Eldur Posted September 25, 2020 Posted September 25, 2020 edit: this mod will be merged into the newer DCS shaders package. Is it merged already? BTW it would still be great to be able to decide whether to have this or not, but I wouldn't mind if it comes with the same package.
Mustang Posted September 25, 2020 Author Posted September 25, 2020 Is it merged already? BTW it would still be great to be able to decide whether to have this or not, but I wouldn't mind if it comes with the same package. I recently removed it so it's not an issue anymore.
Eldur Posted September 26, 2020 Posted September 26, 2020 They both have the FireVehicle.lua file though...
Mustang Posted September 26, 2020 Author Posted September 26, 2020 They both have the FireVehicle.lua file though... And has done for a while now, I've been sharing the firevehicle.lua with many people over the years and it's going to stay.
Eldur Posted September 28, 2020 Posted September 28, 2020 Just did a compare, they both match. Knowing that is vital since you might expect differences there when your mod enabler tells you both have the same file and it might cause problems. I just removed (aka appended .bak to it) it from the one shadermod folder which I load first so I don't get that nag anymore everytime I switch on my mods after an update or check-to-see-if-it-happens-without-as-well.
YSIAD_RIP Posted November 10, 2020 Posted November 10, 2020 Files verified working with current openbeta, and is quite beneficial for the Syria map. edit: this mod will be merged into the newer DCS shaders package. @Mustang is there still plans to merge this Flatshadows Mod into the DCS Shaders package? I am fine either way; just curious if there are any reasons for not doing it now.. cheers. And Thanks. Do not own: | F-15E | JF-17 | Fw 190 A-8 | Bf 109 | Hardware: [ - Ryzen7-5800X - 64GB - RX 6800 - X56 HOTAS Throttle - WINWING Orion 2 F16EX Grip - TrackIR 5 - Tobii 5C - JetPad FSE - ]
Mustang Posted November 10, 2020 Author Posted November 10, 2020 @Mustang is there still plans to merge this Flatshadows Mod into the DCS Shaders package? I am fine either way; just curious if there are any reasons for not doing it now.. cheers. And Thanks. It was merged for a time and then removed, I'll amend any past posts to correct this info. 2
Nealius Posted November 12, 2020 Posted November 12, 2020 I'm slightly confused by this mod. It is for terrain flat shadows, but says it's useful for keeping cockpit shadows. Shadows (not terrain shadows) also controls "terrain" shadows to an extent (other aircraft shadows, carrier shadows, etc.), and is a huge performance killer. Terrain shadows does not affect cockpit shadows at all. Is there no way to have Terrain shadows OFF, Shadows LOW, but have ONLY the cockpit shadows and no other shadows?
mtd2811 Posted January 2, 2021 Posted January 2, 2021 Can someone confirm or not if this mod affects the Vipers TPOD image?When I enable it I get no image on the pod (and it is activated properly) and if i remove it the image works normally.Sent from my iPhone using Tapatalk
YSIAD_RIP Posted April 15, 2021 Posted April 15, 2021 I just installed 2.7 a few hours ago. I did quick test and enabled this mod 20 minutes ago - it seems to be working. However, I will leave the official word on compatibility with MUSTANG. Re: What does this MOD do? - From my observations and the First Page of this Tread - This mod deactivates the flat shadows of practically all scenery objects (notably trees/forests and buildings) within DCS World, only leaving shadows for own aircraft and surrounding objects such as ground units and other aircraft. Do not own: | F-15E | JF-17 | Fw 190 A-8 | Bf 109 | Hardware: [ - Ryzen7-5800X - 64GB - RX 6800 - X56 HOTAS Throttle - WINWING Orion 2 F16EX Grip - TrackIR 5 - Tobii 5C - JetPad FSE - ]
Mustang Posted April 16, 2021 Author Posted April 16, 2021 2 hours ago, YSIAD_RIP said: I just installed 2.7 a few hours ago. I did quick test and enabled this mod 20 minutes ago - it seems to be working. However, I will leave the official word on compatibility with MUSTANG. Re: What does this MOD do? - From my observations and the First Page of this Tread - This mod deactivates the flat shadows of practically all scenery objects (notably trees/forests and buildings) within DCS World, only leaving shadows for own aircraft and surrounding objects such as ground units and other aircraft. This is a very simple hlsl edit and so still does the job in 2.7, no worries. 2 3
Quekel Posted April 16, 2021 Posted April 16, 2021 @Mustang Is it possible to only have cloud and cockpit shadows? In VR other planes/objects shadows tank performance. 2
lefuneste01 Posted July 9, 2021 Posted July 9, 2021 @Mustang it looks like the link in first post is dead...Could you update it ? 1 Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
Nealius Posted July 15, 2021 Posted July 15, 2021 (edited) I'm still confused on the purpose of this mod. The Terrain Shadows UI setting controls the exact same shadows as this mod, so what's the difference between turning off terrain/building shadows through the mod, and simply turning the same shadows off in the UI? Edited July 15, 2021 by Nealius 1
