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Posted (edited)

Okey, I have a transport C-130 with an air start. He refuses to follow the altitude requirements set for his WPs and at the start he goes for a vertical climb almost stalling out and then just flies level at a certain alt, after some time he climbs to a different alt and continues level.

 

All the other AI in the mission behave normally.

 

I tried moving way points, changing altitudes, making him start higher or lower, before the first WP and even deleting the whole first WP all together. No change.

 

Maybe I somehow hit a special bug spot and you would like to check it out.

 

[ATTACH]167460[/ATTACH]

 

Play the mission and watch the already airborne C-130, if something different happens on your screen, do tell. I'll post a track then

Edited by Shadow KT

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

Posted
Okey, I have a transport C-130 with an air start. He refuses to follow the altitude requirements set for his WPs and at the start he goes for a vertical climb almost stalling out and then just flies level at a certain alt, after some time he climbs to a different alt and continues level.

 

All the other AI in the mission behave normally.

 

I tried moving way points, changing altitudes, making him start higher or lower, before the first WP and even deleting the whole first WP all together. No change.

 

Maybe I somehow hit a special bug spot and you would like to check it out.

 

[ATTACH]167460[/ATTACH]

 

Play the mission and watch the already airborne C-130, if something different happens on your screen, do tell. I'll post a track then

Observed the same. The initial climb is caused by the two initial WPs being so close together with different altitudes. I made WP0's altitude identical to WP1 and the initial climb behavior disappeared. The rest, however, remained the same with the AI gradually slowing and not following WP altitudes.

YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg

 

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Posted
Observed the same. The initial climb is caused by the two initial WPs being so close together with different altitudes. I made WP0's altitude identical to WP1 and the initial climb behavior disappeared. The rest, however, remained the same with the AI gradually slowing and not following WP altitudes.

 

As I said I did play around with the WPs, and even deleted the first one, so it directly goes to WP2 at 12,5, also tried making more space between the IP and WP1. At first I had the alts for WP0 and WP1 the same, but as I got this behavior I thought maybe it shouldn't be the same, so I don't know how you fixed the initial climb, but you still say that Pontiac 3 doesn't follow trough the rest of the WPs ?

 

And even if the WPs are so close they have like 100 ft difference not 5k feet :D

 

And last, but not least, thank you for looking into it :)

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

Posted

This won't help whatever the bug is, but:

 

WP0 sets the altitude and speed at which the aircraft will spawn.

 

WP1 sets the altitude and speed the aircraft will try to reach immediately after spawning, enroute to WP1.

 

So, if you set WP0 as the same altitude and speed as WP1, there should be no initial altitude or speed adjustments by the AI apart; he should just pop in and fly in a straight line.

Posted
This won't help whatever the bug is, but:

 

WP0 sets the altitude and speed at which the aircraft will spawn.

 

WP1 sets the altitude and speed the aircraft will try to reach immediately after spawning, enroute to WP1.

 

So, if you set WP0 as the same altitude and speed as WP1, there should be no initial altitude or speed adjustments by the AI apart; he should just pop in and fly in a straight line.

 

Welp, yes, but there is

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

Posted

I am so bamboozled by this....

 

I deleted the flight and made a new which had exactly the same wps and settings except I didn't change the default set alt and speed for it for WP0 and WP1, and it worked he still climbed like an idiot and stalled him self out on every WP which required climbing, instead of climbing gradually, but at the end he met the speed and alt for WPs.

 

Then I decided, okey what if I don't change the starting default alt (which is 6000 and something feet), but I increase the speed to the max, so I did that and it broke. He tried climbing for the second WP(2), stalled out (at higher alt, cuz of the higher initial speed) and didn't try to correct him self further more

 

And then I gave him back the original default speed of 270 knots, to test if it just had to be at that speed. He climbed for WP2(still stalling out once), but he reached 12500 and then when he went for WP3 and tried climbing to 18k, he stalled once and gave up trying to climb anymore..... unlike the first try with a fresh flight with the same settings were everything worked out....

