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Can we just appreciate how awesome the explosions in DCS look?


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Posted

That blur from the shock wave - wow!

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Posted

Yep, awesome work. +100000000

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Posted

So cool. Look at that blast ring. Well done ED.

Hardly do I get to see the bomb explode as one have to keep controlling the aircraft after dropping the bomb.

It would be cooler to have the blast ring effect on nearby object tweaked for some more damages.

 

Well implemented.

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Posted

I have split opinion about that. Great and boring.

 

As seen all kinds videos about mk.82 explosions on swamps, rocks, fields, forests etc, there is much more black smoke and burning.

 

And the fire ball could be larger and more effective. As it now looks more as a 50kg bomb from WW2 aircraft or 155mm shell.

 

Variation could as well be increased radically from the sand blast, as it looks to much same, making it boring after while, that too quickly vanish.

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Posted

Always one fly that has to find the ointment :) i never get to see the explosion from bombs , but i do often track my mavs to get a good view of the blast . Very impressive , and often with collateral effects .

 

I agree , very well-done , ED .

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Posted (edited)

Yes yes. Those explosions what we have now in DCS are really very good.

Edited by Flia
typo

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Posted

But I don't think all the weapons are in on it yet, because of the complexity I think each weapon is handled separately IMO, probably some grouping and shared properties but mostly it's all specific to each weapon so it's probably all WIP.

 

Splash damage isn't that easy either, it's not just distance, it has to all dynamically work with terrain, obstacles (and their type) and armor types of the unit.

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Posted
This speaks for itself.

 

Well done, ED! You can seriously be proud of yourselfs!

 

Indeed! :thumbup:

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Posted

Except...there's no Wilson cloud from the Taylor wave. I mean, shock waves look nice, but that Wilson cloud is what gets the oohs and ahhhs when you blow stuff (like entire fleets) up.

 

 

:smartass:

 

 

 

 

I spent a good chunk of time a couple days ago admiring the shock wave when aircraft crash into the deck. Pretty jaw-dropping amazing graphics they've got modeled here. That doesn't count the amount of time I spend admiring some of the other graphics they render.

Posted

Oh I keep looking at things always from a tester's eye, ofcourse it's great.

 

But I would like to point out that for it to look correctly the animations have to be appropriate and synced up, if you have the standard bomb-hit-terrain explosion overlapping the unit-hit explosion, or vice versa it would look a bit out of place, and different kind of smoke kinda on top of each other, I'm not sure if this is happening right now but take a look at the slow-mo.

 

When a bomb hits a certain vehicle head on it needs it's own animation of that unit being exploded and blown up, it is possible to do it other way but IMO it's probably harder to mess with timing multiple animations and smokes, the explosion that a bomb does when hitting something directly probably a bit different than hitting just dirt, enough for it to be visually distinct IMO.

 

With splash damage, where bomb hits ground or air the same as if there was no unit there, that's different ofcourse you'd have a separate animation as then it has to be timed with the shockwave and then the blastwave, that's natural ofcourse, and the shockwave should also get some g-force going into the units, if not already?

 

The best way would be for each weapon and unit combination to have their own specific direct hit damage/death profile. Yes that's quite a load of animation stuff at first but wait, there's no need to do so many animations from scratch for each combination, using grouping/templates and have individualy units in that group just vary slightly for some esthetical difference, so all MBT's would be one group/template, all APC's another, all fuel trucks another, based on the shape/size and type of armor the unit has, possibly some kind of parameters chosen what fits into one group, country difference too, russian fuel trucks don't look anything like the US ones for example.

 

On the other hand I wouldn't be surprised if there isn't probably already some real-time randomness or pre-scripted variance to the explosion and smoke animations, such that isn't particularly tied to a unit and/or weapon type, and that's great, you just can't be as bold with that as it has to fit the size/shape of the unit, now most units are small enough from high above so I guess that kind of detail doesn't have to matter for now, but in cases when you watch it with TGP and other things ... but it's not high priority ofcourse.

 

And all of this ground unit explosion/effect/model/texture/realism/rearm/refuel/repair stuff will all help Combined Arms in turn as well so it's hitting two birds with one stone.

 

I'm being a perfectionist again, there I just said it for future sake, I have had this few years of things going on, getting familiar with DCS, I haven't been able to sit down and just enjoy it, going to get back to it from now on, after the A-10C cockpit upgrade lands I'm going full blown into campagins, and more.

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Posted

Yes... I like the effects but what I like even more is the destructive power of some weapons on buildings. What did they put in AGM65F's warhead!?… perhaps some super nanothermite mixed with...:huh: Last night I brought down Burj Khalifa in Dubai with 1 Mav:music_whistling:

It took little over 2 minutes from the time of impact to picture perfect collapse.

 

I know, I know... what kinda sicko shoots up civilian buildings? I do:D

Posted

Hey , i sink cruise ships :) One mav does the trick there , too .

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Posted

it looks good\

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Posted

I was always an air/air kind of guy but when I first saw those explosions I got hooked to air/ground stuff, they are that good

 

Marc..

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