mike5cents Posted July 15, 2021 Posted July 15, 2021 10 hours ago, Nealius said: I'm still confused on the purpose of this mod. The Terrain Shadows UI setting controls the exact same shadows as this mod, so what's the difference between turning off terrain/building shadows through the mod, and simply turning the same shadows off in the UI? First line of the first post: This mod deactivates the flat shadows of practically all scenery objects (notably trees/forests and buildings) within DCS World, only leaving shadows for own aircraft and surrounding objects such as ground units and other aircraft. Doing this tries to strike a balance between still having some shadows and saving FPS by eliminating scenery object shadows. Pretty clever way to save FPS and retain looks but I don't think Mustang is supporting it anymore. 1
Nealius Posted July 15, 2021 Posted July 15, 2021 1 hour ago, mike5cents said: First line of the first post: This mod deactivates the flat shadows of practically all scenery objects (notably trees/forests and buildings) within DCS World, only leaving shadows for own aircraft and surrounding objects such as ground units and other aircraft. Doing this tries to strike a balance between still having some shadows and saving FPS by eliminating scenery object shadows. Pretty clever way to save FPS and retain looks but I don't think Mustang is supporting it anymore. Precisely why I'm asking. "Shadows of practically all scenery objects (notably trees/forests and buildings)" are controlled by the Terrain Shadows setting inside DCS. "Shadows for own aircraft and surrounding objects such as ground units and other aircraft" are controlled by the Shadows setting inside DCS. Therefore, Terrain Shadows OFF, Shadows LOW-MEDIUM-HIGH does the same thing as this mod. Hence my confusion. Why bother with the mod when the UI settings already exist? 1
mike5cents Posted July 15, 2021 Posted July 15, 2021 Ah! Gotcha - I missed what you were asking there. That I can't answer.
Gunslinger22 Posted August 3, 2021 Posted August 3, 2021 Does anyone have a back up of this mod they can share with me? I can't fly without it in VR for the performance increases it gives you and I have accidentally deleted it! "I'm just a dude, playing a dude, disguised as another dude."
speed-of-heat Posted August 3, 2021 Posted August 3, 2021 Set terrain shadows to off in game, and cockpit shadows to medium… the effect is the same. SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Gryzor Posted August 12, 2021 Posted August 12, 2021 On 8/3/2021 at 7:54 AM, speed-of-heat said: Set terrain shadows to off in game, and cockpit shadows to medium… the effect is the same. It´s not the same. You loss mountaing shadowing and cloud shadowing in the ground. With flatshadowing removal mod, you maintain those effects with less fps penalty in comparison with CPU hungry flat shadowing. @Gunslinger22: I attach a copy with the file. Put in into DCS\bazar\shaders\metashaders\inc. Thanks. flatshadow.hlsl
Nealius Posted August 12, 2021 Posted August 12, 2021 1 hour ago, Gryzor said: It´s not the same. You loss mountaing shadowing and cloud shadowing in the ground. With flatshadowing removal mod, you maintain those effects with less fps penalty in comparison with CPU hungry flat shadowing. @Gunslinger22: I attach a copy with the file. Put in into DCS\bazar\shaders\metashaders\inc. Thanks. flatshadow.hlsl 405 B · 1 download I've always run Terrain Shadows off in VR and I still have mountain shadows and cloud shadows.
Gunslinger22 Posted August 12, 2021 Posted August 12, 2021 2 hours ago, Gryzor said: It´s not the same. You loss mountaing shadowing and cloud shadowing in the ground. With flatshadowing removal mod, you maintain those effects with less fps penalty in comparison with CPU hungry flat shadowing. @Gunslinger22: I attach a copy with the file. Put in into DCS\bazar\shaders\metashaders\inc. Thanks. flatshadow.hlsl 405 B · 2 downloads Bloody legend mate! Thank-you very much! "I'm just a dude, playing a dude, disguised as another dude."
Gryzor Posted August 12, 2021 Posted August 12, 2021 6 hours ago, Nealius said: I've always run Terrain Shadows off in VR and I still have mountain shadows and cloud shadows. Yes, ... But NOT the projected mountain shadows, compare with and without in sunset time, you will see the difference.
Nealius Posted August 12, 2021 Posted August 12, 2021 Projected as in on the aircraft or on the ground? Because I get both......
Gryzor Posted August 12, 2021 Posted August 12, 2021 (edited) On 8/12/2021 at 2:48 PM, Nealius said: Projected as in on the aircraft or on the ground? Because I get both...... No. It´s not the autoself shadowing. It´s more related with shadow projection (for example, the shadow that a mountaing generates in surface, PROJECTED. It´s easily nocided BUT only in sunsets or dawns (larger shadows, not only selfshadowing). Look with more detail and you will notice it the difference between having ground "flat" options, or none. I will put a comparison screenshot when I have more time. EDIT: Look the 2 pictures. In the upper one one, mountainc cast shadow (large shadow). In the lower one, no shadow projected. That is the difference from selecting FLAT or NOTE, regarding terrain cast shadowing. Edited August 13, 2021 by Gryzor 1
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