 

btw now for some reason the start time is in red box although the time is the start of the mission

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

  • 5 months later...
Posted

AI suck monkey balls. Try any rottary wing mission when you have to fly behind AI.. it is hilarious. DCS SP is good only for practice flying or shooting ducks.

Any attempt to fly DCS SP ends up in frustration.

 

Sent from my Redmi 4 using Tapatalk

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Posted
AI suck monkey balls. Try any rottary wing mission when you have to fly behind AI.. it is hilarious. DCS SP is good only for practice flying or shooting ducks.

Any attempt to fly DCS SP ends up in frustration.

 

Sent from my Redmi 4 using Tapatalk

 

 

 

Sad but true.

 

 

 

 

And try to make su-25 or a-10 fly NOE .... then you know what is frustration.

 

 

And i raported AI noe problems when 2.5 was still far away, but no. Still not fixed.

 

 

 

 

Worst sim AI ever takes combat part off from digital combat Simulator

Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC )

 

 

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Posted

They don't follow altitude from runway takeoffs either. They tend to fly into terrain.I have had limited success with pre-2.5 missions by deleting offending AI groups and re-placing them.

Posted

Adding to my previous post, after much experimentation, I have concluded that AI aircraft in pre-2.5 (or maybe pre-2.2) missions should not be relied on in 2.5. Those older missions that include important roles for AI aircraft should be relegated to the dustbin, except for their worth in providing some interesting mission designs. AI does appear to perform well when placed in a virgin 2.5 mission.

  • 2 years later...
Posted

Sorry for opening an old threat - but I'm experiencing this issue in 2.5.6 with a mission I'm trying to edit in 2.5.6 (stable release).

 

Is this still a bug that hasn't been resolved.

Posted
hi,

 

if you are seeing an issue please attach a track replay showing an example.

 

thank you

 

Hi BigNewy,

 

Thanks for offering to take a look.

 

In this track you'll notice that the B52's keep on descending. I cut it short to save on file size, but if I let them go, they get to an altitude where they're basically hugging the mountains.

 

If no one else is having issues I'm sure it's something silly I've done - I just can't figure out what.

 

The file can be downloaded from https://drive.google.com/file/d/1jwq_m_5X0eDLoL0fpKwa4_bLekFuPZrH/view?usp=sharing

 

Thanks in advance!

 

Adam

  • 3 weeks later...
Posted
Hi BigNewy,

 

Thanks for offering to take a look.

 

In this track you'll notice that the B52's keep on descending. I cut it short to save on file size, but if I let them go, they get to an altitude where they're basically hugging the mountains.

 

If no one else is having issues I'm sure it's something silly I've done - I just can't figure out what.

 

The file can be downloaded from https://drive.google.com/file/d/1jwq_m_5X0eDLoL0fpKwa4_bLekFuPZrH/view?usp=sharing

 

Thanks in advance!

 

Adam

 

No takers? I'm guessing if no one else is having problems then I'm doing something wrong - I just can't figure out what.

Posted

Hi Adam, I don't know what's happening to your 2 B-52H flights, but I've tested your mission and I've seen it happen: both leaders fly as planned while their wingmen do some rollercoaster stuff.

 

I've tried several things to fix it, and only one thing worked: I deleted both B-52H groups then created new ones. No more issue. Please let me know if it works for you.

---

  • 4 weeks later...
Posted

Thanks very much Flappie! I'll give that a go. (In this case I set up one, and then CTRL+V and then CTRL+P the others - so maybe there's an issue with copying, or some setting that is 'unseen' behind the scenes that's causing the issue.

  • 1 year later...
Posted

AI  does not obey altitude restrictions at all) CAP Ai goes contrailing 10 - 11km altitude to be spotted and shot down like a clay pigeon) although set to  4km altitude. Why AI sucks in such basic stuff for so many years lol)

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