JanRalle Posted May 30, 2021 Share Posted May 30, 2021 (edited) i deleted also the FXO metashader, not looking good now Edited May 30, 2021 by JanRalle 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
JanRalle Posted May 30, 2021 Share Posted May 30, 2021 (edited) trying with the lines from Original lua (3 and 256) looks like its loading Noise_1, the caro pattern remains but way smaler Edited May 30, 2021 by JanRalle [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Barthek Posted May 30, 2021 Author Share Posted May 30, 2021 That's true. Try playing with the noise1PerSquare parameter. The higher it is, the better the texture should look at low altitude. The smaller it is, the better the texture looks at high altitude. Try adjusting it to your liking ;). Link to comment Share on other sites More sharing options...
JanRalle Posted May 30, 2021 Share Posted May 30, 2021 can you explain a bit more ? how does they interact with each other? why is Noise 1 so much different to Noise 2? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Barthek Posted May 30, 2021 Author Share Posted May 30, 2021 (edited) Sure! So this is the main texture knows as noise_1. It covers the whole map and serves as a foundation for other textures (cities, villages, fields, etc). The parameter noise1PerSquare determines how big that texture is in your sim. The greater the value, the smaller the texture. The smaller the texture, the greater detail it has when flying slow and low. But it has one major drawback - the higher you get, the more visible becomes the problem of texture repetition. You start seeing the same characteristic elements of the texture repeated (some cracks, patches of different saturation/colour, etc.) every few kilometers. This is the texture known as landnoise and it is determind by the parameter noise2PerSquare. It can be adjusted almost the same way as the noise_1. You can see this texture start popping through the noise_1 texture as you get closer to the ground. It's purpose is to make the ground look more detailed by adding additional noise to it. My idea was to make noise_1 as big as possible to avoid the problem of repetition at high altitudes, preserving at the same time its quality. Going lower should activate landnoise texture, giving noise_1 some nice noise. That's the theory. It still need some more tweaking as you can see, tho. Edited May 30, 2021 by Barthek 1 Link to comment Share on other sites More sharing options...
JanRalle Posted May 30, 2021 Share Posted May 30, 2021 Noise_1 with value 1.5 looks quiet good. but looking trough landnoise for autumn it looks like this: : [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Barthek Posted May 30, 2021 Author Share Posted May 30, 2021 8 minutes ago, JanRalle said: Noise_1 with value 1.5 looks quiet good. but looking trough landnoise for autumn it looks like this: : Disregard that. I accidentally included two folders in the release version, named: LandNoiseAutumn and LandNoiseSpring. These two should not have made it to the release package (you can as well delete them). DCS uses the files from LandNoiseSummer for both Spring and Autumn. 1 Link to comment Share on other sites More sharing options...
Stratos Posted June 2, 2021 Share Posted June 2, 2021 A motivating video that shows what I requested... (and some fine polish Hip and Hind flying as well). 2 I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
markturner1960 Posted June 3, 2021 Share Posted June 3, 2021 Thanks Barthek, great work! 1 System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor. Tir5. PC2 ( Helo) Scan 3XS Intel 9900 K, 32 GB Ram, 2080Ti, 50 inch Phillips monitor F/A-18C: Rhino FFB base TianHang F16 grip, Winwing MP 1, F-18 throttle, TO & Combat panels, MFG crosswind & DFB Aces seat Viper: WinWing MFSSB base with F-16 grip, Winwing F-16 throttle, plus Vipergear ICP. MFG crosswind rudders. Helo ( Apache) set up: Virpil collective with AH64D grip, Cyclic : Rhino FFB base & TM F18 grip, MFG crosswind rudders, Total controls AH64 MFD's, TEDAC Unit. Link to comment Share on other sites More sharing options...
markturner1960 Posted June 4, 2021 Share Posted June 4, 2021 PS, does this latest package include the spring and summer textures from before? System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor. Tir5. PC2 ( Helo) Scan 3XS Intel 9900 K, 32 GB Ram, 2080Ti, 50 inch Phillips monitor F/A-18C: Rhino FFB base TianHang F16 grip, Winwing MP 1, F-18 throttle, TO & Combat panels, MFG crosswind & DFB Aces seat Viper: WinWing MFSSB base with F-16 grip, Winwing F-16 throttle, plus Vipergear ICP. MFG crosswind rudders. Helo ( Apache) set up: Virpil collective with AH64D grip, Cyclic : Rhino FFB base & TM F18 grip, MFG crosswind rudders, Total controls AH64 MFD's, TEDAC Unit. Link to comment Share on other sites More sharing options...
Barthek Posted June 4, 2021 Author Share Posted June 4, 2021 3 hours ago, markturner1960 said: PS, does this latest package include the spring and summer textures from before? Yup, it includes all 4 seasons. 1 Link to comment Share on other sites More sharing options...
flanker1 Posted June 4, 2021 Share Posted June 4, 2021 On 6/2/2021 at 10:38 PM, Stratos said: A motivating video that shows what I requested... (and some fine polish Hip and Hind flying as well). are we still talking about caucasus?? why do we need afghanistan coloured roofs there? maybe i missed something, but for my part - i dont need them. . . Link to comment Share on other sites More sharing options...
Stratos Posted June 4, 2021 Share Posted June 4, 2021 1 hour ago, flanker1 said: are we still talking about caucasus?? why do we need afghanistan coloured roofs there? maybe i missed something, but for my part - i dont need them. . . lol, no, I requested a limited repaint of Persian Gulf map Not related to Caucasus. 1 I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
Valium Posted June 5, 2021 Share Posted June 5, 2021 Persian Gulf has totally different climate comparing to Afghanistan. Click here to see more pictures of Polish Air Force! Check also my album. Link to comment Share on other sites More sharing options...
