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Posted
There is one thing to notice when engaging HQ-7, I had STR radar on RWR, I destroyed it with HARM.

But I was engaged without RWR warning.

 

The HQ-7 LN were probably using optical tracking, which gives no warning without MLWS, and won't attract HARM on HQ-7 LN :music_whistling:

 

+1 with SOI issue. Sensor Control Switch affect SOI amongst DDI, MPCD and HUD. On DDI & MPCD this is displayed with diamond displayed on top right corner.

 

Fair point, but that is true for every optical/IR guided SAM and he said he saw the HQ on the HARM TOO display, so i think we can rule that one out for this case.

 

+1 for the rest

 

But without a track nobody can tell for sure and we all are just asking our "glass ball". Not helpfull for the OP and us.

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Posted

HQ-7 is Chinese copy, circuit for curcuit, except for rolling chassis of French Crotale. Chinese got it by buying few examples, like with SU-27/33 RuF and UKR, from France. Then reverse engineering the system.

 

ED could just swap geometry for French prime movers and have Croatale as SHORAD, with minimal coding.

 

I finally got successful handoff to HARMS. On to next head scratcher. Why are my JSOWs not flying to TPOD designated target? But thats for later. JSOWs are glide bombs. THey don't have propulsion. In DCS they are classed as AG missiles.

Posted

My money is on not soi.

 

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Posted
My money is on not soi.

So is mine :)

Make sure the HARM page is the Sensor of Interest (Diamond in upper left or right corner of the display).

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Posted

SOI. The tiny itty bitty SOI active diamond, does not exactly jump out. I had my radar silent, TPOD in STBY (from RH console even), HMD OFF, AIM-9 cool to OFF. So I was doing UNCAGE to handoff, but no handoff was occuring. One would think that with only active sensor was passive HARM HTS receivers (all those blisters around Hornet) it would be SOI by default. The default SOI, or appears to be, is he color map SA/HSI, but SOI caret is almost invisible to my eyes. I gotta zoom in into bottom center, lower brightness to almost OFF, scan for SOI caret.

 

"I never complain, whine, bitch, or moan . I objectively lament."- Attributed to a fool thinking himself wise.

Posted (edited)

You shouldn't have to waste your time looking for what sensor is SOI when you're trying to assign it elsewhere.

EG: if you need to make harm mfd or TGP SOI just do it and check for the diamond as you do it.

With regards to mpcd map readability it seems most pilots disable the map or in my case I use a mod that allows dimming of the map while leaving symbology bright.

 

Re: why JSOW is listed under A/G missiles.

Its literally called an AGM-154 IRL. So......

 

Not to be rude but this stuff is either in the manuals, youtube tutorials or a search engine.

We call it a study sim because we have to study the material to figure out how to use the gear.

GLHF. ;-)

 

 

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Edited by Darcwaynard

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Posted
Can you point me to the "map hack mod" please? Seems to be useful...
I can't seem to find it in the user files anymore. I downloaded it over a year ago so maybe it's not available anymore? I could re-up the mod to the user files at some point and link you.

 

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Posted (edited)

Just thought I'd toss these screenshots into the playpen, they're from a small mission I made in the mission creator today inside 5 minutes, I've never used HARMs before so I wanted to see how easy/hard they are to use, and the answer is unbelievably easy..:)

I loaded 2 onto the Hornet-

harm1_zpsqmo94cjj.png~original

 

 

 

 

And hit the A/G key then the MFD key (yellow circle).

An enemy radar emitter is is in the green circle..

And there's our boy in the red circle, A Rezky frigate just over 10 miles away.(HARM's have up to 80 mile max range)

harm2_zpscuozdnuu.png~original

 

 

 

 

So I just point the Hornet's nose at the ship and fire two HARMs in quick succession, no locking or any designating of any kind was needed. Here the first one hits and this second one hits an instant later..

harm3_zpstlhnpafr.png~original

 

 

 

But- gulp- the Rezky launches two SAMs at me moments later, what cheek, so obviously my HARM's didnt put his radar out of commission..

harm4_zps8yooamkr.png~original

 

 

 

Ouch that hurt, his first SAM toasts me and a second is also on the way up (sniffle), and before you ask, yes I know I should have stayed out of his SAM range but I wanted to test whether I'd put his radar out of action..

harm5_zpsljbmetyz.png~original

 

SUMMARY- The mission creator is a great way to learn about everything in the game.

There are various HARM targetting modes etc but I deliberately kept it simple this time.

