prof_laser Posted June 29, 2019 Posted June 29, 2019 This speaks for itself. Well done, ED! You can seriously be proud of yourselfs!
ams999 Posted June 30, 2019 Posted June 30, 2019 That blur from the shock wave - wow! "[...] because, basically, in this day and age, if you get to the merge and no one's died - it's not good for anybody." - Keith 'Okie' Nance "Nun siegt mal schön!" - Theodor Heuss, September 1958 "Nobody has any intention of building a wall." - Walter Ulbricht, June 1961 "Russia has no plans to invade either Ukraine or any other country." - Vladimir Chizhov, Russia's ambassador to the EU, January 2022
jctrnacty Posted June 30, 2019 Posted June 30, 2019 Yep, awesome work. +100000000 [sigpic][/sigpic] MB MSI x570 Prestige Creation, RYzen 9 3900X, 32 Gb Ram 3333MHz, cooler Dark rock PRO 4, eVGA 1080Ti, 32 inch BenQ 32011pt, saitek X52Pro, HP Reverb, win 10 64bit
Robin885 Posted June 30, 2019 Posted June 30, 2019 Agree, the only thing missing is the splash damage though, way too weak. But the animation looks damn cool.
Eaglewings Posted June 30, 2019 Posted June 30, 2019 So cool. Look at that blast ring. Well done ED. Hardly do I get to see the bomb explode as one have to keep controlling the aircraft after dropping the bomb. It would be cooler to have the blast ring effect on nearby object tweaked for some more damages. Well implemented. Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset
Airhunter Posted June 30, 2019 Posted June 30, 2019 I just wish splash and shock damage was actually realistic for bombs, rockets and HE rounds. :P
Eldur Posted June 30, 2019 Posted June 30, 2019 It's a blast, literally. You just don't see it usually from the cockpit
bies Posted June 30, 2019 Posted June 30, 2019 Yeap. I've noticed some time ago. Explosions looks great in DCS.
Fri13 Posted June 30, 2019 Posted June 30, 2019 I have split opinion about that. Great and boring. As seen all kinds videos about mk.82 explosions on swamps, rocks, fields, forests etc, there is much more black smoke and burning. And the fire ball could be larger and more effective. As it now looks more as a 50kg bomb from WW2 aircraft or 155mm shell. Variation could as well be increased radically from the sand blast, as it looks to much same, making it boring after while, that too quickly vanish. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Svsmokey Posted June 30, 2019 Posted June 30, 2019 Always one fly that has to find the ointment :) i never get to see the explosion from bombs , but i do often track my mavs to get a good view of the blast . Very impressive , and often with collateral effects . I agree , very well-done , ED . 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2
Flia Posted June 30, 2019 Posted June 30, 2019 (edited) Yes yes. Those explosions what we have now in DCS are really very good. Edited June 30, 2019 by Flia typo PC: i7 9700K, 32 GB RAM, RTX 2080 SUPER, Tir 5, Hotas Warthog Throttle, VPC MongoosT-50CM2 Base with VPC MongoosT-50CM2 Grip, VKB-SIM T-RUDDER PEDALS MK.IV. Modules : NEVADA, F-5E, M-2000C, BF-109K4, A-10C, FC3, P-51D, MIG-21BIS, MI-8MTV2, F-86F, FW-190D9, UH-1H, L-39, MIG-15BIS, AJS37, SPITFIRE-MKIX, AV8BNA, PERSIAN GULF, F/A-18C HORNET, YAK-52, KA-50, F-14,SA342, C-101, F-16, JF-17, Supercarrier,I-16,MIG-19P, P-47D,A-10C_II
Worrazen Posted July 2, 2019 Posted July 2, 2019 But I don't think all the weapons are in on it yet, because of the complexity I think each weapon is handled separately IMO, probably some grouping and shared properties but mostly it's all specific to each weapon so it's probably all WIP. Splash damage isn't that easy either, it's not just distance, it has to all dynamically work with terrain, obstacles (and their type) and armor types of the unit. Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria
wilbur81 Posted July 2, 2019 Posted July 2, 2019 This speaks for itself. Well done, ED! You can seriously be proud of yourselfs! Indeed! :thumbup: i7 8700K @ Stock - Win10 64 - 32 RAM - RTX 3080 12gb OC - 55 inch 4k Display
MegOhm_SD Posted July 2, 2019 Posted July 2, 2019 More smoke? https://forums.eagle.ru/showpost.php?p=3780326&postcount=6 Cooler Master HAF XB EVO , ASUS P8Z77-V, i7-3770K @ 4.6GHz, Noctua AC, 32GB Corsair Vengeance Pro, EVGA 1080TI 11GB, 2 Samsung 840 Pro 540GB SSDs Raid 0, 1TB HDD, EVGA SuperNOVA 1300W PS, G930 Wireless SS Headset, TrackIR5/Wireless Proclip, TM Warthog, Saitek Pro Combat Pedals, 75" Samsung 4K QLED, HP Reverb G2, Win 10
Raisuli Posted July 2, 2019 Posted July 2, 2019 Except...there's no Wilson cloud from the Taylor wave. I mean, shock waves look nice, but that Wilson cloud is what gets the oohs and ahhhs when you blow stuff (like entire fleets) up. :smartass: I spent a good chunk of time a couple days ago admiring the shock wave when aircraft crash into the deck. Pretty jaw-dropping amazing graphics they've got modeled here. That doesn't count the amount of time I spend admiring some of the other graphics they render.
