Donut Posted March 17, 2019 Posted March 17, 2019 What are everyone's thoughts on joystick curves for pitch and roll? I know it is a subjective topic and varies between sticks but I just wanted to get an overall feel if and what others were using. With FBW aircraft, curves haven't been really an issue and I was fine using no curves at all. So far, I feel the Tomcat may be a bit more sensitive and I was thinking that setting in some curves may help lessen that, especially while refueling. I don't know what a realistic curve setting would be though... i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"
jetstorm96 Posted March 17, 2019 Posted March 17, 2019 I use a cheap Logitech 3D Pro - my curves are set to around 35 for pitch and Roll while rudder "twist grip stick" is set to around 50ish. I am still experimenting but so far appears okay.
Nealius Posted March 18, 2019 Posted March 18, 2019 X52 here. I had to leave the pitch curves at zero otherwise the pitch axis felt extremely heavy. Roll axis I set to 15, which is perfect for wings out but still quite sensitive when wings are swept. My rudders are 15-20 and still extremely sensitive when in the air, but perfect for NWS. The wide changes in sensitivity between flight regimes makes dialing in curves extremely difficult.
Emmy Posted March 18, 2019 Posted March 18, 2019 5 on both Pitch and Roll 2 Dead Zone on both TM Warthog 1 [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
Baz000 Posted March 18, 2019 Posted March 18, 2019 for the Warthog i'm using dead zone of 4 on and curve of +15 on pitch and roll... No stick extension, stock Warthog stick. This is the same settings Matt Wagner "Wags" was using in his Hornet setup.
izzyssm Posted March 18, 2019 Posted March 18, 2019 Using an X52 I have pitch and roll set to 25 but I feel this is too much. Going to lower to around 15 and see how that works for me. Just remember that it's all about experimenting and trying to find that sweet spot between your hardware and preferences. Ryzen 7 3800x - 32G DDR4 3400Mhz - RTX 2070 - M.2 1TB - Saitek x52 - Thrustmaster TFRP Pedals - Oculus Rift - 2 lap cats Modules: FC3, Mirage 2000, AJS37 Viggen, AV-8B, MIG-21bis, MIG-19P, Mig-15, F5-E3, F-86F, A-4, F-14, A-10C, JF-17
mwlue Posted March 18, 2019 Posted March 18, 2019 anyone got their settings for the t16km? I guess you are referring to Thrustmaster T16000M, I'm experimenting with the following: Pitch / Roll: Deadzone = 5 Curve = +15 Rudder: Deadzone = 6 Curve = +18 :joystick:
electricaltill Posted March 18, 2019 Posted March 18, 2019 Using an X52 I have pitch and roll set to 25 but I feel this is too much. Going to lower to around 15 and see how that works for me. Just remember that it's all about experimenting and trying to find that sweet spot between your hardware and preferences.And between normal flight and AAR.. >_<
Deano87 Posted March 18, 2019 Posted March 18, 2019 Warthog here, 10 on both pitch and roll, feels just right to me. Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.
