Ziptie Posted November 28, 2019 Posted November 28, 2019 1.5 gamma Cheers, Don (callsign Ziptie) i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
BuzzU Posted November 28, 2019 Posted November 28, 2019 1.5 gamma Cheers, Don (callsign Ziptie) How does that look at night? Kind of dark? Buzz
MacEwan Posted November 29, 2019 Posted November 29, 2019 I didn't notice any difference. But I'm admittedly terrible at spotting these things. What exactly was changed?
Sting57 Posted November 29, 2019 Posted November 29, 2019 How are you goings getting around the greyish haze in VR at night? That has actually stopped me from conducting night missions in VR. Win11 64bit, AMD Ryzen 58003DX, GeForce 3070 8GB, 2TB SSD, 64GB DDR4 RAM at 3200MHz _ full 1:1 FA-18C Cockpit https://www.youtube.com/@TheHornetProject
Eaglewings Posted November 29, 2019 Posted November 29, 2019 The change in texture has been very abrupt, before it looked good, but now it is more faithful to the real model, as this capture shows. https://images.app.goo.gl/P2ZSYamx1m5Q1xDw8And the console texture being faithful to the real aircraft is very fine for me. I see the cockpit labeling better than before the recent update in my Odyssey plus. Looking forward to the more cockpit upgrading spoken of by Mr Wag for the Hornet. Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset
Sarge55 Posted November 30, 2019 Posted November 30, 2019 Much better. I need to be able to read the dials, etc. clearly. I didn't appreciate the smears and dust effects at all. There should always be an option to have clear, clean, "showroom new" equipment. [sIGPIC][/sIGPIC] i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog
rdibley Posted November 30, 2019 Posted November 30, 2019 Text looks great. I didn't even notice when it transitioned, just that I can read it clearly now. On a related topic, I've always had trouble with the map display on the AMPCD when using VR. Unless I move my head right in front of it, I just can't read anything on the display or see any detail on the maps. On the harrier, it look great in VR and I don't have any trouble with it. Is it the physical location and size of the displays relative to your head position, or something about how it's rendered?
Scofflaw Posted December 1, 2019 Posted December 1, 2019 I noticed a difference in 1440p ultrawide. The MFDs seemed a little clearer. Hopefully they make this adjustment to the HUD as well. run come save me
Eaglewings Posted December 2, 2019 Posted December 2, 2019 Text looks great. I didn't even notice when it transitioned, just that I can read it clearly now. On a related topic, I've always had trouble with the map display on the AMPCD when using VR. Unless I move my head right in front of it, I just can't read anything on the display or see any detail on the maps. On the harrier, it look great in VR and I don't have any trouble with it. Is it the physical location and size of the displays relative to your head position, or something about how it's rendered?Present VR design see much clearly looking straight ahead and centered. Part of the reason the lower display panel is unclear is you are looking with your view not centred on the concentric lines on the VR lenses. I think in addition the non implementation of contrast and brightness adjustments for display could also be a reason. I generally just turn off the map Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset
Hamilton Posted December 2, 2019 Posted December 2, 2019 I generally just turn off the map Me too. _________________________________ Aorus Z390 Extreme MB | i9 9900k CPU @ 5.0 GHz | EVGA RTX 2080 Ti FTW3 Ultra | 32 GB G Skill Trident Z 3600 MHz CL14 DDR4 Ram | Corsair H150i Pro Cooler | Corsair TX 850M PS | Samsung 970 Evo Plus M.2 NVMe SSD 1TB |TMWH Hotas with VPC WarBRD Base| Corsair Gamer 570x Crystal Case | HP Reverb
obious Posted December 2, 2019 Posted December 2, 2019 Weirdly enough, I find it clearer to read the HSI using my Reverb when I turn the brightness down to about half way Intel 12900k @ 5.2Ghz, RTX 4090, Samsung 1TB NVME, Thrustmaster Warthog & F-18 stick, Pendular Rudder Pedals - Quest Pro AV8B N/A UFC Build Log AV8B N/A PCBs for sale
majapahit Posted December 2, 2019 Posted December 2, 2019 Weirdly enough, I find it clearer to read the HSI using my Reverb when I turn the brightness down to about half way Is what I do with the HUD | VR goggles | Autopilot panel | Headtracker | TM HOTAS | G920 HOTAS | MS FFB 2 | Throttle Quadrants | 8600K | GTX 1080 | 64GB RAM| Win 10 x64 | Voicerecognition | 50" UHD TV monitor | 40" 1080p TV monitor | 2x 24" 1080p side monitors | 24" 1080p touchscreen |
maxTRX Posted December 2, 2019 Posted December 2, 2019 Weirdly enough, I find it clearer to read the HSI using my Reverb when I turn the brightness down to about half way Whenever I start the mission with engines running I always have to turn down the brightness on all displays and the HUD (except HUD when heading toward the sun). The default setting is almost maxed and makes the displays glow. I'm talking VR here.
