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Posted

Weird reflections over water.

 

remove water.fx from the MOD before applying it

 

I removed the Water.fx file from the MOD and recompiled all the shaders.

The weird reflections over water are now gone.

 

Thanks for your help..!

Posted

No lines on A4 and radar screen and Mig21 scales.

 

I installed this mod but now I cannot see the radar reference lines on the Community A4-EC, and also on the Mig21 scale indicator and needle.

 

 

Any help to fix it?

 

 

Thank you

Posted (edited)
I removed the Water.fx file from the MOD and recompiled all the shaders.

The weird reflections over water are now gone.

 

Thanks for your help..!

 

 

Hello, Avalanche110:

 

If I remove the mod file "water.fx" I see the extremely transparent and crystalline water, typical of those photos of paradise beaches in the Caribbean ...

 

The effect is most noticeable in shallow water because the bottom details are clearly visible...

 

 

In the gulf map:

 

 

https://drive.google.com/open?id=1xPVibQbCyiTzUxyLqMSOBirvz-ZcVWx8

 

 

https://drive.google.com/open?id=1dhQD2FEYztoxSgNzCBtqIRiU--avb1-x

 

 

https://drive.google.com/open?id=1q7_XHsNFpTQ3qxDetdJJF1HyerrB-4dr

 

 

...and in the Caucasus map:

 

 

https://drive.google.com/open?id=1r9LZOPazmLS9h_imQGkMw5k05BFR9pfC

 

 

https://drive.google.com/open?id=1fOFMsGPAHf12AB2oMj-MycuTUpGDNDwd

 

 

 

Do they look that transparent to you?

 

 

A greeting

 

 

P.S. How do you make the images appear directly?

Edited by CaptYosi

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Ryzen 3700X, RTX 2080, 32GB 3600MHz, W10 64 & Rift S

Posted
Hello, Avalanche110:

 

If I remove the mod file "water.fx" I see the extremely transparent and crystalline water, typical of those photos of paradise beaches in the Caribbean ...

 

The effect is most noticeable in shallow water because the bottom details are clearly visible...

 

 

In the gulf map:

 

 

https://drive.google.com/open?id=1xPVibQbCyiTzUxyLqMSOBirvz-ZcVWx8

 

 

https://drive.google.com/open?id=1dhQD2FEYztoxSgNzCBtqIRiU--avb1-x

 

 

https://drive.google.com/open?id=1q7_XHsNFpTQ3qxDetdJJF1HyerrB-4dr

 

 

...and in the Caucasus map:

 

 

https://drive.google.com/open?id=1r9LZOPazmLS9h_imQGkMw5k05BFR9pfC

 

 

https://drive.google.com/open?id=1fOFMsGPAHf12AB2oMj-MycuTUpGDNDwd

 

 

 

Do they look that transparent to you?

 

 

A greeting

 

 

P.S. How do you make the images appear directly?

 

When you say you removed the water file, at what point did you do that? Before or after applying the mod?

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Posted
Hello, Avalanche110:

 

If I remove the mod file "water.fx" I see the extremely transparent and crystalline water, typical of those photos of paradise beaches in the Caribbean ...

 

The effect is most noticeable in shallow water because the bottom details are clearly visible...

 

 

In the gulf map:

 

 

https://drive.google.com/open?id=1xPVibQbCyiTzUxyLqMSOBirvz-ZcVWx8

 

 

https://drive.google.com/open?id=1dhQD2FEYztoxSgNzCBtqIRiU--avb1-x

 

 

https://drive.google.com/open?id=1q7_XHsNFpTQ3qxDetdJJF1HyerrB-4dr

 

 

...and in the Caucasus map:

 

 

https://drive.google.com/open?id=1r9LZOPazmLS9h_imQGkMw5k05BFR9pfC

 

 

https://drive.google.com/open?id=1fOFMsGPAHf12AB2oMj-MycuTUpGDNDwd

 

 

 

Do they look that transparent to you?

 

 

A greeting

 

 

P.S. How do you make the images appear directly?

 

i can't see your files, it keeps asking me to request access...

 

but the water in the the Gulf tends to be shallower meaning you can see more "sandy bottom"

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Posted (edited)

I'm sorry, stuartaston you're right. I forgot about the permissions

 

I think you can see them now.

 

And this for Imacken: "When you say you removed the water file, at what point did you do that? Before or after applying the mod?"

 

I do not directly include the mod file, so I understand that the original DCS file remains by default. Doing it that way is when I see the water as seen in the images.

 

I must also say that in the same way that I do not apply the mod's "water.fx" file, I exclude* others, so as not to have strange effects on the instrument panel dials when I fly towards the sun -for example.

 

(*)I do not delete them from the DCS folder: I replace them with the original files of the sim.

 

I try to install as few as possible so as not to lose graphic quality. When the simulator does not start because I have removed an essential one from the mod I put it back.

I'm doing trial / error trials...

Edited by CaptYosi

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Ryzen 3700X, RTX 2080, 32GB 3600MHz, W10 64 & Rift S

Posted

If you have removed the water.fx file from the mod before applying the mod, then you have done it right.

 

The caucuses map seems to have ‘deeper’ and darker water, so it is ‘less’ transparent... simple test... remove the mod, look at the same area, and then apply the mod...and look again

 

But what you are seeing is just “the map”...

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Posted (edited)

If I install the full mod I see the dark and non-transparent water in the Gulf: I don't like it.

