uri Posted October 28, 2020 Share Posted October 28, 2020 Very new to the A10c II and wasn't able to find an existing topic about this so apologies if this has been asked before. So what is the purpose of hooking via the TAD or HMCS? What are some examples of using it, what situations are best suited for it, what "workflows" does it support best? Link to comment Share on other sites More sharing options...
Puma Posted October 28, 2020 Share Posted October 28, 2020 My most frequent use case is hooking a flight member (most valuable as -2 hooking -1), so the hook info provided can assist in formation station keeping. Hooking enables display of hooked ship ground speed, which can also contribute to the picture and ensure safe rejoin speed before visual picture is established. 1 Custom Pit 476 Recruiting i9-12900KF, 32 GB DDR5, Gigabyte Aorus Z690 Master, Gigabyte RTX 2080 Ti, 1TB Sabrent Roket 4+ 2x750GB RAID-0, TrackIR 5 /w clip, CRG9 49” Curved Ultrawide Flight Display+15" Touchscreen+17" Gauges display, Thrustmaster Warthog+7.5cm, Saitek Pro Combat Pedals, Streamdeck, Butt Kicker and pneumatic G-Seat Link to comment Share on other sites More sharing options...
Foka Posted October 28, 2020 Share Posted October 28, 2020 Hooking a wingman, or flight leader to find each other after splitting. Or to see their speed while flying separate. Hooking broadcasted SPI to make it own SPI. 1 Link to comment Share on other sites More sharing options...
Yurgon Posted October 28, 2020 Share Posted October 28, 2020 With the new HMCS in particular, you get a line (a yellow one, I believe) to the hooked object, which makes it really easy to find that thing. This comes in addition to a green line to your SPI. Hooking simply enhances your Situational Awareness in regards to the hooked object. Worth noting is that, as far as I know, TAD hook and HMCS hook are entirely separate, so if you hook an object in the TAD, that can be different from an object hooked in the HMCS. Link to comment Share on other sites More sharing options...
Foka Posted October 28, 2020 Share Posted October 28, 2020 TAD hook and HMCS hook are entirely separate, so if you hook an object in the TAD, that can be different from an object hooked in the HMCS. That's correct. Link to comment Share on other sites More sharing options...
uri Posted October 28, 2020 Author Share Posted October 28, 2020 Interesting! I like the idea of hooking a wingman but correct me if I'm wrong, if you want to change your SPI you'll have to unhook first in order to do that? Link to comment Share on other sites More sharing options...
Emmy Posted October 28, 2020 Share Posted October 28, 2020 You can "soft lock" your wingman with TMS UP SHORT and it will not affect your SPI [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
Ziptie Posted October 28, 2020 Share Posted October 28, 2020 ^^ this is spot on ^^ and the method I use all the time. It's good advice. Cheers, Ziptie i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria Link to comment Share on other sites More sharing options...
QuiGon Posted October 29, 2020 Share Posted October 29, 2020 Hooking is also very usefull to get a bullseye position of something. Remember, that you can change the hooking mode on the TAD, so if you select a bullseye hooking mode you can get bullseye positions. Unfortunately bullseye isn't getting used very much in DCS, unlike in real life or in Falcon. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Emmy Posted October 29, 2020 Share Posted October 29, 2020 Hooking is also very usefull to get a bullseye position of something. Remember, that you can change the hooking mode on the TAD, so if you select a bullseye hooking mode you can get bullseye positions. Unfortunately bullseye isn't getting used very much in DCS, unlike in real life or in Falcon. Depends on where and with whom you fly... 1 [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
Ziptie Posted October 30, 2020 Share Posted October 30, 2020 Hooking is also very usefull to get a bullseye position of something. Remember, that you can change the hooking mode on the TAD, so if you select a bullseye hooking mode you can get bullseye positions. Unfortunately bullseye isn't getting used very much in DCS, unlike in real life or in Falcon. We always use a bullseye in our server, crazy to think that some don't do this - and I agree that having the TAD set to hook from bullseye can be a very useful tool. Cheers, Ziptie i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria Link to comment Share on other sites More sharing options...
Emmy Posted October 30, 2020 Share Posted October 30, 2020 Of course you could always just put Bullseye up on the HUD and always know where you are. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
Ziptie Posted October 30, 2020 Share Posted October 30, 2020 Of course you could always just put Bullseye up on the HUD and always know where you are. Also something I do frequently. Using the TAD with hook from bulls is nice for giving a bearing and range to other aircraft quickly though - talking on to a target or waypoint :thumbup: Cheers, Ziptie i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria Link to comment Share on other sites More sharing options...
QuiGon Posted October 30, 2020 Share Posted October 30, 2020 Of course you could always just put Bullseye up on the HUD and always know where you are. Yes, but I was talking about using the BULLS HOOK function to get the bullseye position of OTHER aircraft and things, not your own ;) Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
ASAP Posted January 24, 2022 Share Posted January 24, 2022 On 10/28/2020 at 12:15 PM, Foka said: That's correct. Correct in DCS. AFAIK its not realistic to the jet. Im pretty sure there can only be one hook in the real jet and it's shared between both systems (i.e. you hook something on the TAD your HMCS will show a yellow line to get your head pointed at it, hook it with your HMCS its also hooked on the TAD) 1 Link to comment Share on other sites More sharing options...
jaylw314 Posted January 24, 2022 Share Posted January 24, 2022 1 hour ago, ASAP said: Correct in DCS. AFAIK its not realistic to the jet. Im pretty sure there can only be one hook in the real jet and it's shared between both systems (i.e. you hook something on the TAD your HMCS will show a yellow line to get your head pointed at it, hook it with your HMCS its also hooked on the TAD) That would certainly be nice if it did! Link to comment Share on other sites More sharing options...
SJBMX Posted January 25, 2022 Share Posted January 25, 2022 (edited) I usually keep it hooked onto the flight lead, and use it mostly for rejoining formation. You always get those dashed lines indicating what direction they are relative to you, and you can quickly see their altitude and speed on the TAD, as well. Edited January 25, 2022 by SJBMX Link to comment Share on other sites More sharing options...
BuzzU Posted January 26, 2022 Share Posted January 26, 2022 Hooking a wingman is just for multi or does it work for single player too? I should say useful and not does it work. Buzz Link to comment Share on other sites More sharing options...
bojangles_25 Posted January 26, 2022 Share Posted January 26, 2022 54 minutes ago, BuzzU said: Hooking a wingman is just for multi or does it work for single player too? I should say useful and not does it work. Hooking an AI wingman also works, yes "We could come back with hydraulics shot out, half the tail shot off, piece of the wing shot off, we had two engines and could come home with one... She really was a piece of machinery that you could fly into hell and back... And she was designed around that gun from day 1" Link to comment Share on other sites More sharing options...
Caldera Posted January 27, 2022 Share Posted January 27, 2022 Uri, In addition to the comments above, I often hook my current SPI. With the TAD in EXP1 mode and the SPI centered on the TAD. I adjust the TAD range so that the plane symbol is always on screen. The yellow dotted line of the hook always provides an easy visual reference as to which direction the SPI is compared to where I am at and which way or how much I need to turn to engage. It helps tremendously with my SA. Caldera 1 Link to comment Share on other sites More sharing options...
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