Worrazen Posted July 2, 2019 Posted July 2, 2019 Oh I keep looking at things always from a tester's eye, ofcourse it's great. But I would like to point out that for it to look correctly the animations have to be appropriate and synced up, if you have the standard bomb-hit-terrain explosion overlapping the unit-hit explosion, or vice versa it would look a bit out of place, and different kind of smoke kinda on top of each other, I'm not sure if this is happening right now but take a look at the slow-mo. When a bomb hits a certain vehicle head on it needs it's own animation of that unit being exploded and blown up, it is possible to do it other way but IMO it's probably harder to mess with timing multiple animations and smokes, the explosion that a bomb does when hitting something directly probably a bit different than hitting just dirt, enough for it to be visually distinct IMO. With splash damage, where bomb hits ground or air the same as if there was no unit there, that's different ofcourse you'd have a separate animation as then it has to be timed with the shockwave and then the blastwave, that's natural ofcourse, and the shockwave should also get some g-force going into the units, if not already? The best way would be for each weapon and unit combination to have their own specific direct hit damage/death profile. Yes that's quite a load of animation stuff at first but wait, there's no need to do so many animations from scratch for each combination, using grouping/templates and have individualy units in that group just vary slightly for some esthetical difference, so all MBT's would be one group/template, all APC's another, all fuel trucks another, based on the shape/size and type of armor the unit has, possibly some kind of parameters chosen what fits into one group, country difference too, russian fuel trucks don't look anything like the US ones for example. On the other hand I wouldn't be surprised if there isn't probably already some real-time randomness or pre-scripted variance to the explosion and smoke animations, such that isn't particularly tied to a unit and/or weapon type, and that's great, you just can't be as bold with that as it has to fit the size/shape of the unit, now most units are small enough from high above so I guess that kind of detail doesn't have to matter for now, but in cases when you watch it with TGP and other things ... but it's not high priority ofcourse. And all of this ground unit explosion/effect/model/texture/realism/rearm/refuel/repair stuff will all help Combined Arms in turn as well so it's hitting two birds with one stone. I'm being a perfectionist again, there I just said it for future sake, I have had this few years of things going on, getting familiar with DCS, I haven't been able to sit down and just enjoy it, going to get back to it from now on, after the A-10C cockpit upgrade lands I'm going full blown into campagins, and more. Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria
3WA Posted July 2, 2019 Posted July 2, 2019 Yeah, looking back at the old DCS, they are much better now.
maxTRX Posted July 3, 2019 Posted July 3, 2019 Yes... I like the effects but what I like even more is the destructive power of some weapons on buildings. What did they put in AGM65F's warhead!?… perhaps some super nanothermite mixed with...:huh: Last night I brought down Burj Khalifa in Dubai with 1 Mav:music_whistling: It took little over 2 minutes from the time of impact to picture perfect collapse. I know, I know... what kinda sicko shoots up civilian buildings? I do:D
Svsmokey Posted July 3, 2019 Posted July 3, 2019 Hey , i sink cruise ships :) One mav does the trick there , too . 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2
VIKBELL Posted July 3, 2019 Posted July 3, 2019 it looks good\ There are 2 categories of fighter pilots: those who have performed, and those who someday will perform, a magnificent defensive break turn toward a bug on the canopy. Robert Shaw
Marcq Posted July 3, 2019 Posted July 3, 2019 I was always an air/air kind of guy but when I first saw those explosions I got hooked to air/ground stuff, they are that good Marc..
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