dburne Posted August 22, 2019 Posted August 22, 2019 I like the Rift S a lot better. Tracking has been perfect, but you have to have good lighting in the room since it uses a camera instead of sensors or it will not track well. My only complaints are the sound (so I use Bose earbuds) and the way the night sky looks (grey, milky, not dark). Yes this - I have fairly weak lighting in my room but still the tracking is exceptional. They have really improved it with some software/firmware updates. I also use earbuds which give great audio. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Sheriff BurneR Posted August 23, 2019 Posted August 23, 2019 Tracking has been perfect, but you have to have good lighting in the room since it uses a camera instead of sensors or it will not track well. Yeah and this is shit, u need light. In CV1 you can play in the cave, and u never lose tracking. i7 6700k / Gtx 1070 / 32GB DDR4 / SSD / Warthog / 2 MFD / Saitek Rudders / RiftCV1 / Rift S... A10C / F5 / F14 / F16 / F18 / M2000 / HARRIER / FC3 / HUEY / GAZELLE / MI-8 / MI-24 / KA-50 / KIOWA / CB ARMS / SUPER CARRIER / PERSIAN GULF / NEVADA
streakeagle Posted August 23, 2019 Posted August 23, 2019 (edited) Can you tell me, which one? I still have problems with the microphone being randomly turned off. Whatever the latest is... firmware version 1.8.1, Software version 1.40 I tried everything to fix the mic with no success. I had originally upgraded by Win7 install to Win10 by patching it, but saw errors in the USB 3.0 drivers after the Windows 1903 patch release ... something about "not migrated". So I wiped my hard drive and installed Windows 10 from scratch rather than upgrading a Win 7 install (the free download accepted the Win7 license key). This eliminated the errors reported in the USB 3 drivers, even after Windows update completed the 1903 update. But all of that work didn't solve my problem with the mic randomly dropping out, usually within minutes of running any application that used the mic. After the Oculus fw 1.8.1 / sw 1.4 update, my mic hasn't dropped out yet. Keeping my fingers crossed... this also coincided with the fixing of the warning that the USB 3 drivers needed to be updated. The problem may have been 100% generated by the Win 10 1903 update and Oculus just had to figure what changed and address it. I don't really care as long as it was fixed. It was getting very frustrating. Interestingly enough the two Rift S USB Hub entries in the device manager still report "Device not migrated" in the events list. But that entry predates the Oculus Rift patch that fixed the mic. I wonder if I uninstalled the Rift S and reinstalled it if those hubs would now install without reporting any errors? But, "if it ain't broke, don't fix it!" Right now, the mic has decided to work, so I am not messing with it any further. Edited August 23, 2019 by streakeagle [sIGPIC][/sIGPIC]
DutchCoolHand Posted August 23, 2019 Posted August 23, 2019 Yeah and this is shit, u need light. In CV1 you can play in the cave, and u never lose tracking. Burner, I had tracking problem too and exchanged my unit. The second works fine, call support. In my case when I moved my head the whole image would move not t my head inside the image. Dutch AMD RYZEN 7 2700 / 32GB / RTX2070 / 500GB M.2 with Windows and DCS / 2 - 500GB SSD / Rift S/ TM Warthog with F18 stick and Virpil WarBRD / Foxx Mounts/ MFG Crosswind rudders + 3 MFD's | Now enjoying VR with PointCTRL controllers + Gamematrix JetSeat
surfcandy Posted August 26, 2019 Posted August 26, 2019 Frame Rate 2.5.5 What FPS can I expect with the Oculus Rift S? I have a 1080TI, 32gb memory;I7 cpu on Windows 10. Without the VR I get 60 FPS.
Blaster79 Posted August 26, 2019 Posted August 26, 2019 What FPS can I expect with the Oculus Rift S? I have a 1080TI, 32gb memory;I7 cpu on Windows 10. Without the VR I get 60 FPS. I have the same setup. You can get stable > 40FPS by reducing some details. I play with PD 1.3 and MSAA 2x, but you can get some stutters when there are a lot of trees/buildings. Disabling MSAA and it will be smooth even in crowded environment. Also PD 1.5 and no MSAA is fine. You have to find your sweet spot, but it's a good setup.
