Padonis Posted February 9, 2018 Posted February 9, 2018 No approach lights at airports. There is only taxiway lighting. Despite the correct landing procedure and communication with ATC.
Cake Posted February 9, 2018 Posted February 9, 2018 No approach lights at airports. There is only taxiway lighting. Despite the correct landing procedure and communication with ATC. So, for example, no ALSF1s at Nellis? All four runways should have it... haven’t tried 2.5 yet. Do the new maps have the proper signage to mark taxiways, runways, etc and lead off lines? 6700K@4.6 48Gb - 1080Ti Hybrid - Warthog - RIFT
Padonis Posted February 9, 2018 Author Posted February 9, 2018 I do not know, I was flying DCS 2.5 only in the Caucasus. I need to check if it's the same on Nevada.
=OPS=Slider Posted February 9, 2018 Posted February 9, 2018 It's not only about airports lights, but every lights in DCS. For example for me landing light doesn't do anything, I can't see where I'm going when it's dark. I can see on external view that the light works, but it doesn't do anything... There is also a bug with that light and it goes through the floor of a cockpit and lights up all the panels unless landing gear is 100% up and closed (because then light goes off). Also, try to land on a carrier at night, it's impossible to see the lights of it unless you're very close to it.
discwalker Posted February 9, 2018 Posted February 9, 2018 (edited) Thank you ED for working PAPI lights on Caucasus! But The airport lighting needs more love. Some airports not have approach lighting at all, only taxi and rwy lighting. Approach lighting turned on only from active direction, after contact ATC - for single player or for multiplayer host (2.5.0.14304.321 is unable to tur on RWY lights for MP clients). We lost bidirectional runway ending lights at Batumi. (green for approach, red for taxi; I would love when this bacame standard for Caucasus map.) No red lights at the end of Beslan's active runway. Difficult to taxi to the end, then turn back. (The surface built in lamp has place for 4 lightbulb. IRL turning pads have lighting and PAPI lights exists from both directions) Only 4 tower lights at Mozdok. (Now misplaced the rwy08 approach lighting.) Edited February 19, 2018 by discwalker multiplayer behaviour GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
Cake Posted February 9, 2018 Posted February 9, 2018 For the airports that don't have approach lights, is that just because the real airports don't? Many runways do not have approach nights, and for those that do there are a variety of systems. This seems easy enough to incorporate. Now that I think of it, I can't remember noticing airport beacons in DCS. Thank you ED for working PAPI lights on Caucasus! But The airport lighting needs more love. Some airports not have approach lighting at all, only taxi and rwy lighting. Approach lighting turned on only from active direction, after contact ATC. We lost bidirectional runway ending lights at Batumi. (green for approach, red for taxi; I would love when this bacame standard for Caucasus map.) No red lights at the end of Beslan's active runway. Difficult to taxi to the end, then turn back. (The surface built in lamp has place for 4 lightbulb. IRL turning pads have lighting and PAPI lights exists from both directions) Only 4 tower lights at Mozdok. (Now misplaced the rwy08 approach lighting.) 6700K@4.6 48Gb - 1080Ti Hybrid - Warthog - RIFT
Cake Posted February 16, 2018 Posted February 16, 2018 Now that I think of it, I can't remember noticing airport beacons in DCS. Checked this. No rotating beacon for example at Anapa. No runway edge lights. Taxi lights are illuminated, but can only be seen from very short distances, like when you are below a few hundred feat when landing. Even when they can be seen they are unrealistically dim. 6700K@4.6 48Gb - 1080Ti Hybrid - Warthog - RIFT
Shrike88 Posted May 1, 2018 Posted May 1, 2018 its now April, Still no Runway Edge Lights in OpenBeta 2.5. Night Operations are impossible without NVG. Are we going to have runway lighting ever ? Is this being addressed ? Thanks
Tinkickef Posted May 1, 2018 Posted May 1, 2018 Night lighting in general is being addressed. The towns have been improved, I guess the airports are on the list. As for the aircraft issues, this is down to individual modules. The cockpit dome light on the huey works fine, but the hog cockpit flood does not. System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2.
paura19 Posted May 13, 2018 Posted May 13, 2018 Now there are lights, but you need to ask ATC for start engines and approach. ! BUT when you on short FINAL you got ATC clearance for landing and the light go off :doh: only big reflectors lights are turned on.:megalol: MB2 Czech DCS server. Youtube české Tutorialy Discord MB2 1.Flight | =UVP= Czech school of TOP GUN | DCS at Airshow - Aviaticka Pout 4K player | ASUS B760-F | i7 13700KF 5,4Ghz | MSI 4080 SUPRIME X | 64Gb G.Skill 6000MHz | 2TB M2.PCIe4 for DCS | Corsair RM1000e | (build 2023)
Nealius Posted May 25, 2018 Posted May 25, 2018 Just checked and can confirm there are no runway lights at any runways in Caucasus in the current 2.5.2OB. There are taxi lights, but no approach lights or runway lights. Runway lights in Nevada are working okay.
