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Posted (edited)

Hi, I just read the dcs world weekend news and it wasn't clear to me if the wake turbulence was already available because I couldn't find any option and didn't notice anything in flight. Maybe we could have some clarification? :helpsmilie:

 

Thanks!

Edited by Rayak
Posted
Hi, I just read the dcs world weekend news and it wasn't clear to me if the wake turbulence was already available because I couldn't find any option and didn't notice anything in flight. Maybe we could have some clarification? :helpsmilie:

 

Thanks!

 

not yet. the Battle damage is the part that is available now. The wake turbulence will be later.

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Posted

This is news I’m really happy to hear. Can’t wait for the implementation and hopefully soon after we’ll get realistic basket physics!

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Posted

Are we sure it’s not available yet? It sounded like it was in the news to me.

 

Just yesterday, while doing aeros in close form in the CE2, I inexplicably lost my elevators, but we didn’t collide and the other guy had no damage. Wake turbulence may explain this?

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Posted
Are we sure it’s not available yet? It sounded like it was in the news to me.

 

Just yesterday, while doing aeros in close form in the CE2, I inexplicably lost my elevators, but we didn’t collide and the other guy had no damage. Wake turbulence may explain this?

 

Coming soon as mentioned in the newsletter.

Posted

 

Coming soon as mentioned in the newsletter.

 

 

...I'm holding off on an AAR video until the new S-3 and refueling pod is ready, as well as the new hose and basket physics.

 

Wags, any news about the above statement?

 

Thanks!

 

 

Bye

Phant

AMVI

Posted

Probably why there is confusion as to whether it was installed already or not:

 

New DCS World Features:

 

Available now in the Open Beta and coming soon, are two new features for DCS World:

 

Wake Turbulence. Just like the wake behind a ship, an aircraft also produces a turbulence wake behind it, with the strongest forces coming off the wingtips as vortices. DCS World will now be modeling these as an option and will add a new level of realism and challenge when flying formations, aerial refueling, and air-to-air combat.

 

Battle Damage Assessment. Displayed along the left side of the screen when a target is damaged or destroyed by the player, these notifications appear. A red notification indicates a destroyed target and a yellow notification with a percentage indicates a damaged target. When in the cockpit, it can often be difficult to know if a target was hit and damaged. This optional feature is provided to remove that mystery.

 

Really doesnt specify what is and what is not. Thanks for the clarification Wags.

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Posted

Why the confusion? If you don't see the option where the newsletter said it would be then it's not available yet. So, that feature is the coming soon feature.

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Posted
Probably why there is confusion as to whether it was installed already or not:

 

New DCS World Features:

 

Available now in the Open Beta and coming soon, are two new features for DCS World:

 

Wake Turbulence. Just like the wake behind a ship, an aircraft also produces a turbulence wake behind it, with the strongest forces coming off the wingtips as vortices. DCS World will now be modeling these as an option and will add a new level of realism and challenge when flying formations, aerial refueling, and air-to-air combat.

 

Battle Damage Assessment. Displayed along the left side of the screen when a target is damaged or destroyed by the player, these notifications appear. A red notification indicates a destroyed target and a yellow notification with a percentage indicates a damaged target. When in the cockpit, it can often be difficult to know if a target was hit and damaged. This optional feature is provided to remove that mystery.

 

Really doesnt specify what is and what is not. Thanks for the clarification Wags.

 

 

But it is true that battle damage is already available so in fact it is quite logical

Posted (edited)

I wish that wake turbulence is a DCS feature that is part of the whole EDGE engine/weather simulation globally and not part of a set of select planes. Would be nice if this effect would be generated by all aircraft (based on weight class and engine type), and all aircraft are affected by it respectively and realistically.

 

Also, I hope that wake turbulence is also modeled so that it affects RWY landings, and thus correct aircraft separation becomes a requirement.

