Perry Posted October 20, 2007 Posted October 20, 2007 Will there be different versions of the Ka-50 released ? The one shown in BS screenshots has a fixed nose mounted optic, but there are other (newer ?) versions with the optics mounted on a rotative sphere.
Rincon Posted October 20, 2007 Posted October 20, 2007 Another A-10A and Apache simulator... Thats a shame...after Ka-50 there will be another sequel of american-made aircrafts simulation...whish ED continue with the eastern machines...anyway...
159th_Viper Posted October 20, 2007 Posted October 20, 2007 Alluding to this? Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
The_GOZR Posted October 20, 2007 Posted October 20, 2007 So about turbulences ? online.. anything new about it? about clouds differents level and weather etc.. thx..
Geier Posted October 20, 2007 Posted October 20, 2007 about clouds differents level and weather etc.. thx.. As Chizh says there will be no changes...:(
Shaman Posted October 20, 2007 Posted October 20, 2007 Ka-52 :) Any chance to have it flyable ;) 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
diveplane Posted October 20, 2007 Posted October 20, 2007 Both, Yellonet. The next aircraft will probably be an A-10A or Ah-64 and it won't be free. yes sim hq has fantastic shots of the models.. http://www.simhq.com/_commentary/all_037e.html https://www.youtube.com/user/diveplane11 DCS Audio Modding.
159th_Viper Posted October 21, 2007 Posted October 21, 2007 One Question: Apart from the one flyable, which non-flyable A.I. Aircraft are there going to be in the KA-50 Module to aid in Missions/Mission Building etc etc? Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Squid_DK Posted October 21, 2007 Posted October 21, 2007 One Question: Apart from the one flyable, which non-flyable A.I. Aircraft are there going to be in the KA-50 Module to aid in Missions/Mission Building etc etc? i have been wondering about that aswell, could we get any hints at the present planeset? Cheers Staffan http://www.ipms.dk i7 9700K, Asus Z390 Prime A, Be Quiet Dark Rock Pro 4, GeForce RTX 2080 Ti STRIX ROG, Fractal Design Define R6, Thrustmaster Warthog HOTAS, MFG Crosswind, Oculus Rift S. 32 GB 3200 MHz RAM
Ayane Posted October 21, 2007 Posted October 21, 2007 Q: What new naval/land/AA weapons are in the game? Will the AI be improved, and easier to manage in mission development?
ED Team Wags Posted October 22, 2007 ED Team Posted October 22, 2007 That has yet to be finialized. Once it is, we'll place the list in the FAQ... along with a list of ground units. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
Boberro Posted October 22, 2007 Posted October 22, 2007 Maybe I searched wrong but: Q: What with rearming on the ground? Will there be possiblity to change weapons without exiting game to payload menu like we have now? Q2: When I played some servers much ppl start from taxi not runway, so maybe good option would be add option of punishment to don't start from taxi? Example in multiplayer reduce player's points or something like that... In Singleplayer that would be speech from tower "what are you doing" "or too fast I guess" (when moving example 30 km\h) and fail mission. Of course Ka-50 won't start like plane so it would be in next DCS plane module. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
ED Team Wags Posted October 22, 2007 ED Team Posted October 22, 2007 Maybe I searched wrong but: Q: What with rearming on the ground? Will there be possiblity to change weapons without exiting game to payload menu like we have now? Q2: When I played some servers much ppl start from taxi not runway, so maybe good option would be add option of punishment to don't start from taxi? Example in multiplayer reduce player's points or something like that... In Singleplayer that would be speech from tower "what are you doing" "or too fast I guess" (when moving example 30 km\h) and fail mission. Of course Ka-50 won't start like plane so it would be in next DCS plane module. Q: Yes, and you can request fuel load and external electrical power. Q2: There is no "point" system planned and we have no such plan for this. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
Boberro Posted October 22, 2007 Posted October 22, 2007 Eee I asked not too precisy, I mean will there be possibility to change weapons on ground to other types of weapons, not simple CTRL-W, I mean a window and we choose weapon from it without exiting. Sry for doubling posts. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
ED Team Wags Posted October 22, 2007 ED Team Posted October 22, 2007 Eee I asked not too precisy, I mean will there be possibility to change weapons on ground to other types of weapons, not simple CTRL-W, I mean a window and we choose weapon from it without exiting. Sry for doubling posts. Yes, you can selectively change weapon load types when landed at an airbase or FARP. 1 Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
amalahama Posted October 22, 2007 Posted October 22, 2007 And approximately, When will DCS:BS hit the stores? :smilewink: Regards!!!
