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Posted (edited)

night landing

 

https://www.youtube.com/embed/9bzt56axIYY

Edited by Revs

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A10C/M2000C/F5E/SA342/Mi8/UH1H/KA50/AJS-37/FA-18C/AV-8B/F-14/Mig29/CA/SU-27

Posted

 

A bit rusty. I have not done carrier OPS in a few years, and my rudder pedals are broke right now so that added a small extra layer of difficulty.

Posted

I'm streaming and clipping every carrier landing for grading.

DCS Wishlist: | Navy F-14 | Navy F/A-18 | AH-6 | Navy A-6 | Official Navy A-4 | Carrier Ops | Dynamic Campaign | Marine AH-1 |

 

Streaming DCS sometimes:

Posted (edited)

Carrier landing at night and bad weather

 

Edited by Intruder_360

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Posted (edited)

I’m having a real hard time with a few things in my pattern approach. The turn from upwind to downwind at 800ft and 350 knots. I’m turning too sharply and therefore too close to the carrier. Maintaining altitude when dropping gear and lowering flaps. My left hand turn when seeing the back of the carrier deck. I all too often sink during that turn and come in too low behind the ship. I should be about 350 ft but i usually come in at 250-300 and not “in the groove” at all.

Edited by fmedges
Posted
I’m having a real hard time with a few things in my pattern approach. The turn from upwind to downwind at 800ft and 350 knots. I’m turning too sharply and therefore too close to the carrier. Maintaining altitude when dropping gear and lowering flaps. My left had turn when seeing the back of the carrier deck. I all too often sink during that turn and come in too low behind the ship. I should be about 350 ft but i usually come in at 250-300 and not “in the groove” at all.

 

Basically my problems as well. The rule of thumb for pulling G in the crosswind turn was very helpful - pull G to your airspeed (so 350kts, pull 3.5 G). I never leave the HUD during that turn - I set flaps to full before the turn (the FCS takes care of not overspeeding them), and I have the gear mapped to my Warthog throttle so I don't have to take eyes off the HUD.

 

Really important to anticipate that sink when you turn base, it can mess up your approach very quickly.

 

It's tempting to extend your downwind to have more time, but you do then end up in a long groove and have to hold altitude to intercept the glideslope.

DCS Wishlist: | Navy F-14 | Navy F/A-18 | AH-6 | Navy A-6 | Official Navy A-4 | Carrier Ops | Dynamic Campaign | Marine AH-1 |

 

Streaming DCS sometimes:

Posted

I updated the OP with my first attempts and eventual success (at least in the sense that I put the plane on the deck, but it was not pretty...)

Eagerly anticipating DCS: Space Shuttle

Posted
No video. But I landed, caught a wire. Plane could (probably) be used again, but i'm pretty sure I would have been court marshaled and never allowed near the boat again.

 

;)

 

 

So i guess the no video thing is to make sure you have no eye witnesses to kill in caes off huh? :P

Posted
I’m having a real hard time with a few things in my pattern approach. The turn from upwind to downwind at 800ft and 350 knots. I’m turning too sharply and therefore too close to the carrier. Maintaining altitude when dropping gear and lowering flaps. My left hand turn when seeing the back of the carrier deck. I all too often sink during that turn and come in too low behind the ship. I should be about 350 ft but i usually come in at 250-300 and not “in the groove” at all.

 

 

Jabbers video should help you out a lot. Also, remember to anticipate that drop after the flaps are

 

fully deployed at half. High and fast is always preferred over low and slow.

 

Watch that vid! :thumbup:

Posted (edited)

Straight in and not a pattern approach, but at least I manage to fly the ball now. No. 3 wire!

 

 

Edited by Dobby
Posted

Here is my rather sloppy trap from earlier today.

 

Modules: Well... all of 'em

 

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  • 4 months later...
Posted (edited)
Pardon my ignorance, I'm still discovering what is in this sim. Are the carrier operations part of DCS 2.5 or is it in installed mod?

The CVN-74 Stennis is part of 2.5, there are a couple of 'Instant Action' CASE 1 and CASE 3 Carrier Landing Missions included with the Hornet but so far I've only landed on carriers I've placed in my own missions made in the editor.

 

What might confuse you re:mods is there are some optional user scripts and camera mods that add extra options for AI text player feedback ('you're high') and/or better views for a coop LSO, video editing, etc.

 

Edited by Ramsay
Hornet carrier landings are found in the 'Instant Action' missions.

i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440

Posted

 

Then one with Alexas' LSO mod:

 

 

v6,

boNes

"Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot

Posted

This who do not have their CILS turned on,

you really should, then you know where you are.

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Posted
Straight in and not a pattern approach, but at least I manage to fly the ball now. No. 3 wire!

 

 

 

 

Very poor landing...and keep in mind that this is CASE I, which is easiest one. And where is your TACAN and ILS?

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