 

EDIT: Post from Yo-Yo seems to confirm that it is a global effect. Nice! https://forums.eagle.ru/showpost.php?p=3783495&postcount=17295

 

In fact, the eddies are the effect of the WORLD ATMOSPHERE. As well as network and multiplayer. Same as wind, turbulence and more. Therefore, this is an EXCLUSIVELY project and the prerogative of ED.

 

It will have the same effect on all aircraft made using the PFM technology, since this is a general velocity field.

 

You can even get yourself on a bend in your own companion.

 

And in the F-14, most likely, they simply take the relative coordinates of the nearest aircraft and at a certain position begin to shake their own.

 

Of course the question remains - do we have different wake turbulence effects based on the weight class of the aircraft? In real life, for example a "super heavy" aicraft requires a 6-8nm separation from other aircraft following it for landing due to the impact of its wake... is that considered in DCS as well?

 

EDIT2: Yo-Yo just confirmed that weight categories are considered, as well as "And even more ... on everything that determines the intensity of the vortices. As well as their subsequent behavior." That's great news!

Edited by rrohde

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Posted (edited)

“And in the F-14, most likely, they simply take the relative coordinates of the nearest aircraft and at a certain position begin to shake their own.”

 

That’s kind of interesting. With the announcement this morning I assumed Heatblur was just flying their pre-release 14 in a pre-release World that includes the wake turbulence. But Yo-Yo is stating that they’re actually using their own sort of proximity cheat. There is no wake turbulence but the F-14 is ‘pretending’ that there is. I could see this as potentially a major source of conflict once ED releases the actual wake turbulence.

Edited by SonofEil

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Posted

YAY, tanking will be even harder now!

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Posted (edited)
“And in the F-14, most likely, they simply take the relative coordinates of the nearest aircraft and at a certain position begin to shake their own.”

 

That’s kind of interesting. With the announcement this morning I assumed Heatblur was just flying their pre-release 14 in a pre-release World that includes the wake turbulence. But Yo-Yo is stating that they’re actually using their own sort of proximity cheat. There is no wake turbulence but the F-14 is ‘pretending’ that there is. I could see this as potentially a major source of conflict once ED releases the actual wake turbulence.

 

It was my suggestion based on the fact, that the world turbulence was naturally used with PFM model, and the question on Russian forum was in the way that F-14 had had it before the wake tuirbulence was announced by ED.

 

I take a look at the video on youtube now, and it is from Feb 1, i.e. is upoloaded today.

 

So, probably, they already use it as ED PFM does.

 

And I could not see in the video distinctive roll movement, so I was in doubt if it's our model or not.

Edited by Yo-Yo

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Posted
YAY, tanking will be even harder now!

 

LOL, yeah, I immediately thought the same same thing. :lol:

 

At the end of the day though, I'm always happy to take more realisim in DCS regardless of my own poor piloting skills. Gread addition :thumbup:

Posted
Why the confusion? If you don't see the option where the newsletter said it would be then it's not available yet. So, that feature is the coming soon feature.

 

Yep, people don't even read. They look at the pictures and make things up.

Posted
Yep, people don't even read. They look at the pictures and make things up.

 

Available now in the Open Beta

 

And you still don’t see how some people interpreted this as available now? Maybe you should read instead.

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Posted
Available now in the Open Beta

 

And you still don’t see how some people interpreted this as available now? Maybe you should read instead.

 

"Available now in the Open Beta and coming soon, are two new features for DCS World:"

 

:doh:

Posted
Yep, people don't even read. They look at the pictures and make things up.

 

 

 

 

Usualy when you say something is available and something is coming soon, and below you list two things, you expect the order are the same, so the first item will be avalable now, and the second coming soon as said in: «Available now in the Open Beta and coming soon» You'd expect the first item listed will be the available now, and the second items will be coming soon, so the confusion came from the fact the Wake info was listed first and the Battle Damage info second.

So now read back the news and understand that people getting confused comes from the fact they actualy read it.

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