ghostmike Posted April 1, 2022 Posted April 1, 2022 I have no solution, the game also freezes after the editor when starting. I took the USS America LHA-6 inside as a test.
Hawkeye60 Posted April 1, 2022 Posted April 1, 2022 I have the very same issue! Many mods cause DCS to freeze upon exit. I need to log out of windows to exit DCS. Not found a solution yet. Must be something in the new build. Anyone else having issues? "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
joey45 Posted April 1, 2022 Posted April 1, 2022 You can end tasks via the task manager... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Hawkeye60 Posted April 1, 2022 Posted April 1, 2022 This is how I do it. The task manager also does not work correctly when this happens. I can only click "log off" to exit. Not every mod is affected. DCS shows memory usage in the task window. But no CPU usage. "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
Arrow11 Posted April 1, 2022 Posted April 1, 2022 I updated dcs today and further used a few of admirals mods among other ship mods in a single player mission today. Did not face any issue. I don't own the Apache module though. 2
Admiral189 Posted April 1, 2022 Author Posted April 1, 2022 Hey Arrow! More models coming. USS Sacramento is almost finished. I will work on the Radar, Props and Weapon Animations.. I'm working on her when i can and have the motivation. Hopefully i finally get her done! 3 3
RustyGunner Posted April 1, 2022 Posted April 1, 2022 Penguin625, ghostmike, and Hawkeye60, I took Admiral's Oak Hill ship out for a spin today (latest OB update) and did not experience any of the problems reported above. I too do not have the AH-64D BLK.II module but did put an AI AH-64D BLK.II static model on the flight deck. All worked fine. RustyGunner 2
Admiral189 Posted April 2, 2022 Author Posted April 2, 2022 Are there issues with the Oak Hill? If so let me know and i will get it corrected? Thanks Guys! 1
Admiral189 Posted April 3, 2022 Author Posted April 3, 2022 I've made great progress the last few days. Collision model, Nav and Deck lights are next.. I will also attempt to create a liveries for her. Haven't tested the weapons yet but i'm sure they work well. I haven't forgotten about releasing the Navy Tugboats as well. 8
toan Posted April 3, 2022 Posted April 3, 2022 (edited) Looks great ! Thanks so much Admiral ! Below, amphibious ops on USS America... Edited April 4, 2022 by toan 2
ColonelColt Posted April 6, 2022 Posted April 6, 2022 Just wanted to chime in I'm also having a problem getting the LCU to show up in the ME unless it's labeled as something very strange. The LCACs worked just fine. In DCS the old gods are dead and we pray to the new gods RNG and Fate. It's time to toss the dice.
Admiral189 Posted April 9, 2022 Author Posted April 9, 2022 (edited) Looks great Toan! Thanks!! Hey ColonelColt! You may have a mod conflict somewhere. See below! Sea Trials are done on the USS SACRAMENTO A0E-1. All the weapons work as they should. I still need to test a flyable helicopter on deck. I will create the Liveries and add deck & running lights next. USS Camden A0E-2, USS SEATTLE AOE-3, USS DETROIT AOE-4, USS SUPPLY AOE-6, USS RAINIER AOE-7, USS ARTIC AOE-8 AND USS BRIDGE AOE-10. Edited April 9, 2022 by Admiral189 3 2
toan Posted April 9, 2022 Posted April 9, 2022 Awsome Mod ! Looking forward to see her sailing Many thanks Admiral
navyBtown Posted April 9, 2022 Posted April 9, 2022 2 hours ago, Admiral189 said: Looks great Toan! Thanks!! Hey ColonelColt! You may have a mod conflict somewhere. See below! Sea Trials are done on the USS SACRAMENTO A0E-1. All the weapons work as they should. I still need to test a flyable helicopter on deck. I will create the Liveries and add deck & running lights next. USS Camden A0E-2, USS SEATTLE AOE-3, USS DETROIT AOE-4, USS SUPPLY AOE-6, USS RAINIER AOE-7, USS ARTIC AOE-8 AND USS BRIDGE AOE-10. Thanks @Admiral189 for all the hard work I know this has been a hard project for you. One thing how come your adding liveries of the Supply class to this when but class of ship are designed and look different from each other?