discwalker Posted May 26, 2018 Posted May 26, 2018 to Nealius: Even Soganlug has RUNWAY lights in 2.5, but the default state is off - you need a ramp start aircraft/incoming aircraft to turn on more lighting Approach and runway lights need a revision, Sochi is big enought airport to incorporate approach lights, mozdok rwy08 approach lights is buggy since 2.5, Sukhumi searchlight shine through wall... GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
Snacko Posted May 26, 2018 Posted May 26, 2018 No runway lights at Mozdok. Contacted Tower and got the taxi way lights, but no runway lights. Snack Officer Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download
discwalker Posted May 26, 2018 Posted May 26, 2018 to Snacko: please attach a track file, for me Mozdok is shining in Single Player ramp start or landing (https://forums.eagle.ru/showpost.php?p=3494341&postcount=2). GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
Snacko Posted May 26, 2018 Posted May 26, 2018 This was at 4-5am I believe. Taxiway lights are there, but no runway lights. And there were not even any taxiway lights until after I contacted ATC. Snack Officer Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download
Snacko Posted May 27, 2018 Posted May 27, 2018 PS: I just flew it again just now, and there were runway lights. So it must be just flakey and buggy? And I didn't even contact ATC. Snack Officer Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download
Nealius Posted May 27, 2018 Posted May 27, 2018 to Nealius: Even Soganlug has RUNWAY lights in 2.5, but the default state is off - you need a ramp start aircraft/incoming aircraft to turn on more lighting Approach and runway lights need a revision, Sochi is big enought airport to incorporate approach lights, mozdok rwy08 approach lights is buggy since 2.5, Sukhumi searchlight shine through wall... Ramp start and departure from Vaziani. Arrival at Batumi. I had no runway lights at either. Batumi's runway lights came on as soon as my wheels touched down.
Hippo Posted June 2, 2018 Posted June 2, 2018 Set up a quick mission to practice landings at BESLAN on RUNWAY 10 at NIGHT. Mission Date 1 Apr 2018 2300 Full moon Runway lights* only became visible once I was very close to the runway (possibly on touchdown). Mission Date 14 Apr 1018 2300 New moon Runway lights never became visible. Are the runway lights dependent on moonlight? Taxiway lights were visible. imho all ground lighting is far too dark (using Oculus Rift). Gamma = 1.8. *I mean the white runway edge lights. System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
Jeepyb Posted June 12, 2018 Posted June 12, 2018 +1. No lights on caucasus. This should be a big pritority ! [sIGPIC][/sIGPIC] Callsign: BUNZ https://www.5vwing.com/
discwalker Posted June 12, 2018 Posted June 12, 2018 (edited) aid There is a light tester mission for Caucasus here: https://forums.eagle.ru/showthread.php?t=210991 (Caucasus map/Missing approach lights) sit in a Su-25T (or other) and use the "LA" F10 custom radio item in the communication menu, this will activate "takeoff from parking hot" AIs in all 21 airbases, tadamm: all runway lights will be on in single player mode in multiplayer my latest experience in OpenBeta is: there are runway lights even around 12h in good visibility conditions, related thread: https://forums.eagle.ru/showthread.php?t=201610 ([REPORTED] Runway Lights by night works only server side) Edited June 12, 2018 by discwalker OB GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
Hippo Posted June 19, 2018 Posted June 19, 2018 Agree with previous poster. (SP, using VR, very simple mission with just the player's F-18 ) After further testing, the lights do come on if I call inbound. But, they only become visible from very near, and are not nearly bright enough (imho). My question is, why does it have to be like this? Why not just have all runway lights on all the time (at night)? Does anyone know if there's a config file somewhere that can achieve this? System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
captflyby Posted June 29, 2018 Posted June 29, 2018 I agree with Hippo, it would make things a whole lot simpler - all lights on all airports & carriers - on all the time. But, if you have to make it complex, or make it sort of real. Lights on for all night - no ask, and on when bad weather, low ceilings all day - no ask.
Maverick87Shaka Posted August 4, 2018 Posted August 4, 2018 I agree with Hippo, it would make things a whole lot simpler - all lights on all airports & carriers - on all the time. But, if you have to make it complex, or make it sort of real. Lights on for all night - no ask, and on when bad weather, low ceilings all day - no ask. I'm actually host to H24 server using "real clock time" (thanks to HAVOC COMPANY for that) and the airpot lighting it's a big problem for us. Most of the time the light is off and a lot of pilot get in trouble for that. I really like to have a "flag" inside mission editor for the airpot option, like taxi, runway etc ..... overriding the "logic" if there is a kind of that, even if it's not working: D FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free!
Stickshaker Posted August 18, 2018 Posted August 18, 2018 When approaching the Stennis carrier on the Persian Gulf map, it seems that the Stennis’ lights can only be turned on during dusk and night. But during rainy day conditions it is too dark (at least for me) to safely land on a carrier without deck lights. It would seem to me that the possibility to turn lights on should depend more on the actual weather and sunlight conditions, and on whether you are landing on an airfield versus a carrier, than on the time of day.
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