 

If I install the mod without the mentioned file and others that I also remove on my own so that the visual aspect does not deteriorate too much: I get the transparent water of the images.

 

If I install the mod without the mentioned file, keeping the rest of files what the mod brings to replace: I have to do the test...but I imagine that I will get something similar to what Avalanche110 saw.

 

Then after eating I will do the tests and report the results.

Edited by CaptYosi

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Posted
Hello,

I'm having this compilation error when I launch DCS after replacing bazar/shaders files and renaming misc/DCS folders

Could you help me?

Thanks!

 

you installed the wrong version of the MOD on the version of DCS you have...

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Posted
Yes, that was the problem. Silly me! ^_^

Thanks!!!

 

glad you are up and running

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Posted (edited)

Hi, is there a complete list of what file from the mod affects which aspects of the rendering? Some of them are self explanatory but not all.

 

From all the features I am interested in just few of them as I tried it once with not good at all results and I would just want to keep 3-4 things like:

 

 

- "Emulation" for the OpenVR hidden area mesh**

(It seems _helper.hlsl controls this by adding it)

 

- MSAA is applied only on the middle area of view***

(I think Compose.fx controls this, not sure if alone)

 

- Removed one GBuffer entirely for bandwidth savings

(probably GBuffer.hlsl controls it)

 

- Slight mip bias adjustment for text rendering (sharper text)

 

(I think ils151.hlsl commands this)

 

It looks like _HMD.hlsl is used to activate/deactivate most of the functions of the mod?

 

Thank you.

 

PS Also about the mirrors adjustments... anything to fix the backwards Z axis movement possible?

Edited by zaelu

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Posted

 

PS Also about the mirrors adjustments... anything to fix the backwards Z axis movement possible?

I don’t understand the question?

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Posted

In all the cockpits the mirrors work backwards. When you get closer to them instead of your pilot getting closer filling the mirror it actually moves away getting smaller.

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Posted

Not sure that’s a problem with the mod... try it without...

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Posted

No it isn't but I thought that since is doing something to the mirrors shader maybe there is a fix for this ugly bug there too.

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Posted

Any chance for a version with just

 

MSAA

NVG

Grass simplification

Z buffer

 

Leaving the canopy, shadows and bloom etc as is

---------

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Posted

Find the files you don’t want in the mod before you apply it, delete them, and apply the mod... it’s not hard... it is essentially the same as doing the ic pass version, see my sig below...

 

though from memory the glass simplification is one of the major perf benefits along with the mask..

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Posted

@stuartaston I think just to delete some files it is not done. Im new to lua and I try to figure out, what file affects which effect. I also need a version just with HMD-size and MSAA. Can you give us CaptYosi, jason peters, me and some others a hint, how to do such a version?

 

@CaptYosi I also got this strange clear water-effect, even when deleting the water-file before installing the mod.

Posted

so the MOD file over rights existing LUA files, if you delete the files you dont want it works; simple

 

the water file is a perfect example of this... the clear water is part of the upgrade to 2.5.6, the current shaders mod, doesnt account for it .. so by removing the file from the shaders mod you get the new water effects...

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Posted (edited)
@stuartaston I think just to delete some files it is not done. Im new to lua and I try to figure out, what file affects which effect. I also need a version just with HMD-size and MSAA. Can you give us CaptYosi, jason peters, me and some others a hint, how to do such a version?

 

@CaptYosi I also got this strange clear water-effect, even when deleting the water-file before installing the mod.

 

 

Hello, L39Tom:

 

Using Notepad ++ I have modified in the original DCS file the following 3 lines, in highlighting in bold what I have modified:

 

 

line 885: "SetPixelShader(CompileShader(ps_5_0, PS_REFRACTION(true)));"

 

 

line 894: "SetPixelShader(CompileShader(ps_5_0, PS_REFRACTION(false)));"

 

 

line 903: "SetPixelShader(CompileShader(ps_5_0, psFilterRefraction(16)));"

 

I have managed to make the river water in the Caucasus not look so crystal clear. But this change does not affect sea water, which remains just as transparent. I have not investigated again ... Make a copy of the file just in case. Although I suppose that if you have followed the installation instructions of the MOD you will have a backup of the entire "shaders" folder...

 

 

I leave the MOD archive file with the only files I currently use. I have included the "water.fx" with the modifications indicated above: https://drive.google.com/open?id=1nBGo_kr1VBv9EuyrrAv16_rGc0U7yOWD

 

 

I hope this helps you

Edited by CaptYosi

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Ryzen 3700X, RTX 2080, 32GB 3600MHz, W10 64 & Rift S

Posted

Hey fellows.

 

I noticed some hardware utilization changes lately and I wanted to be sure that it is nothing worry about.

 

I am on open beta 2.5.6

Using fpsvr data, these are my experience

 

Before applying vr shaders mod

 

CPU percentage usage is between 68% - 78%

 

GPU percentage usage is between 80%-98%

 

After applying vr shader mod

CPU percentage usage is now most times remain at 98%. The cpu frame times get into the higher 20 and sometimes 30 with red spikes

 

Gpu is 78-98%

 

Game still play fine though but I wondering what these changes in cpu could mean.

Hardware is on my signature. Not a cutting rig by the way.

 

Thanks.

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Posted

At least one file is changed:

\DCS World\Bazar\shaders\deferred\Compose.fx

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