Edited by PoorOldSpike
Posted

Ships radar system are overly simplified.

 

IRL you should be able to take out radars.

 

But currently in game, there is one radar per ship, and your HARM is just damaging ship's health bar...

 

It's a gameplay killer IMHO, you can't really support Harpoon strike by attacking ship's radar with HARM to deny defense.

Russian warship typically have multiple radars, almost one per function.

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Posted (edited)
Ships radar system are overly simplified.

 

IRL you should be able to take out radars.

 

But currently in game, there is one radar per ship, and your HARM is just damaging ship's health bar...

 

It's a gameplay killer IMHO, you can't really support Harpoon strike by attacking ship's radar with HARM to deny defense.

Russian warship typically have multiple radars, almost one per function.

 

 

^^^^^

 

 

 

The damage of the HARM was calculated to be around 1%! There is a PG mission on a popular PvE server that has the russian cruise, which is is the most dangerous unit in game. It will engage jets from 40-50 nm and will shoot down everything thrown at it.

Edited by Dagger71
Posted

HARM also goes after Silkworm radars. Which is both interesting and more interesting. From POV of Combined Arms commander player, use Silkworm radar at sucker away opponent HARMs from hival radars. From Hornet driver POV, that is interesting becouse HARM become a weapon for going after Silkworms, which would be handled by Mavericks, or bombs, or bullets.

Posted

You could use a script to simulate that if an HARM missile hits the ship, a WEAPONS HOLD trigger will be set for the ship

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Posted
Quite possible. My parents assumed I would be normal.

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Posted

I am glad the OP got his HARM working. As I keep trying to learn new weapons I love the HARM. To me it turns out to be very easy to use. I fly SP only and mostly using the supplied missions. In the one of Caucuses missions I started loading two HARMS. So heading from boat to shore, as soon as I get to my altitude, I fire off two HARMs. What the heck, might as well take out a SAM site on the way in.

Posted (edited)

Okay I just ran this test to find out exactly what damage HARMs do to ships, and it confirms what some of you guys were saying, namely that they do very little damage to the ship and apparently no damage at all to its radar-

 

PIC 1- I fired a total of 20 (repeat 20) HARM's in repeated salvos (unlimited ammo setting of course), here goes the first salvo, they zoom up in the last mile or two, then swoop down dramatically on their victim like birds of prey-

harma_zps1hne672t.png~original

 

 

 

PIC 2- they begin slamming into the ship but each hit adds just a few percent damage-

harmb_zpsxuvtlswr.png~original

 

 

 

PIC 3- another salvo begins adding more damage and the ship catches fire (black smoke)-

harmc_zpsyni9mm95.png~original

 

 

 

PIC 4- 20 shots, 20 hits but even though the ship is on fire, its radar is still working and I get a series of high-pitched warning beeps as he begins launching SAMs so I pop chaff and flares and start twisting and turning in the hope I can outrun them-

harmd_zpsdgu4e0bl.png~original

 

 

 

PIC 5- Nope, people are on the pitch, they think it's all over!

It is now! I evade a few but my luck eventually runs out, insert "sheepish grin" emoticon here (sniffle)-

harme_zpswzfgjbcy.png~original

 

SUMMARY- 20 HARM hits on the ship damaged it slightly, but never put its radar out of action.

By comparison, from experience I know that Mavericks inflict far more damage on the Rezky per hit, and often put its radar out of action too, so the Mav is my favourite anti-ship weapon even though its range is only around 7 miles compared to the HARMs 80 miles.

In fairness to the HARM, perhaps it's better at nobbling ground-based radars than ship radars, so i'll run more tests tomorrow to try to find out.

Edited by PoorOldSpike
Posted
Assumption is the mother of all f**k ups...:lol:

 

And there is no such thing as "default SOI".

 

R U sure?

 

It appears to be either HUD or HSI/SA color map display. On color map, it is very difficult to see. ED needs to put in zoomed MFD export for all three displays.

RAZBAM's AV-8B and Mirage sets standard for that.

 

A-10C and KA-50 have specific views that zoom into MFD and TV screen. Hornet needs those to be set. By user or publisher.

Posted (edited)

...they zoom up in the last mile or two, then swoop down dramatically on their victim like birds of prey.

 

Don't want to hijack this thread, but wondering how this flight profile comes? I've never seen a HARM doing this terminal stunt over land, or am I missing something? I suspect HARM "becomes" some other weapon? Maybe a Harpoon with FLT and TERM modes?

Edited by Razor18
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