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Posted

So I've just got back into DCS after spending countless hours on the original Flaming Cliffs many moons ago. And after all this time there is still no PAPI lights? What the hell?!! Or am I just being stupid and you can turn them on in some menue somewhere in settings? If there's indeed no PAPI's how do people judge their approach angle to the runway without an ILS? I mean even on a standard visual circuit... :huh:

Posted

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Posted (edited)

Call ATC>Inbound - follow the correct runway heading, they will turn on the lights if there are PAPIs installed in the first place.

Edited by draconus

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Posted
Call ATC>Inbound - follow the correct runway heading, they will turn on the lights if there are PAPIs installed in the first place.
Yup. Works every time, depend on correct runway heading too, right?

 

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Posted
And after all this time there is still no PAPI lights?

 

Many airports have PAPI lights in DCS, but certainly not all of them.

 

If there's indeed no PAPI's how do people judge their approach angle to the runway without an ILS? I mean even on a standard visual circuit... :huh:

 

Decent airmanship, visual cues, vertical speed, AoA, FPM/TVV...

 

How do GA pilots do it when their small field doesn't have PAPIs? How did WW2 pilots do it?

 

It's not like PAPIs are the one and only way to judge a good glidepath.

 

Call ATC>Inbound - follow the correct runway heading, they will turn on the lights if there are PAPIs installed in the first place.

 

Sounds like good advice. Shouldn't PAPIs be on all day long anyway?

 

In 2.5.5 there's an issue where airports might not turn on their lights at all, even after getting the inbound call (pretty sure about MP, not sure about SP), in 2.5.6 (OpenBeta) it seems to be okay.

Posted
Call ATC>Inbound - follow the correct runway heading, they will turn on the lights if there are PAPIs installed in the first place.

 

Interesting. I'll try it. Strange you have to call ATC in the game to get the PAPIs on. In real life they usually always stay on regardless.

Posted
Interesting. I'll try it. Strange you have to call ATC in the game to get the PAPIs on. In real life they usually always stay on regardless.
I read somewhere here once that power saving in the Caucasus is simulated.

 

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Posted

You don't have to call inbound, they are always on. For example Batumi, i didn't call inbound but PAPI's are on.(see pic) Not all Airfields have PAPI's.

papi_lights.thumb.jpg.3e5a2157609113e063c760f22c7da395.jpg

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Posted

Yeah, definitely noticed lights at Tblisi, pretty most larger airbases and airports in the SoH map have PAPIs (though at Khasab 2 lights seem to be clipped into each other).

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Posted

I think on Caucasus map only Batumi and Lochini are equipped with PAPIs, but that's apparently correct for the timeframe the map is supposed to represent. I'm also sure they're on all the time.

 

No idea about other maps, though.

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Posted
So I've just got back into DCS after spending countless hours on the original Flaming Cliffs many moons ago. And after all this time there is still no PAPI lights? What the hell?!! Or am I just being stupid and you can turn them on in some menue somewhere in settings? If there's indeed no PAPI's how do people judge their approach angle to the runway without an ILS? I mean even on a standard visual circuit... :huh:

 

Its 300 feet per nautical mile for a 3 degree glide path. You learn what it looks like after a while.

 

One of the required maneuvers in every US ATP checkride is a no flap landing with no visual glide aid specifically to test this important skill.

 

The inability to do this is what caused the Korean Air accident in SFO.

 

 

 

 

EDsignaturefleet.jpg

Posted
One of the required maneuvers in every US ATP checkride is a no flap landing with no visual glide aid specifically to test this important skill.

 

The inability to do this is what caused the Korean Air accident in SFO.

 

Sounds like the LOC Rwy 27 circle to 18R at Memphis.

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