TheCabal Posted August 26, 2019 Posted August 26, 2019 This extremly depressing reading everywhere that only a god damn 1080TI is barely able to handle DCS with high settings while a 1070 (and everything below) is too weak. It sounds a bit like..... in the past after FSX came out... even a NASA rig couldn't handle it with high graphic settings. Is there a real boost to be still expected or is the 1070 total garbage? I think most of us <1080ti users don't like the idea to fly with details on low and especially after shelling out a few hundred dollars for a VR. FC3, Ka-50, A-10C, AJS-37, MiG-21bis, F-14A/B, F/A-18C, F-16C, NTTR, Persian Gulf, Super Carrier, TacView Advanced Next in line: F-5 II , MiG-19 , MiG-23 MLA Wishlist: PA-100 Tornado, F-104 Starfighter, MiG-25 Foxbat, A-6 Intruder
Svsmokey Posted August 26, 2019 Posted August 26, 2019 I feel your pain :) , but more pixels=more gpu . The 1070 handles a CV1 perfectly well . Better , in fact , than i anticipated . But absent reports of DCS/1070/Rift S performance , i would assume a gpu upgrade would be required to maintain the settings and performance i currently enjoy . 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2
DucS2r Posted August 26, 2019 Posted August 26, 2019 I feel your pain :) , but more pixels=more gpu . The 1070 handles a CV1 perfectly well . Better , in fact , than i anticipated . But absent reports of DCS/1070/Rift S performance , i would assume a gpu upgrade would be required to maintain the settings and performance i currently enjoy . I have a 1080 and it is fine with the Rift S, given the improvements in software by Oculus and, I guess, DCS. Most of my settings are high, but no shadows, 1.4 PD and 2.0 MSAA. I found it marginal but usable with the CV1, but the better clarity with the S makes it work great at a constant 40 FPS. i9 14900, RTX 4090 24GB G DDR6X, 2x2 TB SSDs, 64GB Dual Channel DDR5 5200MT/s, Pimax Crystal Light
Davee Posted August 26, 2019 Posted August 26, 2019 I have a 1080 and it is fine with the Rift S, given the improvements in software by Oculus and, I guess, DCS. Most of my settings are high, but no shadows, 1.4 PD and 2.0 MSAA. I found it marginal but usable with the CV1, but the better clarity with the S makes it work great at a constant 40 FPS. +1
dburne Posted August 26, 2019 Posted August 26, 2019 I feel your pain :) , but more pixels=more gpu . The 1070 handles a CV1 perfectly well . Better , in fact , than i anticipated . But absent reports of DCS/1070/Rift S performance , i would assume a gpu upgrade would be required to maintain the settings and performance i currently enjoy . I found on my end performance in DCS to be about the same on my Rift S versus Rift CV1. I did lower PD to 1.2 from 1.4 as I did not need the higher with the resolution of the Rift S. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
surfcandy Posted August 27, 2019 Posted August 27, 2019 (edited) So if I am now getting 60 fps without VR with everything cranked up to max the best I can hope for with VR is 40fps with the same cranked up settings slightly tinkered? Is that a real 40fps or just through the two lenses ( 80/2=40fps ) and the program is really funning at 80fps? Which number 40fps or 80 fps are you actually viewing the game through the two lenses? Reason I am asking is in other flight sims intense scenery would bring a true 40fps to a crawl and become unplayable. Edited August 27, 2019 by surfcandy
Wali763 Posted August 27, 2019 Posted August 27, 2019 (edited) Hi. Got a few questions, maybe someone can help. I just got a Rift S and had some flying around. I have to say, Im not particulary overwhelmed.... Yes, its cool and it feels like sitting in a real plane. But then again, everything is has only mediocre resolution, which takes part of the immersion away again. At least for me. Right now I have a GTX1660Ti, which does fine for me on my 1440p-monitor. When ordering the Rift S, I planned (if I liked it) to upgrade to a RTX2080 (non-Ti). So, thinking of that, and expecting a double framerate with the RTX2080, I right away put the settings a bit higher (high (terrain) textures, visib-range high, water high, cockpit 1024, MSAA x2,PD up to 1,6) and got some 25-35frames with that with some dips to the low 20s. My questions: - is my expectations to double my framerate with an RTX-Card reasonable? Reading some reviews, the RTX 2080 should give a 75% gain over my 1660Ti. - I did witness a bit of shimmering on some edges in the cockpit and also outisde. Not as bad as the trees in the Normandy-map, but still. Going up with the PD did help I think. Is this normal?? - instruments or panles in the cockpit are not great, but ok to read. The numbers on the F-18 menu-button of the DDI are a bit hard to read, as some of the options on the DDI too. The words on the colored display in the middle are unreadable to me, except, Ill get close to the display. But that is a problem on my monitor too. Is this normal?? - I have a IPD of 66,5 and do withness a drop in sharpness towards the edges. Words towards the edges like the disclaimer in the loading screen are more "guessable" than readable. Also I get some minor double-vision of planes flying by. Is this also normal? - also the FOV is pretty narrow. I did a test (ROV Test FOV & Resolution) and I got some 94deg vertically and 88 deg horizontally Overall Im right now rather underwhelmed, since the resolution of the image is (coming from a 1440p-monitor) pretty poor. Especially annoying is the limited sight into distance. Finding an airfield or judging the position of the carrier is not easy to me right now. Sundowns, that on the monitor look pretty stunning are just pixalated. The limited FOV is not great, but during flying actually not a too big problem. And yes, sound is poor. I then when back to non-VR and it felt a bit strange, but everything looks much nicer. I think, right now I still could go back and be ok with it...... Ill do some further testing today, but right now Im more torwards sending back the Rift. Maybe someone can give me some answers to sort my expectations. Right now I think my expactations were a bit too high. The Rift because of my bit too high IPD might be not perfect, but I dont think, this is the problem for me. Thx Edited August 27, 2019 by Wali763
Blaster79 Posted August 27, 2019 Posted August 27, 2019 Hi. Got a few questions, maybe someone can help. Thx I had the same feelings when i used my Rift S for the first time (first VR experience ever), some days ago. I came from 4K resolution monitor. But after hours of playing you'll realize that the immersion factor outweigh the lose in screen resolution and you'll get accustomed to it. First thing is to measure your IPD and put the correct value in the Oculus software to be sure you have the most clear picture possibile. Then tinker with the settings to find the best tradeoff between image clarity/spotting issues/framerate. I have actually two configurations: PD 1.3 with no MSAA (good for spotting), and PD 1.3 with MSAA 2x (better picture overall, but a bit blurry and i lose smallest details) on a 1080ti. All of the things reported are common (at least for me): shimmers, some menu difficult to read, double vision of planes and FOV. PS: The MPCD on the F-18 is barely readable if you don't get close.
dburne Posted August 27, 2019 Posted August 27, 2019 (edited) Try disabling ASW. When you load up a mission, press CTRL+numpad 1. See what fps you get. Yes a 20x series card would be better than that 1660 - probably not double though. Are you overclocking that 9600k any? VR really likes cpu horsepower as well. Main culprits that hit performance in VR are MSAA and Shadows. Try with shadows off if you have not. No more than 2x on MSAA, also try none and see how it does. Sound - Rift S stock audio is crap. I got a set of earbuds, way better - sound is great for me. Headphones or earbuds would be best for good audio. Don't know why Oculus took a dump on the audio as the Rift Cv1 was so good. FOV - yeah not great. You can gain just a little by using the slider on the bottom of headset and pushing in to get lens as close to your eyes as you can. Edited August 27, 2019 by dburne Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
surfcandy Posted August 27, 2019 Posted August 27, 2019 So if I am now getting 60 fps without VR with everything cranked up to max the best I can hope for with VR is 40fps with the same cranked up settings slightly tinkered? Is that a real 40fps or just through the two lenses ( 80/2=40fps ) and the program is really funning at 80fps? Which number 40fps or 80 fps are you actually viewing the game through the two lenses? Reason I am asking is in other flight sims intense scenery would bring a true 40fps to a crawl and become unplayable. Anyone?
jojo Posted August 27, 2019 Posted August 27, 2019 I had the same feelings when i used my Rift S for the first time (first VR experience ever), some days ago. I came from 4K resolution monitor. But after hours of playing you'll realize that the immersion factor outweigh the lose in screen resolution and you'll get accustomed to it. First thing is to measure your IPD and put the correct value in the Oculus software to be sure you have the most clear picture possibile. Then tinker with the settings to find the best tradeoff between image clarity/spotting issues/framerate. I have actually two configurations: PD 1.3 with no MSAA (good for spotting), and PD 1.3 with MSAA 2x (better picture overall, but a bit blurry and i lose smallest details) on a 1080ti. All of the things reported are common (at least for me): shimmers, some menu difficult to read, double vision of planes and FOV. PS: The MPCD on the F-18 is barely readable if you don't get close. Personal taste, I don’t understand why people keep saying no MSAA is better for spotting. I tried SS x1.5 no MSAA and MSAA x2, and I prefer it with MSAA. I see no disadvantage at target spotting. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