Boberro Posted October 23, 2007 Posted October 23, 2007 Strange question: Q: Will there be possible to add big storm and thunderbolt shoot down Ka-50? I know there is not much possible but not one plane had BIG trouble after thounderbot shoot. Sorry but I have to ask Russian members - I saw some posts are not in Cyrilica and are wrote normal letters but you can uderstand it... how you know what mean "spasibo" ect, it is not a Russian, not English what is it?, look:http://forum.digitalcombatsimulator.com/showthread.php?t=159 Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Dmut Posted October 23, 2007 Posted October 23, 2007 This is a transliteration of russian by latin letters. it used when you write from box which has no cyrillic characters installed. "There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu [sigpic]http://forums.eagle.ru/signaturepics/sigpic2354_5.gif[/sigpic]
Ratgnagna Posted October 25, 2007 Posted October 25, 2007 Q: The retail release will be multi-CD or DVD? Sorry for my poor english... :helpsmilie: Bye! ;)
Geier Posted October 25, 2007 Posted October 25, 2007 Q: The retail release will be multi-CD or DVD? AFAIR was an answer that it'll be on DVD
plane00 Posted October 26, 2007 Posted October 26, 2007 Any plan to relieve CPU's burden by using Physics on GPU? Isn't there any new CPU helper like graphic card? I saw news about 'physics on GPU' 'In the games of 2003 and beyond, physics have taken an increasing toll on the CPU. ' Physics of gravity on Ammos, human unit, a burden from transport plane, particles from damaged plane and collision of solid objects will be helped by 'Physics accelerator', won't it? So.. more wainting, outcome better (But, I don't know technical problem)
Eagle Driver Posted October 28, 2007 Posted October 28, 2007 Q: Will AI helos be able to deflect gun turrets like the AH-64 and AH-1W? Q: I know the AI is evolving and uses the SFM and all that, but will AI jets use different tactics for each jet? For example, Eagle likes to use TWS and turn away, Flankers like to F-pole, etc. REQUEST: The water thing you have goin' on in LO really has to go. As it is, water is modelled under the entire map, with lakes represented as windows to the water below. There are two big problems with this: - Water sucks up FPS, and with it being rendered under everything, it's horribly inefficient with resources. I love the highest water settings, and my computer can handle it over water but not land, that sucks. - When flying over a lake that's about 3000ft ASL, your depth perception is totally gone. One lake in particular deep in the Caucasus gives me headaches to fly over. [sIGPIC][/sIGPIC] If you fly a perfect Defensive BFM and the bandit does a perfect Offensive... Someone you know is going to be recieving Insurance money very soon.
britgliderpilot Posted October 28, 2007 Posted October 28, 2007 Isn't there any new CPU helper like graphic card? I saw news about 'physics on GPU' 'In the games of 2003 and beyond, physics have taken an increasing toll on the CPU. ' Physics of gravity on Ammos, human unit, a burden from transport plane, particles from damaged plane and collision of solid objects will be helped by 'Physics accelerator', won't it? So.. more wainting, outcome better (But, I don't know technical problem) That falls under the same question as dual-core parallel-processing stuff - you've got to code it to run on several processors at once. To the best of my knowledge, the engine doesn't allow for that yet. Perhaps at some point in the future, but not with Black Shark. http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
britgliderpilot Posted October 28, 2007 Posted October 28, 2007 Q: Will AI helos be able to deflect gun turrets like the AH-64 and AH-1W? Yep. Q: I know the AI is evolving and uses the SFM and all that, but will AI jets use different tactics for each jet? For example, Eagle likes to use TWS and turn away, Flankers like to F-pole, etc. Don't know, don't bet on it. REQUEST: The water thing you have goin' on in LO really has to go. As it is, water is modelled under the entire map, with lakes represented as windows to the water below. There are two big problems with this: - Water sucks up FPS, and with it being rendered under everything, it's horribly inefficient with resources. I love the highest water settings, and my computer can handle it over water but not land, that sucks. - When flying over a lake that's about 3000ft ASL, your depth perception is totally gone. One lake in particular deep in the Caucasus gives me headaches to fly over. Good point on the lakes, and now the terrain rises further above sea level it gets to be an even bigger problem. The performance issue is a grey area. The team have said before that it takes more processing power to split up the water into several areas than it does to just have it modelled as one uniform ocean. May or may not still be true, but that's what's been said. I do hope they can do something about the surface of the lakes, though . . . http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
MBot Posted October 30, 2007 Posted October 30, 2007 I am going to carry over a question I had in another topic. Is the terrain of BS fit for the future? Would the planned new engine (whatever this includes) make the terrain technology of BS outdated? Would ED want to invest the time in upgrading the current terrain to the new technology, build it again from scratch or go on to a new theater?
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