Ghostrider142 Posted April 9, 2022 Posted April 9, 2022 On 3/13/2022 at 7:14 PM, upyr1 said: here are the Iowas https://forums.eagle.ru/topic/277762-markindels-uss-iowa-late-war-vietnamkorea/ Thanks, I did not know about these, I was trying the one on the user mods page and they don't work, will use these now i7-4770K @3.50GHz; EVGA 1070 8GB Superclocked; 16GB Ram; MSI Z97 Gaming; two Samsung 500GB SSD's in RAID; TrackIR; 32" 2560x1440 Samsung
upyr1 Posted April 10, 2022 Posted April 10, 2022 1 hour ago, Ghostrider142 said: Thanks, I did not know about these, I was trying the one on the user mods page and they don't work, will use these now No problem the Iowas are a must have for amphibious ops imho 1
Reccelow Posted April 10, 2022 Posted April 10, 2022 Hi Admiral, I'd like to propose an idea. As a lot of people have been wondering about getting more carriers (enterprise, Kitty Hawk class, etc) however the level of work for a new carrier must be daunting, I've been looking at a method of modding the in-game carriers to replicate different classes just by adding static structures. The attached images show adding a re-skinned static warehouse to the island of the Stennis gives me a (rather poor) imitation of a CV-64 Is it possible and would you be interested in creating just the carrier island, masts or modded section parts as a static objects that could be placed on the decks to create different classes? I imagine something like making a "hangar" that could go over the existing island or part of it.... Off topic.....note how the deck widths don't match at all. Reference the forward C2 and space behind it. Are the DCS ship models scaled correctly? Maybe the aircraft are scaled wrong... 1
Admiral189 Posted April 10, 2022 Author Posted April 10, 2022 (edited) Thanks Navy!! Good Point!! Didn't catch that. In that case i will create only a few liveries for the Sacramento Class! Camden, Seattle and Detroit. I don't even think there's a model of the Supply Class out there. I noticed they don't have weapons! Reccelow, i have thought about that. Just creating the object with very little animations but when i look at the model. It's a lot of objects and parts to work with. It can be done though. Also, i couldn't really find a good model of the Kitty or shall i say an Island that's worth creating. One thing i learned after creating the America. Carriers are a lot of work. I wanted to create the USS Gerald Ford but it would take many hours to complete. I may still just create it but with minimal animations. Time is not on my side! Edited April 10, 2022 by Admiral189 2
DJ Reonic Posted April 10, 2022 Posted April 10, 2022 @Admiral189 I believe the Sacramento ships were fully commissioned "warships" and had the USS prefix, so they all got weapons and full-Navy crews. The Supply Class got the USNS prefix and were not commissioned as warships, so they got the combination crews and do not have weapons. Looking forward to these ships.
navyBtown Posted April 10, 2022 Posted April 10, 2022 (edited) 10 hours ago, DJ Reonic said: @Admiral189 I believe the Sacramento ships were fully commissioned "warships" and had the USS prefix, so they all got weapons and full-Navy crews. The Supply Class got the USNS prefix and were not commissioned as warships, so they got the combination crews and do not have weapons. Looking forward to these ships. They're a bit of background history on why now the supply class and the rest of the Military Sealift Command ships are not armed but it’s a bit long to explain it. But back when the Supply class was built and put into serves in the 90s, they had two CWIS, one sea sparrow launcher, and some 50 Cals. By the 2000s the US-Navy were restructuring how they want their logistics to be in the future, so all weapons were removed and the ships had their USS changed to USNS when transferred to MSC and the Sacramento class was Decommission. Edited April 11, 2022 by navyBtown
AvgeekJoe Posted April 11, 2022 Posted April 11, 2022 Hey @Admiral189 the only animations needed I would think on the USS Gerald Ford are the catapults + weapons and maybe a rotating radome. Elevators and more are nice but... the difference between an 80% and a 100% solution. Oh and weapons? 2 × RIM-162 ESSM launchers 2 × RIM-116 RAM Guns: 3 × Phalanx CIWS Just come as close as you can. THANKS!
crazyeddie Posted April 11, 2022 Posted April 11, 2022 (edited) Admiral - The black hull line at the back of the Sacramento - is it meant to rise upwards out of the water like that. All the images I see have it parallel with the sea level. Edited April 11, 2022 by crazyeddie
Kappa-131st Posted April 14, 2022 Posted April 14, 2022 (edited) Hello Admiral ! Did you planish to make other Russian ship, like Sovremeniy, Oudaloï, Steregouchtchi or remake Kirov ? Edited April 14, 2022 by Kappa-131st
Admiral189 Posted April 14, 2022 Author Posted April 14, 2022 Hey Eddie, No i will flatten the waterline out before release! She will be sitting more in the water as well. I'm working on the livery Hull numbers now. Kappa-131st, i have the russian Ship Admiral Gorshkov i will be creating. Big demand for a russian ship so i will create and release her. Avgeek-Joe, that was my thoughts as well.. Minimal animations. Hoping to get the USS Ford out by summer. It will take some work. 1 2
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