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Posted
Small update today to v1.08, adjusted wave foam in rough seas to be less white at higher alt and included firevehicle.lua for burning units.

 

 

Nice! Moders are really improving DCS!

Posted (edited)

I noticed something strange and Im not sure if it has o do with this mod.

Im testing Ga-Bika texture mod on Caucasus I chose the F-16 instant action to land and the mission starts with F-16 pointing to an airfield. I turned 180 degress and I saw separating line separating ground textures, each part of the ground with different color, one green and another brown.

That happened in a bit extreme east part of the Caucasus next to Tbilise I think, as I get close to the separating line the brown texture started to become green too.

Edited by Shadoware
Posted
I noticed something strange and Im not sure if it has o do with this mod.

Im testing Ga-Bika texture mod on Caucasus I chose the F-16 instant action to land and the mission starts with F-16 pointing to an airfield. I turned 180 degress and I saw separating line separating ground textures, each part of the ground with different color, one green and another brown.

That happened in a bit extreme east part of the Caucasus next to Tbilise I think, as I get close to the separating line the brown texture started to become green too.

 

Nothing to do with this shader pack.

  • 2 weeks later...
Posted
It will providing you go straight into server and do not launch single player or do anything else first, treat it the same as you would any other shader mod such as Kegetys VR pack etc.

 

What about those of us who do not play MP. Will it work with SP?

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  • 2 weeks later...
Posted
Can you maintain this level of brigtness during the daytime while lightening the darkness layer/filter somewhat at night?

 

Not sure what you're asking really, but you could just raise the gamma manually in options?

Posted

Hey Mustang, this is great man.

 

I just installed it but I'm also using kegetys vr shader mod, and either this one overwrites some files in that one or the other way around. Do you think you could make a version that kind of meshes will the VR shader mod?

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Posted

What's been working for me is install the kegetys first and then mustang's second. That seems to work great and I get best of both.

New Setup : 13900K, Asus ROG Strix 4090, 64GB of DDR3600C14, 4x 2TB ADATA NVME, HP Reverb G2, Virpil Alpha on WarBRD, Virpil TM3 throttle, Monolith External Amp, DT 1990 Pro Headphones & TrackIR v5

Old Setup: 12900KS @ 5.5 , EVGA FTW3 Hybrid 3090, 64GB of DDR3600C14, 4x 2TB ADATA NVME, HP Reverb G2, Virpil Alpha on WarBRD, Virpil TM3 throttle, Monolith External Amp, Philips X2HR Headphones & TrackIR v5

Old Old Setup: 9900KS @ 5.2, EVGA FTW3 3090. 32GB of DDR3866, 3x 1TB ADATA NVME

Posted
Hey Mustang, this is great man.

 

I just installed it but I'm also using kegetys vr shader mod, and either this one overwrites some files in that one or the other way around. Do you think you could make a version that kind of meshes will the VR shader mod?

 

I think it's only NVD_HDR.fx that conflicts with the VR mod, I'll remove that file and it should be ok.

Posted (edited)
I think it's also Tonemap.fx

 

Well the tonemap.fx in my mod adjusts gamma levels so I'm not removing that, and I won't adjust for VR as not everyone has VR and it'll most likely reduce quality for 2D.

 

If it's too much of a problem the file can just be removed manually by the person using the mod, very simple to do.

Edited by Mustang
Posted
Well the tonemap.fx in my mod adjusts gamma levels so I'm not removing that, and I won't adjust for VR as not everyone has VR and it'll most likely reduce quality for 2D.

 

If it's too much of a problem the file can just be removed manually by the person using the mod, very simple to do.

 

Right, wasn't suggesting that you change your mod. Just telling Slash above that doing what he suggest will deactivate VR mod features and only way to have both is to merge them.

Posted

I tried to download this into my directory but nothing changed. I'm not sure if I did something wrong or not. I'll keep trying.

Posted
I tried to download this into my directory but nothing changed. I'm not sure if I did something wrong or not. I'll keep trying.

 

Do you use OvGME to install your mods ?


 

 

 

FOX-2 2021_ED_1.PNG

Posted
I've remove this bazar/shaders/enlight/watercompose.hlsl, now its working pretty fine, I can join in a server and leave, that IC will not break

 

As mentioned in first post and several others after the IC check fail only happens with watercompose.hlsl after first use of the mod, subsequent loads will not fail IC.

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