Snappy Posted November 29, 2019 Posted November 29, 2019 Hello, since the latest update(27/11) even the Close Combat modes of the radar have issues locking onto targets at close range (<5nm) AND within the actual HUD frame, so really directly in front of the aircraft. Sometimes it takes a long time while I was chasing a target in its 6 o clock position at 2-3 miles until it finally locked on.All that time the target was straight ahead. I don't consider this realistic. I get that an 80's technology radar is limited in its longer range and TWS detection, but here the radar is only sweeping a very narrow area in front the aircraft with a high frequency. At these distances it really should have no issues locking a target within this small area dead ahead. Razbam/Decoy please check into this. Kind regards, Snappy
some1 Posted November 29, 2019 Posted November 29, 2019 I confirm, something's not right. Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
ThorBrasil Posted November 29, 2019 Posted November 29, 2019 All engine sounds are being remade Sent from my SM-G960F using Tapatalk Thank you! Merry Christmas and A Happy New Year! :thumbup: |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
viper2097 Posted November 29, 2019 Posted November 29, 2019 The new PCN Panel is missing the ENC button for automatic waypoint switching. Is this a bug, or intended? Steam user - Youtube I am for quality over quantity in DCS modules
viper2097 Posted November 30, 2019 Posted November 30, 2019 To use the NVG now, we have to - Equip it to the aircraft - unstow it - mount it to the helmet - finaly use it Thats one setting and three key bindings where one keybind (shift+home) is alreadey used to start engines (how is that even possible?). Could you please simplify it as it is in all other modules? Thank you, that would be very helpful... Steam user - Youtube I am for quality over quantity in DCS modules
viper2097 Posted November 30, 2019 Posted November 30, 2019 Reported half a year ago, still not even a comment. Any news on that issue? Steam user - Youtube I am for quality over quantity in DCS modules
Rayak Posted November 30, 2019 Posted November 30, 2019 IIRC this function is not realistic for our mirage based on AdA feedback
baltic_dragon Posted November 30, 2019 Posted November 30, 2019 Yep. Intended. No such thing in M-2KC currently. For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
viper2097 Posted November 30, 2019 Posted November 30, 2019 Ok, thx for the info :thumbup:. Too bad, was a useful function.... Steam user - Youtube I am for quality over quantity in DCS modules
Mr_sukebe Posted November 30, 2019 Posted November 30, 2019 Two thoughts: - Clearly this isn't a bug, no idea why you've opened it in this section - Whilst you might not like it, some clearly do, me included. So if you'd like it changed, then how about putting forward a suggestion that they make it a checkbox option as to whether we'd like to use it in "simple" form, or in "cool" form. 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
jojo Posted November 30, 2019 Posted November 30, 2019 Yep, intended behaviour. 2 clicks to put on your helmet (one on the case, one on the rack), then standard key/ keyboard shortcut to toggle on/ off. :smilewink: Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
jojo Posted November 30, 2019 Posted November 30, 2019 You get something else realistic instead. Explanation here: https://forums.eagle.ru/showpost.php?p=4122331&postcount=2 Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
jojo Posted November 30, 2019 Posted November 30, 2019 This is actually important because it highlights how radio is supposed to work. I was looking for some info on that but everyone seemed to actually completely ignore the issue and assume that the rocker on the throttle acts as radio PTT. That's how SRS and I think VAICOM treat it, even though it's been mentioned in many places that rocker is used for radio SELECTION. Well, this debacle seems to accidentally explain what is going on - the rocker indeed only selects the radio, and button number 8 on stick is PTT. At least that's how I understand it and it would mean that the closest HOTAS mapping would be to map whatever stick button was used for STT/TWS switch to Communications instead (or SRS PTT), and map STT/TWS to TDC press instead. Can any of the devs weigh in on this? The HOTAS description by Baltic Dragon in official Razbam manual is correct description of Mirage 2000C RDI HOTAS. The rocker on the back of throttle is a 2 ways push to talk indeed. In game you open dedicated radio menu, but this is a game function. So with SRS you would be right to map 2 push to talk and that’s the end of it. HOTAS functions changed from Mirage 2000C RDM to Mirage 2000C RDI. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
viper2097 Posted November 30, 2019 Posted November 30, 2019 Just read it, good information, did not see those buttons before. Thx :thumbup: Steam user - Youtube I am for quality over quantity in DCS modules
viper2097 Posted November 30, 2019 Posted November 30, 2019 The description in the manual can't be correct, because it contradicts itself. Just read through the whole first page of this thread. Steam user - Youtube I am for quality over quantity in DCS modules
frosen Posted November 30, 2019 Posted November 30, 2019 Second that! i7-7700K @ 4.9 GHz | Gigabyte Aorus Geforce GTX 1080 Ti | 32 GB DDR4 Corsair Vengeance @ 2400 MHz (2800 OC) | Asus Strix Z270E Gaming | Samsung 970 EVO M.2 SSD 1 TB | Samsung 960 EVO M.2 SSD 500 GB | WD NAS Red 2TB SATA3 | Corsair Cooling Hydro Series H80i v2 | Thrustmaster Hotas Warthog | Saitek PRO rudder pedals | Valve Index
viper2097 Posted November 30, 2019 Posted November 30, 2019 https://forums.eagle.ru/showthread.php?t=255091 Steam user - Youtube I am for quality over quantity in DCS modules
baltic_dragon Posted November 30, 2019 Posted November 30, 2019 Another workaround for the time being is to assign keys to dim these ligths to 0, works very well. For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
SpeedyE420 Posted November 30, 2019 Posted November 30, 2019 Bug still exists. Ive been able to reproduce several times. Owned Modules: F-18, F-16, F-14, AV-8B, A-10c, Huey, Hip, KA-50, Gazelle, Mig 15, Mig 19, Mig 21, FC3, P-51, BF-109, C-101, L-39, F-5, YAK-52 PC Specs- 8700k at 5.1GHz on Asrock z370 Fata1ity k6, EVGA 1080ti SSC2, 32 GB G.Skill TridentZ, 1TB NVMe m.2 Drive for DCS with a 500gb NVMe M.2 boot drive, Oculus Rift S
Nooch Posted December 1, 2019 Posted December 1, 2019 I don't want to have simplified NVG's. It's perfect the way it is. [sIGPIC][/sIGPIC]
Nooch Posted December 1, 2019 Posted December 1, 2019 That is awesome! So glad they are re-doing the engine sounds. [sIGPIC][/sIGPIC]
viper2097 Posted December 1, 2019 Posted December 1, 2019 Yeah, you're correct, the bug section maight not be the right one. Ok, I just have seen that everything(except the use itself) is also clickable and you don't need the keybinds. Well, thats a gamechanger and that way its really done quite good. Steam user - Youtube I am for quality over quantity in DCS modules
paco2002 Posted December 1, 2019 Posted December 1, 2019 Same here, i had a situation we're i had an enemy in front of me with the ACM modes and it just didn't lock
Chapa Posted December 2, 2019 Posted December 2, 2019 As a workaround, you can map the three keybinds and build a macro with a tool like Voice Attacks. It can be useful for so much things that it is worth to be annoyed one time with it and never again by the NVG feature you don’t like. Not as easy for sure but pragmatic. i7 12700k, RTX 3080ti, 64GB RAM, M.2 512Go, Quest 3
Harlikwin Posted December 2, 2019 Posted December 2, 2019 Well its realistic at least. Fumbling around with NVG's that is. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
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