Ziptie Posted December 2, 2019 Posted December 2, 2019 Whenever I start the mission with engines running I always have to turn down the brightness on all displays and the HUD (except HUD when heading toward the sun). The default setting is almost maxed and makes the displays glow. I'm talking VR here. Same. Cheers, Don (callsign Ziptie) i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
Eldur Posted December 3, 2019 Posted December 3, 2019 1.5 gamma How does that look at night? Kind of dark? Must be pitch black. I run 2.8 in the Rift CV1 and still think it's too dark. But screwing it up even further fogs out the brighter parts too much already. Haven't tried the Hornet with the latest update though... have yet to see the changes.
Ziptie Posted December 3, 2019 Posted December 3, 2019 Present VR design see much clearly looking straight ahead and centered. Part of the reason the lower display panel is unclear is you are looking with your view not centred on the concentric lines on the VR lenses. I think in addition the non implementation of contrast and brightness adjustments for display could also be a reason. I generally just turn off the map I just found out that the "IPD" setting within VR actually has nothing to do with IPD - but rather the world scale.... Not sure how those could be confused - or misrepresented - obviously every person will have a different preference - but I set it at 52 currently, and while it took a touch of getting used to for the difference in size of aircraft cockpit - the DDIs and AMPCD are now crystal clear for me (or much closer to what is experienced when viewing on a monitor at least). Must be pitch black. I run 2.8 in the Rift CV1 and still think it's too dark. But screwing it up even further fogs out the brighter parts too much already. Haven't tried the Hornet with the latest update though... have yet to see the changes. It's realistic, for me at least, in terms of how dark it is outside the aircraft. Makes using the NVGs and flashlight options (white/green filter) more representative of illumination as well. Also, probably worth a relabel within the DCS VR menu, regarding the "IPD" VR setting.... Cheers, Don (callsign Ziptie) i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
Notso Posted December 3, 2019 Posted December 3, 2019 Much better. I need to be able to read the dials, etc. clearly. I didn't appreciate the smears and dust effects at all. There should always be an option to have clear, clean, "showroom new" equipment. Haha, I thought everyone comes to DCS for the realism. I doubt there is such a thing as a "showroom new" Hornet in the fleet. Maybe the day it rolled off the factory line in St Louis, but I'd bet even a new delivery to the Navy on day 1 is not showroom new or clean. You'd probably have better luck finding a Unicorn. System HW: i9-9900K @5ghz, MSI 11GB RTX-2080-Ti Trio, G-Skill 32GB RAM, Reverb HMD, Steam VR, TM Warthog Hotas Stick & Throttle, TM F/A-18 Stick grip add-on, TM TFRP pedals. SW: 2.5.6 OB
Eldur Posted December 3, 2019 Posted December 3, 2019 It's realistic, for me at least, in terms of how dark it is outside the aircraft. Makes using the NVGs and flashlight options (white/green filter) more representative of illumination as well. Shows how different eyeballs can be As for "IPD", I've actually tried setting my actual, which is 66.5 IIRC and it hardly makes a difference, but changing it to values more off of that I start seeing double imagery very quickly, so I'll just leave it there.
Sarge55 Posted December 3, 2019 Posted December 3, 2019 Haha, I thought everyone comes to DCS for the realism. I doubt there is such a thing as a "showroom new" Hornet in the fleet. Maybe the day it rolled off the factory line in St Louis, but I'd bet even a new delivery to the Navy on day 1 is not showroom new or clean. You'd probably have better luck finding a Unicorn. Probably. They haven't done it since I've been around, always have to rely on mods. Overdone scratches, Vaseline smeared canopies and dials are hardly "realism". :music_whistling: To each there own... [sIGPIC][/sIGPIC] i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog
Ziptie Posted December 4, 2019 Posted December 4, 2019 Shows how different eyeballs can be As for "IPD", I've actually tried setting my actual, which is 66.5 IIRC and it hardly makes a difference, but changing it to values more off of that I start seeing double imagery very quickly, so I'll just leave it there. Indeed about the eyeballs. As for the "IPD" - mine is 67. I set the CV1 to 67mm lens spacing - which is spot on. As for the "DCS in game IPD" (which really is nothing of IPD at all) - the larger the number, the smaller the aircraft is (environment) and the smaller the number, the larger the environment is. For instance, setting it to 110 makes the airframe look like a toddler's toy and setting it to 5 makes it look like The Hulk could sit inside it. I settled at 51 after more flying today. Have never experienced it giving double images at all. Odd. Wonder if it is a difference in VR headset or hardware? Wouldn't think it would be, but apparently it is different for you. A buddy flying in the same server messed with it as well - he noticed a massive improvement in the Hornet's DDI/AMPCD clarity as well. Too bad it doesn't make a difference (in a positive way for you as well). He uses the Rift S, so two different variants with two positive results. Cheers, Don (callsign Ziptie) i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
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