Wali763 Posted August 27, 2019 Posted August 27, 2019 (edited) Thx for the helpful info. Some things are great about VR, some are not. I gave it a good thought now and I will send back the Rift S and stay in non-VR. I can clearly see, what people love about VR and feel quite the same. But some things, especially the shimmering (F-14 Cockpit, F/A-18 not so bad) and the limited distance-sight (I cant see, which way the carrier is going from 2-3 miles out or cant find an airfield from 5 miles away) are putting me off right now. After all, Im pretty new to DCS (only 8 months) with maybe 200hrs and I still have to learn pretty much. So no need to rush things anyway. But I will follow this subject for sure and will make another attempt in a years time... Edited August 28, 2019 by Wali763
surfcandy Posted August 29, 2019 Posted August 29, 2019 (edited) I don't know what I am going to do with this thing nothing but problems except in DCS. Steam is a nightmare to get things to work properly.Wearing glasses is a constant constant hassle not wanting to scratch the lenses since none of my 5 pairs fall in the recomended length of frames...really? The only games that are worth it so far for me are Elite Dangerous and DCS. Doesn't seem woth the price today. Give it a couple more days. Edited August 29, 2019 by surfcandy
jojo Posted August 29, 2019 Posted August 29, 2019 Thx for the helpful info. Some things are great about VR, some are not. I gave it a good thought now and I will send back the Rift S and stay in non-VR. I can clearly see, what people love about VR and feel quite the same. But some things, especially the shimmering (F-14 Cockpit, F/A-18 not so bad) and the limited distance-sight (I cant see, which way the carrier is going from 2-3 miles out or cant find an airfield from 5 miles away) are putting me off right now. After all, Im pretty new to DCS (only 8 months) with maybe 200hrs and I still have to learn pretty much. So no need to rush things anyway. But I will follow this subject for sure and will make another attempt in a years time... You should try super sampling with the debug tool. It does make a huge difference, together with MSAA x2. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
Transit Posted August 29, 2019 Posted August 29, 2019 Just a couple quick questions here. Does it help performance if one were to switch off the monitor when using a VR headset? Will a 1080ti & 8700K @ 4.9GHz really be enough to push pixels on the Reverb? I haven't yet flown in VR but that will be changing later this year. Been following this thread with interest for awhile now. I'm leaning towards the Reverb but I'm also closely considering a Rift S. i7-8700K@ 4.9GHz, GTX 1080ti, 32GB DDR4-3200, Samsung 970 Evo 1TB, Samsung 970 Evo 250GB, 2TB HDD, Win10 Home, TrackIR 5, HOTAS Warthog, Hornet Grip, Cougar MFDs, Monstertech desk mounts, VKB T.Rudders, Alienware 34" curved Ultrawide, PG & NTTR, F/A-18C, F-16C, A-10C, F-5E, Mi-8, SA342, UH-1H, Ka-50, L-39, Yak 52, Su-33, FC3.
parxuk Posted August 29, 2019 Posted August 29, 2019 You should try super sampling with the debug tool. It does make a huge difference, together with MSAA x2. jojo, what is the debug tool. How do I go about setting this up please? Thx Intel i7 8700K @ 5Ghz, Aorus Z370 Gaming5, 32GB Corsair Vengeance RGB Pro 3000MHz, Nvidia 3080Ti FE, Samsung 970 NVME, Samsung 512GB EVO SSD x 2, Thrustmaster Warthog HOTAS, Saitek Rudder Pedals, HP Reverb G2, Windows 11 x64, DCS Modules = FC3, A10c Warthog, F14 Tomcat, F18 Hornet, F16 Viper, Persian Gulf, Syria.
dburne Posted August 29, 2019 Posted August 29, 2019 Just a couple quick questions here. Does it help performance if one were to switch off the monitor when using a VR headset? Will a 1080ti & 8700K @ 4.9GHz really be enough to push pixels on the Reverb? I haven't yet flown in VR but that will be changing later this year. Been following this thread with interest for awhile now. I'm leaning towards the Reverb but I'm also closely considering a Rift S. On your first question, no. I can't comment on the Reverb, I can say I am really enjoying my Rift S. I would think your system will be fine either way. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Transit Posted August 29, 2019 Posted August 29, 2019 @dburne.. Nice! Thanks for answering. I should probably just go buy a Rift S and see how that is. I've demo'd a CV1, Vive (non Pro) and an ASUS WMR headset. Not impressed by the first two but the ASUS model was quite impressive (for non flying games). i7-8700K@ 4.9GHz, GTX 1080ti, 32GB DDR4-3200, Samsung 970 Evo 1TB, Samsung 970 Evo 250GB, 2TB HDD, Win10 Home, TrackIR 5, HOTAS Warthog, Hornet Grip, Cougar MFDs, Monstertech desk mounts, VKB T.Rudders, Alienware 34" curved Ultrawide, PG & NTTR, F/A-18C, F-16C, A-10C, F-5E, Mi-8, SA342, UH-1H, Ka-50, L-39, Yak 52, Su-33, FC3.
jojo Posted August 29, 2019 Posted August 29, 2019 jojo, what is the debug tool. How do I go about setting this up please? Thx It's already installed with Oculus software. You can make a shortcut on desktop and launch before anything else. Set SS setting then launch DCS. https://forums.oculusvr.com/community/discussion/54112/oculus-debug-tool-tutorial-super-sample-asw-fps-performance-monitoring Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
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