Nosferatuwhisky 1-1 Posted April 3, 2019 Posted April 3, 2019 With the X-55 the line between not enough pitch and ripping my wings off being so fine makes it extremely hard to dogfight. Trying a heavy curve "Chops"
Donut Posted April 3, 2019 Author Posted April 3, 2019 ;3869632']With the X-55 the line between not enough pitch and ripping my wings off being so fine makes it extremely hard to dogfight. Trying a heavy curve I have the X55 too. After some testing, I found that -15 in pitch and roll works for me. Try that and see what it does for you. i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"
Nosferatuwhisky 1-1 Posted April 3, 2019 Posted April 3, 2019 I have the X55 too. After some testing, I found that -15 in pitch and roll works for me. Try that and see what it does for you. I did and at first test it worked haha "Chops"
Donut Posted April 11, 2019 Author Posted April 11, 2019 So how is everyone coming along with their curves? Find anything that works yet? I am having the hardest time. Curves that work for ACM end up not working for refueling, formation flying, and landing. I can't find a happy medium. The positive curves end up being too sensitive at the end of the spectrum for aggressive maneuvering and the negative curves are too sensitive around center for refueling and landing. For me, 0 curves don't feel right either. With the Hornet, 0 curves work perfectly fine so I don't know what it is. What are you guys at Heatblur finding best works for the Tomcat in regards to stick curves? i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"
draconus Posted April 11, 2019 Posted April 11, 2019 TM HOTAS X - no deadzones, pitch - 0, rudder - 0, roll - had to add some positive curve btw: Where are the guys "No! Don't use curves! You're messing the whole flight model!" ? Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Donut Posted April 11, 2019 Author Posted April 11, 2019 (edited) btw: Where are the guys "No! Don't use curves! You're messing the whole flight model!" ? This is what I am trying to figure out as well. Are 0 curves the most realistic and however the Tomcat handles with these curves is real to life and we just need to adapt. Edited April 11, 2019 by =BJM= i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"
lucky-hendrix Posted April 11, 2019 Posted April 11, 2019 0 curve would be the best if you had a stick of the same length and throw and resistance as the real airplane. But we don't have that ... So we make do with what we have Sent from my VTR-L09 using Tapatalk
Deano87 Posted April 11, 2019 Posted April 11, 2019 I'm now using -8 on both pitch and roll with my Warthog. Seems nice to me :D Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.
Zeroskills Posted April 11, 2019 Posted April 11, 2019 I have a virpil t-50 and the new thrustmaster pedals and use zero curves. I might add some rudder curves because it dosent seem like I use more than about 10% of their range when flying.
captain_dalan Posted April 11, 2019 Posted April 11, 2019 Zero curves from release date to now. I can handle her just fine in routine flight operations, take offs, landings and BFM. I am somewhat tempted to add some curve to the rudders, but not ATM. I am yet to try carrier operations and air-to-air refueling though. Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache
Eldur Posted April 11, 2019 Posted April 11, 2019 Quite some modules in DCS are literally unflyable without curves on my FFB2 - and I'm being used to the Sopwith Camel in a sim that didn't have curves for a very long time. Everyone who knows that, will understand me - it's very similar to the MiG-28 if you set the realistic mode in the options where your stick center is almost at the front wall... As for the Tomcat, I'm happy with no curve on the pitch axis, but I've set 25 on the roll axis as this thing's roll rate is so insane a FW-190 looks like an Airbus compared to it.
Sneak_King18 Posted June 18, 2019 Posted June 18, 2019 just recently dropped down to -12 for pitch and roll. thought it would be crazy, but i ended up liking it better than having it at + 12 for pitch and roll. anybody have any suggestions for the rudder inputs? i have the thrustmaster TPR rudders. anybody using these and have any ideas about curve set up?
r4y30n Posted June 18, 2019 Posted June 18, 2019 I definitely found improvement with negative pitch curves. It’s a little twitchier on center but the added resolution at higher deflection is worth it.
Chuck_Henry Posted June 18, 2019 Posted June 18, 2019 0 curves or deadzones on my center-mounted Virpil T-50 grip/WarBRD base. It's precise enough to handle the F-14 or the F/A-18 intuitively. The F-5 can feel twitchy at first, but you just have to get used to a "less is more" approach to handling the stick. Aim to move it with just your fingers and wrist most of the time. Forearm should be resting on your leg. This is how it's done in real fighter aircraft.
Raven (Elysian Angel) Posted June 21, 2019 Posted June 21, 2019 I have the TM Warthog on a 10cm extension, and TM TPR rudder pedals: My baseline for any aircraft in DCS is dead zone of 1 (no joystick is built perfectly, not even the TM Warthog), 8 curvature for pitch and 12 for roll, and 0 for yaw. This works extremely well for both the F-18 and F-14, so I left them at that. Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Recommended Posts