Stratos Posted June 5, 2021 Share Posted June 5, 2021 3 hours ago, Valium said: Persian Gulf has totally different climate comparing to Afghanistan. Please read my request properly, I'm a geographer, I know about the different climates and different terrains, Thanks. 2 I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
Hammer1-1 Posted June 5, 2021 Share Posted June 5, 2021 Arent they already making an Afghanistan map? 1 Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE| Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VKB Gunfighter Mk3 MCE Ultimate + STECS/ Virpil MongoosT50+ MongoosT50CM |Virpil TCS+ AH64D grip + custom AH64D TEDAC | HP Reverb G2 | Windows 11 Pro | |Samsung Odyssey G9 | Next Level Racing Flight Seat Pro My wallpaper and skins Link to comment Share on other sites More sharing options...
MAXsenna Posted June 5, 2021 Share Posted June 5, 2021 Arent they already making an Afghanistan map? I was under the impression as well. But no news about it for a long time. Sent from my MAR-LX1A using Tapatalk Link to comment Share on other sites More sharing options...
Rick50 Posted June 5, 2021 Share Posted June 5, 2021 Yea, it's been so long since Afghanistan map module was discussed, that I don't think we can be certain its in development, or even got started. Last I heard of it, was when the Syria map was first announced... that's a long time ago now in "DCS years"! 1 Link to comment Share on other sites More sharing options...
Hammer1-1 Posted June 5, 2021 Share Posted June 5, 2021 (edited) Its listed as in development on TheBattleSim website, as well as Crimea and a few other maps.... Edited June 5, 2021 by Hammer1-1 Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE| Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VKB Gunfighter Mk3 MCE Ultimate + STECS/ Virpil MongoosT50+ MongoosT50CM |Virpil TCS+ AH64D grip + custom AH64D TEDAC | HP Reverb G2 | Windows 11 Pro | |Samsung Odyssey G9 | Next Level Racing Flight Seat Pro My wallpaper and skins Link to comment Share on other sites More sharing options...
lee1hy Posted June 6, 2021 Share Posted June 6, 2021 (edited) nice super cool mod !!!!!!! Edited June 6, 2021 by lee1hy 7 creator of ED's official F-16C liveries (WP,OS, 132nd, 152nd, 174th) AH-64D livery contest winner kim_123456#3214 My user files https://shorturl.at/cdKV5 Link to comment Share on other sites More sharing options...
SpyderF16 Posted June 10, 2021 Share Posted June 10, 2021 (edited) Edit: Not sure why it nuked my text, but for IC it was flagging HAS_shelter.dds and HAS_shelter2.dds. Re-packing with the original versions corrected the IC fail. Edit 2, electric boogaloo: Re-attached zip since the structure was wrong and caused missing textures. buildings_sum.zip Edited June 10, 2021 by SpyderF16 Link to comment Share on other sites More sharing options...
bandit648 Posted June 13, 2021 Share Posted June 13, 2021 Hi Barthek, The runways at Beslan and Sukhumi are too dark. Any way to fix this? PC Hardware: Asus Maximus XIII Hero / i9-10900K / 64 GB DDR4 3600 MHz / NVIDIA RTX 3090 FE / Samsung 960 NVMe / LG OLED48CX / Reverb G2 Flight Controls: Thrustmaster HOTAS Warthog / VKB T-RUDDER MKIV / Cougar MFD Set DCS Modules: F-14 Tomcat / F/A-18C Hornet / AV-8B NA / F-5E Tiger II / A-10C Warthog / F-16C Viper / UH-1 Huey / LOFC3 / Spitfire LF Mk. IX / P-51D Mustang / WWII Assets Pack / Normandy 1944 / NTTR Map / Persian Gulf Map / Syria Map Link to comment Share on other sites More sharing options...
swartbyron Posted June 13, 2021 Share Posted June 13, 2021 9 hours ago, bandit648 said: Hi Barthek, The runways at Beslan and Sukhumi are too dark. Any way to fix this? I think this has purposely been done to create variety and a civilian feel to some of the airfieds. I quite like it. 3 Link to comment Share on other sites More sharing options...
Minsky Posted June 13, 2021 Share Posted June 13, 2021 48 minutes ago, swartbyron said: I quite like it. Same. While not entirely realistic, it certainly added variety. Hope this won't be "fixed" 2 Dima | My DCS uploads Link to comment Share on other sites More sharing options...
bandit648 Posted June 13, 2021 Share Posted June 13, 2021 (edited) 48 minutes ago, Minsky said: Same. While not entirely realistic, it certainly added variety. Hope this won't be "fixed" I think it's too dark. The real runways aren't black asphalt like that unless they've been freshly resurfaced. Belsan was resurfaced in 2012 based on the satellite imagery and it was only black for a short period of time. Here's how they look now. Edited June 13, 2021 by bandit648 PC Hardware: Asus Maximus XIII Hero / i9-10900K / 64 GB DDR4 3600 MHz / NVIDIA RTX 3090 FE / Samsung 960 NVMe / LG OLED48CX / Reverb G2 Flight Controls: Thrustmaster HOTAS Warthog / VKB T-RUDDER MKIV / Cougar MFD Set DCS Modules: F-14 Tomcat / F/A-18C Hornet / AV-8B NA / F-5E Tiger II / A-10C Warthog / F-16C Viper / UH-1 Huey / LOFC3 / Spitfire LF Mk. IX / P-51D Mustang / WWII Assets Pack / Normandy 1944 / NTTR Map / Persian Gulf Map / Syria Map Link to comment Share on other sites More sharing options...
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