2.1 given by Ragnar on Reddit : Fixes several issues with Land/NAV Fixed issues with north-facing runways in TILS Fixed issues with Land/NAV when reaching LB at too high speed Improved implementation of Commanded turn rate (centered on VVI) during Land/NAV Added Simshaker support Improved general robustness Corrected several issues associated with respawning, e.g. pop up points Added Unlimited Fuel functionality Fix to FM Wind issue (different IAS for same alpha when facing or with the wind) Fixed the time-line floating on HUD after respawn Fixed the Lysbomb falling short of calculated impact point Optimized some code for improved performance Fixed a CTD occurring when a missile is destroyed or target is destroyed affecting: RB-04 RB-05A RBS-15 BK-90 Plugged several holes in the cockpit Fixed several holes in the exterior Corrected canard contrail generation parameters (these now only show at high AoA!) Added wingtip contrail generation emitters Added CK support for ARAK AP (Fixes ARAK AP not firing) Restored flow reversal sound Synced control inputs between keyboard, joystick and mouse (so everything is mappable on all devices) Source : Hoggit Edited November 3, 2017 by 33-DFTC Adding source There are only two types of aircraft, fighters and targets. - Major Doyle "Wahoo" Nicholson, USMC Link to comment Share on other sites More sharing options...
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