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Posted

While playing multiplayer all the artillery units will not fire at target areas I set. I am also unable to task them a target unless I leave and rejoin the server.

Posted

I'm sure you've checked all these before, but just to make sure:

Are the artillery units ready to fire?

Are the target coordinates valid and within the firing range?

Have you waited for a couple of minutes?

Posted

I concur with Kang's suggestions. I set up an arty mission and the first time I thought they were broken. It takes them a few minutes to load/sight in/begin firing. I'd recommend you try waiting a few minutes also. Or start the mission up in single player so you can fast forward time so you don't have to wait.

Posted (edited)

Remember that artillery can take up to 3 minutes to prepare before firing.

And the most common problem: You are assigning a target within the MINIMUM RANGE

Make sure to check circles for min/max range

 

EDIT: Also, check if they are out of ammo if none of the above applies

Edited by Grodlund
adding to the post

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  • 6 months later...
Posted
@Skarp same.

 

Specifically, late-activated or dynamically spawned artillery will not accept fire orders through the Combined Arms interface without exiting the server. Pieces that exist at mission start are fine.

 

Those are all good general guidelines for using artillery tho. :)

 

pretty sure we pay 40 bucks or more for this so it's not fine. please fix

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  • 4 weeks later...
Posted
@Skarp same.

 

Specifically, late-activated or dynamically spawned artillery will not accept fire orders through the Combined Arms interface without exiting the server. Pieces that exist at mission start are fine.

 

Those are all good general guidelines for using artillery tho. :)

 

 

Ah thanks, good to know about this bug

 

 

Hopefully ED will fix it ?

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  • 3 weeks later...
  • 1 month later...
  • ED Team
Posted
@Skarp same.

 

Specifically, late-activated or dynamically spawned artillery will not accept fire orders through the Combined Arms interface without exiting the server. Pieces that exist at mission start are fine.

 

Those are all good general guidelines for using artillery tho. :)

 

This multiplayer only? If you have a track that would be helpful.

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Posted

The track file is over 200mb but here is an example of CTLD-spawned mortars being completely unresponsive from a 2-hour multiplayer mission I helped run last night from the CA seat.

 

The helos dropped them off, they sat in their little star pattern, and although I could Set Path with the LShift+LClick method they wouldn't move, and Add Target appeared not to work either (the targeting reticle wouldn't show up and the mortars never seemed to respond at all). They basically just sat there eating PC resources and I was forced to move ahead without them.

 

 

If I can put together a smaller vignette of this happening for a smaller track file I'll try to this week.

Posted

This bug is older than 2.5, it was present in 1.5.7 also. Dynamically spawned infantry, mortars, MLRS or artillery refused to move, fire and in some cases act on detection.

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  • 4 months later...
Posted

Artillery units spawned into a multiplayer server will not respond to commands if a user was logged into said server at the time the artillery was spawned.

 

However, if a user disconnects and reenters the server, he can then issue commands to any artillery unit that was spawned already prior to his connecting (or reconnecting).

Posted
Artillery units spawned into a multiplayer server will not respond to commands if a user was logged into said server at the time the artillery was spawned.

 

However, if a user disconnects and reenters the server, he can then issue commands to any artillery unit that was spawned already prior to his connecting (or reconnecting).

 

Can confirm. Also when issuing commands pressing Mouse 1 (firing arty or MBT) you can flood the server(pressing Mouse 1 multiple times) casing mass disconnects, lag on server.

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  • 11 months later...
  • 1 year later...
  • 2 months later...
Posted

I'm still experiencing artillery and MLRS systems getting stuck, they will fire at the first target I set but then will be unresponsive. Can't move, can't fire them. Multiplayer server, with CTLD to dynamically spawn them.

 

Annnnnnnd I can't remove a target once placed on a unit, clicking on it just selects the unit underneath, please have a look.

Posted
10 hours ago, jonsky7 said:

Annnnnnnd I can't remove a target once placed on a unit, clicking on it just selects the unit underneath, please have a look.

After selecting the underlying unit, try a left-shift and click and that should select the target so you can remove it. Far from bug free.

Posted
On 7/24/2021 at 1:21 PM, Livers said:

After selecting the underlying unit, try a left-shift and click and that should select the target so you can remove it. Far from bug free.

 

Thanks, but that doesn't work for me, holding left click, even with LShift pressed, just moves the map around.

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